IUTBADIAFWBIGTTT9SNICTATMIT by Furisubi

Pitch
"I Used To Be A Dragon In A Fantasy World, But I Got Teleported To The 90's So Now I Collect Trash As To Me It's Treasure" (also known as "IUTBADIAFWBIGTTT9SNICTATMIT") is a game about... do I really need to add anything to that title ??
Key Features
- Embody a shopaholic Dragon, and deal with endless deliveries !
- Accumulate as much items as possible inside your house, try not to smash everything around
- Unlock more space by filling current rooms !


Gameplay goal
- Bring all packages inside, do not let them stack and overflow your delivery area
- Gather enough props in the room to unlock the next one
- Keep going endlessly because you never have too much items... Don't you ?
Controls
- Mouse: Left click to go forward, right click to go backward, E to grab
- Keyboard : QWSD to move around, E to grab
- Controller : Folks, do we even have controller support ??
- Tom (Game & Level Design)
- Tim (Game Design_)
- Etienne (3D Artist)
Audrey (2D Artist)
Janin (Programmation)
Valentin (Programmation)
Asdy (Composer)
Thomas (Sound Designer)
No AI was used.
This game has been developed in 72h during the Ludum Dare 58 around the theme "Collector". We are a team of passionate that aim to improve ourselves & have fun through these kind of projects. Please enjoy!
Your opinion matters ! Please rate the game on the official Ludum website
🎮 Thank you for playing ♥
| Itch.io | https://tom-grandjean.itch.io/ludum-dare-58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/iutbadiafwbigttt9snictatmit |
Ratings
| Overall | 304th | 3.625⭐ | 22🧑⚖️ |
| Fun | 206th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 225th | 3.55⭐ | 22🧑⚖️ |
| Theme | 335th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 374th | 3.711⭐ | 21🧑⚖️ |
| Audio | 78th | 4.026⭐ | 21🧑⚖️ |
| Humor | 38th | 4.15⭐ | 22🧑⚖️ |
| Mood | 228th | 3.8⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
Progression with unlocking more rooms works okay, but I would love to see more gameplay variety, for example, objectives like "put the fridge in the kitchen" or "water your plants", or maybe an in-game story to make things less monotonous and more fun.
With a few more hours, we would have polished the hitboxes and design. We definitely would have loved to add some short-term objectives and more gameplay variety! :seedling:
Physics are hard to get right, but all in all, a cool submission!
The phased out pixel aesthetic also reaches into my heart. What a lovely experience.
That said, while I like the deliberately low-res aesthetic, it does make it hard to tell at times what some of the objects are, and the screen tearing was tremendously distracting. It also looks as though the ability to unlock rooms is bugged: I got the fill gauge for "Room 2" all the way up to the top, but another room never unlocked (the failure condition for letting the delivery area fill up did in fact trigger, though!)
Got into the room 5 and loose, but that was quite challenging and fun!
I liked music transitions based on the reception area filling, I'm so stressed now 🫨
Well done!
The theme of the game felt more like organizing (or at least distributing) than collecting. Not a fan of organizing personally, haha, but anyway, great entry!
Couldn't figure out at first why I was losing, I was filling the wrong room up, ha-ha
Sound design is great and really adds to the chaos around. Loved the physical interactions, like everything flying around when the dragon is landing. In my opinion the game would be better without the pixel filter, it doesn't add to the atmosphere, only makes it hard to see things.