Deep Sea by Amanon
https://amanon.itch.io/deep-sea
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Dive into the abyssal depths as a daring deep-sea explorer. Using your radar, search for and collect treasures hidden in the ocean’s depths. Always monitor your oxygen and energy levels—if either runs out, your journey ends beneath the waves.
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WASD - Thrust Countrol
Shift - Boost Thrust
Space - Active Sonar Pulse
RMB(Hold) - Sample Collection
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(Soundscape) Deep Sea Base - Soundatmosphere: https://freesound.org/people/RandomRecord19/sounds/736446/
(Sound Effect) Impact: Small Stone 1 (1): https://freesound.org/people/Sheyvan/sounds/568424/
(Sound Effect) Submarine Sonar https://freesound.org/people/Breviceps/sounds/493162/
(Sound Effect) Button 1 https://freesound.org/people/josheb_policarpio/sounds/613404/
(Font) WDXL Lubrifont SC https://fonts.google.com/specimen/WDXL+Lubrifont+SC

| itch.io | https://amanon.itch.io/deep-sea |
| Original URL | https://ldjam.com/events/ludum-dare/58/deepsea |
Ratings
| Overall | 283th | 3.643⭐ | 30🧑⚖️ |
| Fun | 428th | 3.286⭐ | 30🧑⚖️ |
| Innovation | 100th | 3.839⭐ | 30🧑⚖️ |
| Theme | 359th | 3.714⭐ | 30🧑⚖️ |
| Graphics | 168th | 4.179⭐ | 30🧑⚖️ |
| Mood | 29th | 4.357⭐ | 30🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |

The online version also didn't work for me at all. It would show the Unity loading screen and then just stop.
My first attempt ended because I didn't realize how to refill the fuel and o2 supply, the HELP button came in very handy and was easy to understand.
Really appreciate the inclusion of the speed values in the top right. There were periods where I was navigating blind solely using the speed values as a reference.
I loved how the collection mechanic was key to keeping the dive going by refilling the meters instead of just tacked on as a side element. Also, the floaty controls definitely gave the feeling of being in water, so kudos on that.
Overall you crushed it. Keep up the good work. Here's the last screenshot I got before beating the game and testing out the "Surface" button.

Thanks for your feedback — in the latest update, I’ve added visual feedback when collecting energy and when converting it into oxygen and fuel. I hope this helps address the issue you mentioned!
By the way, the automatic sonar can be turned on using the button in the top-right corner — you can switch it on or off whenever you want. Really appreciate your feedback!