Station 9 by quadtree

[raw]
made by quadtree for Ludum Dare 58 (COMPO)

Collect the three artifacts and power up the portal to escape from Station 9. Use WASD to move and left click to interact or grab objects.

Ratings

Overall 199th 2.762⭐ 23🧑‍⚖️
Fun 192th 2.575⭐ 22🧑‍⚖️
Innovation 194th 2.6⭐ 22🧑‍⚖️
Theme 188th 2.925⭐ 22🧑‍⚖️
Graphics 190th 2.65⭐ 22🧑‍⚖️
Audio 156th 2.528⭐ 20🧑‍⚖️
Humor 90th 3⭐ 22🧑‍⚖️
Mood 164th 2.833⭐ 20🧑‍⚖️
Given 18🗳️ 11🗨️

Feedback

InfernalWolf08
Oct 07th · 19:56 UTC
This seemed like it would've been fun, but the collisions were broken, at least for me.
Game-mon
Oct 18th · 18:05 UTC
Cool concept! It was a bit laggy in my browser, and i could just walk inside closets, so a bit clunky, but i liked the storytelling aspect!
S1l3Jamal
Oct 18th · 18:29 UTC
I played the web version and how ever hard I tried I couldn't pick up the artifact in the first room, I couldn't interact with anything. Tried all the buttons I could think of. Did really like the automated managment system...And then what
okEly
Oct 18th · 18:59 UTC
I don’t know why, but this game kind of scares me.
smilewood
Oct 19th · 02:03 UTC
Simple and straightforward puzzles that are very well put together. The audio balance could have used another pass, collision sounds were so loud compared to anything else, but any audio in a game jam is impressive. After reading the introduction screen I did go check out your ludum page, I think its really cool having references to previous games you have made in here. Great job!
Martingonn
Oct 19th · 02:29 UTC
I played the web version and how ever hard I tried I couldn’t pick up the artifact in the first room, I couldn’t interact with anything. Tried all the buttons I could think of. Did really like the automated managment system… but then couldn't proceed further in the game. I used the web version.
Shoalmuse
Oct 19th · 10:06 UTC
I also had issues interacting with anything other than the screen in the first room. It is too bad as I did find the dialog and setting interesting!
wisstopher
Oct 20th · 10:51 UTC
Had a really good time with this, a solid entry well done :)
YibiRabbit007
Oct 20th · 17:54 UTC
Just move around in the room, and then tap the screen? There doesn’t seem to be any other reliable information, it's a bit confusing. I can only obtain information about other floors through the screen, but I can't guess the answer, unfortunately.
Wouter52
Oct 20th · 18:23 UTC
What a cool puzzle game! Here's some first impressions for me

- It was not really clear how to open the cabinets at the beginning. Clicking them sometimes would make a sound but they did not open. After a while I found out you're supposed to hold-click and drag to open the doors
- The controls to move the little cart were a bit awkward, as at first I did not understand what the buttons did. Until I went behind the buttons and had the buttons and cart both in sight.

I had fun playing your game, I think it's clever to have an in-game display as a guide for the first part. It did not break the immersion