Gravelight by Adrien Tremblay
Gravelight is a first person simulation game about digging up graves to build a collection of artifacts with special effects while evading groundskeepers.
Screenshots
Title Screen
The Graveyard
Digging up a grave view
Patrolling Groundskeeper
Collection Menu
Actively digging up grave
Being chased by a groundskeeper
Hovering over an artifact
Footage
https://youtu.be/o4GPriCE4uU
Instructions
You play as a graverobber. Your goal is to navigate the graveyard and dig up graves, collecting any artifacts buried with their occupants.
The graveyard is patrolled by multiple groundskeepers. If they spot you, they will begin chasing you and will not relent until they either catch you or you flee the graveyard.
Artifacts in your collection can be equipped. Each artifact type has a special magical effect. Up to five can be equipped at any time.
Once satisfied with the value of your collection, you must exit the graveyard through the main gate. Try and leave with the highest collection value you can.
Controls
[MOUSE] - Look around - Drag and drop objects
[W,S,A,D] - Move
[E] - Interact with graves and the main gate
[SHIFT] - Sprint
[C] - View Collection
Lore
The year is 1897. The town of Highcroft is in ruin. Brutally cold winters have devastated the fields. Common folk have resorted to ignoble and depraved measures for survival. Among these, is graverobbing. Many degenerate fortune-seekers pillage the tombs of their once prosperous ancestors.
Creation
This game was entirely made by a single lone wolf (me). The game was created using the Godot 4 engine. All models were created by me during the jam. All audio was recorded or generated by me during the jam. All game design and implementation etc... was done by me during the jam. No AI generated assets are in this game. I used ChatGpt for bouncing around high level game design ideas and for feedback on ideal Godot project structure.
How to have fun with this game
I hope the vibe and mood of this game is spooky enough to get people in a graverobber headspace and to roleplay. Each artifact has a special effect. There is synergy between them (order matters). So play around with different artifacts and orders.
Theme
The game is about collecting artifacts and building a collection of them ;)
Feedback
Have fun! I appreciate any feedback!
Download
- Linux and Windows downloads are available on this page
- Additional download links: https://adrientremblay.itch.io/gravelight
| Link | https://github.com/adrientremblay |
| Original URL | https://ldjam.com/events/ludum-dare/58/gravelight |
Ratings
| Overall | 244th | 3.706⭐ | 36🧑⚖️ |
| Fun | 341th | 3.426⭐ | 36🧑⚖️ |
| Innovation | 228th | 3.545⭐ | 35🧑⚖️ |
| Theme | 58th | 4.279⭐ | 36🧑⚖️ |
| Graphics | 451th | 3.529⭐ | 36🧑⚖️ |
| Audio | 367th | 3.227⭐ | 35🧑⚖️ |
| Mood | 334th | 3.632⭐ | 36🧑⚖️ |
| Given | 24🗳️ | 51🗨️ |
I did find the gravekeeper guys a bit forgiving, they never really notice you. Nice job adding all the items you can take.
Not sure if this is just a Godot thing, but my windows toolbar was visible even though it was 'fullscreen', and I couldn't alt-tab, or window it or anything. I was worried some of the game could be hidden at the bottom for a while.
Anyway, very nice work :)
Ah, also, side-note: I didn't know which one was the windows download on ldjam.com. I think your linux one is x86_64, which I think of as a windows thing (ik it isn't :sweat_smile: ) Anyway, just put 'Windows' maybe
It would be great to see different types of graves so you could figure out is there any good loot there and get some rings to increase loot found from the other graves before looting the juicy one.
Atmosphere is there and it kinda feels like it can be a pretty fun experience if driven into the right direction of the paranoia of being watched while desecrating the grave and trying to find loot or break into more secured gravesites.
You may be even having a pretty solid foundation for a bigger game here, keep it up! :)
I have to say, the core concept is awesome. The tension of quietly digging through graves while hearing guards nearby and not being able to raise the camera really gets your nerves going. On the other hand, it would be great if the difficulty ramped up more gradually and the guards weren’t quite so blind. Overall, it’s a great game. Congratulations!
Well done!
Cool concept, synergy system make me think of Noita. Those guard that never leave us made me laugh, constant pressure, loved it.
Also thank you to have for providing the public git, I was able to play directly even on mac; much appreciated.
decent core idea w/ a spice up as in bonus effects
menu music is simple but good enough to convey the mood; i wish i can make like that. dig/collect sfx raised my eyebrows though
grave contents design is meh, but the environment is really good overall; with those dress-coaters you made it memorable. thanks for the game!
Great ambiance music and crickets. The sound effect for "collected" was a little harsh, but the dig and walking were good. I wish it were a little more difficult to enjoy the struggle :smile: