SPIRAL by Shram

[raw]
made by Shram for Ludum Dare 58 (JAM)

It's a game about how we dissolve into our own past—until nothing remains but a single frame.

We recommend playing the updated version available on ith.io

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CONTROLS: W, A, S, D – Move Spacebar – Jump Shift – Sprint Ctrl – Crouch Shift + Ctrl – Slide E – Interact / Pick up objects F5 – Teleport to last checkpoint (if stuck)

Ratings

Overall 311th 3.618⭐ 36🧑‍⚖️
Fun 536th 3.121⭐ 35🧑‍⚖️
Innovation 483th 3.114⭐ 37🧑‍⚖️
Theme 743th 2.721⭐ 36🧑‍⚖️
Graphics 159th 4.2⭐ 37🧑‍⚖️
Audio 193th 3.652⭐ 35🧑‍⚖️
Humor 615th 2.328⭐ 31🧑‍⚖️
Mood 82th 4.162⭐ 36🧑‍⚖️
Given 37🗳️ 41🗨️

Feedback

florianCohen
Oct 07th · 14:55 UTC
Nice game !
Cisco
Oct 07th · 15:03 UTC
Great graphics love the setting and mood,
Ian - Marius Postica
Oct 07th · 15:10 UTC
Atmosferinco )
Rogaro
Oct 07th · 15:14 UTC
The game is good. Great locations, the controls feel good (except for running jumps), the sound is decent, and it's pretty clear where to go, but the implementation of the idea didn't quite grab me.
Daniel123
Oct 07th · 15:18 UTC
The design of the scene is awesome. It's just the character is too short—I don’t feel like I’m controlling a person.I feel more like I’m controlling a walking ball haha.
6Knowledge
Oct 07th · 15:22 UTC
My my, whoever made the first level clearly went out of their way to make a an absolute banger. That map with enemies and even more areas could've been a standalone game. Unfortunately for the rest of the game I had absolutely no clue what was going on with the story and the bedroom scenes. Well done on the atmosphere.
Phobos
Oct 07th · 15:24 UTC
Love the graphics of the game, really fun to play even if some controls are hard to do (pressing shift + ctrl at the same time to slide is pretty hard, maybe do shift + c or shift + alt). Also would have love a bit more of air movement as jumping completely kills the momentum, amd maybe a small text showing we can interact with stuff, but that's just details.
Overall, I love the game, solid for a first Ludum Dare, keep it up !
LDJam user 280189
Oct 07th · 15:28 UTC
dude that scene near the end scared the shit out of me haha, really well done game I really liked the grand scale of things at the start and how it slowly got more and more confined.

I really liked this scenery

![nice.png](///raw/d76/44/z/6ea84.png)

And that final scene was really pretty and emotional as well.
Perovic2018
Oct 08th · 09:21 UTC
Good atmosphere
LDJam user 282870
Oct 08th · 09:43 UTC
I played both versions. WASD didn't seem to work, mouse is a bit jumpy. After getting to the roof I exited the game. Sorry bro but once the controls don't work right away I usually bail
Noodonge
Oct 08th · 09:55 UTC
я не вижу кнопки помогите
parenbag
Oct 08th · 15:42 UTC
very calm and meditative 😌
Maksim Shalaev
Oct 08th · 16:08 UTC
Крутая озвучка, крутой никнейм на итче у разработчика и хороший лвл дизайн, это всё про эту игру!
ZoomvieX
Oct 08th · 16:34 UTC
Good visuals and audio, but boring gameplay.
stefaink
Oct 08th · 18:47 UTC
ma life be like
tardis2snej
Oct 08th · 20:33 UTC
Wow that's an atmospheric game. The level really gives that feeling melancholy / being so small in the world / loneliness, and then it just shrinks and shrinks until... one frame. I thought the main character is probably ill and chained to the bed, and the ilness that takes away her mind bit by bit until all that's left is a blurred picture of what was once the most important.
zubspace
Oct 08th · 20:37 UTC
Wow, what a great walking simulator!

This entry has some of the most awesome graphics i've seen in LD. The scale of those buildings is awesome and some scenes really gave me Elden Ring vibes. The brutalist architecture reminds me of old soviet industry, which you nailed perfectly. I'm awed by the amount of 3D modelling and texturing you had to do for this game.

Really well done with some amazing twists throughout the game and a deeper message, which I enjoyed exploring. Well done!
Nomus
Oct 08th · 22:04 UTC
I fricking love megastructures games, thanks for this gem. Got anor londo vibes, this was super good and that last part scared me a lot
Elvaral
Oct 08th · 22:06 UTC
Very cool atmosphere and setting. I really liked the camera work and graphics. The audio accompaniment is not bad, but the ambient music gets tiresome after a while, as you have to cover a long distance. Due to some bugs, I kept falling off the elevator and F5 didn't help, so I couldn't finish the game. But it's a very interesting project, I would play something else in this setting.
Conduit
Oct 09th · 01:03 UTC
Rock solid atmosphere and vibe. The world felt good to move around in and the implied story was interesting and thought provoking. I'm not entirely sure how it fit the theme but was a really cool experience nonetheless! Reminded me of Half Life and other late 90s/early 00s 3D FPS :)
8212games
Oct 09th · 14:12 UTC
The atmosphere is absolutely fantastic! The visual and level design do their job perfectly
Kapricorn Media
Oct 10th · 18:48 UTC
What a great idea. I love feeling like a tiny little speck in a huge world. I would have loved that jumping didn't kill your momentum so much, but great job overall. Loved the atmosphere.
Paulsams
Oct 11th · 11:59 UTC
In general, it's fine, but the liquid controls, the liquid character and the bugs couldn't bring pleasure. I think it's worth make a smaller game next time and polishing the basic mechanics.
Ginger_Kyoko
Oct 12th · 21:29 UTC
Well, for me, this is something truly unique in its atmosphere. The graphics are excellent, but I would have added more symbolism and perhaps softened the music, because over time the atmosphere becomes unrealistically oppressive, although I wanted to linger longer in these beautiful locations reminiscent of Soviet brutalism
X2SHADOW
Oct 24th · 22:32 UTC
OMG! How did you manage to accomplish so much content? Good job guys