Crepuscule by oxysoft

[raw]
made by oxysoft for LD33 (COMPO)
IMPORTANT: This game performs much better in chrome than any other browser. You are warned.

Play as Crepuscule, the children eating monster from nightmares.
The goal is to reach a 100 combo streak.
You cannot lose, eat as many kids as your heart desires.

NOTE: This game is a particle hell, might be impossible without a fast processor. A version with reduced particles will be added soon.

Made in haxe with externs for Phaser.js!

Ratings

Coolness 55% 3
Overall 3.19 410
Audio 2.89 395
Fun 3.11 406
Graphics 3.35 326
Humor 2.86 404
Innovation 3.24 315
Mood 3.06 419
Theme 3.86 171

Feedback

AndyBrown
24. Aug 2015 路 02:51 UTC
Interesting gameplay. I didn't manage to hit a 100 combo, but it was still fun. Something about the style reminds me of The Secret Island of Dr. Quandary... I think the children and the music... even the monster itself. Good job!
celisoft
24. Aug 2015 路 07:33 UTC
Good intro but the gameplay is too hard on a laptop to click / move / drag in the same time.

Music is quite good and matches well with the game.
Xeke_Death
24. Aug 2015 路 08:21 UTC
I don't understand the point of releasing charged souls, it seemed to just reduce my points to 0. Also an indication of when souls are going to be released would be nice - like a sound or glow when you pass the threshold...
I got to x100 twice, and both times the final screen said the same time (53 seconds) and no points, when I know I had points the second time at least...

That being said, the graphics are very nice and the gameplay was quick and responsive for me... Audio was not annoying in any way and fit in well...
馃帳 oxysoft
24. Aug 2015 路 16:58 UTC
You can release souls at any time. Eating kids gives you souls and if you look carefully, you'll notice the eyes will light up the more you have! Just a small detail :p
馃帳 oxysoft
24. Aug 2015 路 16:58 UTC
Also, there is a bug that causes scores to drop to 0 if you go over 30 seconds ...
raducumiczzz
24. Aug 2015 路 18:44 UTC
Releasing souls was never so beautiful:D Intro was cool, music was very cool. Enjoying game in the end
lcarpentier
24. Aug 2015 路 18:54 UTC
Your gameplay is actually quite clever. I like it
MaesK
24. Aug 2015 路 18:58 UTC
Hahaha nice mechanic, I felt evil there. I like the violet smoke particles, but it's true that feels slower at certain moments. Are you creating and destroying them all in runtime? Maybe object pooling might help you (look who speaks: I didn't use it on my game because of lack of time :( )
kidando
24. Aug 2015 路 19:03 UTC
hahaha. Not bad. I have never seen anything like it. The crunch mechanic. Interesting to think what it would look like on mobile. Great submission.
馃帳 oxysoft
24. Aug 2015 路 19:16 UTC
Initially, they weren't pooled so I spent about an hour adding phaser groups to recycle all of my game objects but it doesn't seem to have helped :/ I feel like it might be some of my code that is bottlenecking somewhere but I'm not entirely sure
Cake_Catastrophe
24. Aug 2015 路 23:38 UTC
Nice entry. Everything is pretty solid in this one, and the chomping mechanic is very satisfying! Feedback in general is good, I particularly like the bit where it starts raining numbers during your combo, even if I wasn't really sure what they meant.
bytegrove
25. Aug 2015 路 15:19 UTC
Cool game! I like the simple controls, pretty clever! Sometimes the position of the jaw bugged and the bottom half was positioned on top of the lower. A highscore would have been cool!
Nice work, creepy monster! Oh wait it was me all along, never mind.. :P
Jakob37
25. Aug 2015 路 18:18 UTC
I in particular like the looks of the main monster! I didn't feel I fully got the hang of the game play, some crunching attacks killed, some didn't... Nevertheless, nice look and feel of it. Well done!
psychonull
25. Aug 2015 路 23:25 UTC
Unusual gamplay but fun. Nice graphics also.
Vaida
26. Aug 2015 路 22:33 UTC
Loved the game mechanic, haven't seen anything like this before! The monster's art is wonderful, and the sounds are...satisfying? Feels weird saying that, since I'm talking about eating children. It was a bit hard to handle the movement, but I understand that with only 48h, it is not possible to polish it. It would have been nice to have more complexity, but it's still a very nice entry :)
Jani Nyk盲nen
27. Aug 2015 路 17:00 UTC
I love those graphics! And the music is almost too hilarious, considering that I'm killing(?) those children.
Larzan
31. Aug 2015 路 16:27 UTC
I don't really get the counting, but the movement and animations of the 'monster' were really nice and polished.
nassi
31. Aug 2015 路 18:23 UTC
Didn't really get a good feeling of the mechanic even after a few minutes of playing it. The monster and child graphics and the particles also conflict with the repeating background quite a bit. The song doesn't feel like a very good fit either like @Jani Nyk盲nen mentioned.
hexagore
04. Sep 2015 路 12:33 UTC
Lovely presentation, really liked the graphics. I found teh gameplay a little limited though, but once I got the hang of the controls it was pretty satisfying for a little while :)
Gamepopper
07. Sep 2015 路 20:43 UTC
Neat gameplay mechanic! Not easy to get the large combo though. Nice effects as well.