Reaper by Untitled Studios

[raw]
made by Untitled Studios for Ludum Dare 58 (COMPO)

reaper-header.png


DEVELOPED IN 12 HOURS BY JOSEPH BREMER

You are a REAPER in PURGATORY.

FREE as many souls as you can.


reaper.gif


:videogame: CONTROLS :videogame:

| | CONTROLS | |---------------------|----------------| | MOVE | WASD | | ATTACK | Space | | TOGGLE FULLSCREEN | Shift + F | | QUIT | Shift + Q |


:star: HIGH SCORES :star:

@untitled-studios: 208


:electricplug: A SHAMELESS PLUG :electricplug:

I made this game in just 12 hours, partially because I am spending so much of my time working on my full puzzle release, based on my LD53 game Artifact. (https://ldjam.com/events/ludum-dare/53/artifact)

If you're interested, check out the positively reviewed Vexcell Demo here!

https://store.steampowered.com/app/3943780?beta=0

Ratings

Given 0🗳️ 0🗨️

Feedback

6Knowledge
Oct 07th · 14:17 UTC
Unfortunately the download link is a 404 and I would prefer not to go out of my way to compile others' games. Hopefully either one is fixed soon.
LDJam user 280624
Oct 07th · 16:47 UTC
@6knowledge same story
LDJam user 352490
Oct 20th · 18:18 UTC
Windows version is missing, but I've enjoyed the other things I've tried of yours, so I downloaded the Godot project to try it out. It's stylish, and the gameplay is really smooth, especially for something made on a 12:00 hour budget.

I liked the single "energy" bar working as both a time limit and health counter. Seemed like the best strategy was to leave as many souls on screen as I could to collect later, since you don't get anything if you max out on "energy". Although in practice that also made the game a lot harder, so there's a neat tradeoff there. I got to 80 after a few tries:

![80.png](///raw/ae0/65/z/6f821.png)
🎤 Untitled Studios
Oct 29th · 09:01 UTC
Thank you so much for playing @sudocoffee!!! Sorry the windows version is missing, I've been abroad and incredibly busy (which is also why I haven't had time to play other games this jam, ack!)

Suffice to say, it means so much to me that you would take the time to compile the game yourself and play it.

Thank you! :)