A thief inside. by Brackeys

[raw]
made by Brackeys for Ludum Dare 58 (COMPO)

Screen1.png 🔍 How is your memory detective?

Someone is stealing things. You can't seem to catch them. They are never in the room.

Can you remember what has gone missing?

Will you find the thief?

Created in 48 hours by Asbjørn Thirslund from Brackeys.

Updated with bug fixes. Post jam version added.

Ratings

Given 3🗳️ 0🗨️

Feedback

LDJam user 336676
Oct 05th · 22:50 UTC
The man himself, I’ll put it on the to be played list.

edit: oh this is interesting, i didn't know if i needed to retag items that had been stolen/moved from the last time.

good atmosphere, and mechanics.
bereg
Oct 06th · 15:12 UTC
Interesting concept! However, it lacks feedback and a clear structure. Adding a timer during which you have to memorize items would already reduce some of the frustration. It also seems there are bugs with indicating item locations in fullscreen mode, at least I couldn’t point to the guitar. Overall, though, great work, especially considering how many assets were created in just 48 hours.
recursor
Oct 06th · 19:23 UTC
First of all, the game looks and sounds great. I was overwhelmed with the number of items in the house that I needed to remember both the fact that they existed and where they were. I think easing the player into the game by starting with a more sparsely populated house then progressively acquiring more stuff you have to keep track of would soften the initial difficulty. Including a bed you could return to whenever you are finished looking around and marking things would add to the player's sense of control rather than having to wait on an unspecified timer to expire. I really liked the attention to detail and the fact that everything in the house had little descriptions attached to them. That's a lot of things to model and describe in 48 hours, so kudos for that! Thanks for the relaxing and mind-exercising experience.
LDJam user 214618
Oct 07th · 16:15 UTC
Looks and plays super nicely! I just wish my brain was bigger 😅
digital bacon
Oct 24th · 11:31 UTC
An interesting idea. Unfortunately fell through the floor while trying to tag objects (near to the door on the far side of the room). Lovely graphics, very moody. Great work!