IUTBADIAFWBIGTTT9SNICTATMIT by Furisubi

[raw]
made by Furisubi for Ludum Dare 58 (JAM)

txt_ABOUT.png

Pitch

"I Used To Be A Dragon In A Fantasy World, But I Got Teleported To The 90's So Now I Collect Trash As To Me It's Treasure" (also known as "IUTBADIAFWBIGTTT9SNICTATMIT") is a game about... do I really need to add anything to that title ??

Key Features

  • Embody a shopaholic Dragon, and deal with endless deliveries !
  • Accumulate as much items as possible inside your house, try not to smash everything around
  • Unlock more space by filling current rooms !

LD58<em>DragonCollector</em>KeyArt_copie.png

txt_HOWTO.png

Gameplay goal

  • Bring all packages inside, do not let them stack and overflow your delivery area
  • Gather enough props in the room to unlock the next one
  • Keep going endlessly because you never have too much items... Don't you ?

Controls

  • Mouse: Left click to go forward, right click to go backward, E to grab
  • Keyboard : QWSD to move around, E to grab
  • Controller : Folks, do we even have controller support ??

txt<em>TEAM.png - Tom (Game & Level Design) - Tim (Game Design_)

  • Etienne (3D Artist)
  • Audrey (2D Artist)

  • Janin (Programmation)

  • Valentin (Programmation)

  • Asdy (Composer)

  • Thomas (Sound Designer)

  • No AI was used.

txt_LUDUM.png This game has been developed in 72h during the Ludum Dare 58 around the theme "Collector". We are a team of passionate that aim to improve ourselves & have fun through these kind of projects. Please enjoy!

Your opinion matters ! Please rate the game on the official Ludum website

🎮 Thank you for playing

Ratings

Overall 304th 3.625⭐ 22🧑‍⚖️
Fun 206th 3.65⭐ 22🧑‍⚖️
Innovation 225th 3.55⭐ 22🧑‍⚖️
Theme 335th 3.75⭐ 22🧑‍⚖️
Graphics 374th 3.711⭐ 21🧑‍⚖️
Audio 78th 4.026⭐ 21🧑‍⚖️
Humor 38th 4.15⭐ 22🧑‍⚖️
Mood 228th 3.8⭐ 22🧑‍⚖️
Given 21🗳️ 17🗨️

Feedback

AbsolushZero
Oct 07th · 09:00 UTC
This game is a mess and it's really fun! All the items have a physic that will make everything explode and the graphism are pretty nice too. I just had sometime some items that went in the floor. Good game!
woona
Oct 07th · 09:08 UTC
Nice physics game. Surprisingly robust given the high number of in-game props and just 3 days to develop. Jumping and throwing everything around is a nice touch.

Progression with unlocking more rooms works okay, but I would love to see more gameplay variety, for example, objectives like "put the fridge in the kitchen" or "water your plants", or maybe an in-game story to make things less monotonous and more fun.
F4ilortrue
Oct 07th · 09:31 UTC
Hey @absolushzero and @woona, thank you very much for sharing your feedback! :smile:

With a few more hours, we would have polished the hitboxes and design. We definitely would have loved to add some short-term objectives and more gameplay variety! :seedling:
Thierry
Oct 08th · 13:23 UTC
I like how the size of the dragon makes the game more difficult, as tail can throw around the objects. It makes it feel clumsy in a good way. I would have liked to see more interaction between physics objects, as that is where a lot of the fun in physics based games comes from. I also missed some kind of goal to work towards or a more meaningful progression. Yes, there are more rooms to unlock, but they don't really change much about the game itself.

Physics are hard to get right, but all in all, a cool submission!
Smiling
Oct 08th · 13:31 UTC
A very interesting game! I believe it would be even more complete if it lasted longer.
Smiling
Oct 08th · 13:31 UTC
A very interesting game! I believe it would be even more complete if it lasted longer.
LDJam user 410492
Oct 08th · 18:44 UTC
What a great and hilarious concept! Also the name, and the conceptual pun of dragon my crap around, great job!
🎤 Furisubi
Oct 10th · 07:23 UTC
thanks @thierry @smiling and @katastudios for your kind comments ! :D
Taximan981
Oct 10th · 10:21 UTC
Very funny, great work!
🎤 Furisubi
Oct 10th · 13:04 UTC
thanks a lot @taximan981 !
Kapricorn Media
Oct 10th · 18:40 UTC
The title of this game is HILARIOUS and very creative! I also really like the music and I think it really matches the whole idea that the game is set in the 90's.

The phased out pixel aesthetic also reaches into my heart. What a lovely experience.
ryusui
Oct 11th · 06:02 UTC
The janky physics are offset by some delightful sound design. This game *sounds* like GMod antics *look.*

That said, while I like the deliberately low-res aesthetic, it does make it hard to tell at times what some of the objects are, and the screen tearing was tremendously distracting. It also looks as though the ability to unlock rooms is bugged: I got the fill gauge for "Room 2" all the way up to the top, but another room never unlocked (the failure condition for letting the delivery area fill up did in fact trigger, though!)
LDJam user 248799
Oct 11th · 12:09 UTC
![2025-10-11_14-04.png](///raw/fdb/c3/z/6f410.png)

Got into the room 5 and loose, but that was quite challenging and fun!

I liked music transitions based on the reception area filling, I'm so stressed now 🫨

Well done!
MaiMai
Oct 13th · 01:42 UTC
The music feels so right and the sound design is delightfully cartoony.

The theme of the game felt more like organizing (or at least distributing) than collecting. Not a fan of organizing personally, haha, but anyway, great entry!
LULU_hihi
Oct 13th · 14:42 UTC
I've put 5 stars everywhere exept for theme I couldn't stop playing this is so ADHD fun
marks
Oct 13th · 15:53 UTC
Loved the absolute chaos with some humor, the sound and music really added to the experience! Took some time to notice there are multiple progress bars on doors, and some furniture had strange collision boxes but had a lot of fun throwing things around either way. Felt quite polished, amazing work on this entry!
Spaint
Oct 15th · 00:19 UTC
Great name for a game! :D

Couldn't figure out at first why I was losing, I was filling the wrong room up, ha-ha

Sound design is great and really adds to the chaos around. Loved the physical interactions, like everything flying around when the dragon is landing. In my opinion the game would be better without the pixel filter, it doesn't add to the atmosphere, only makes it hard to see things.
🎤 Furisubi
Oct 15th · 09:27 UTC
Thanks a lot @kapricorn-media @ryusui @pikario @maimai @lulu-hihi @marks and @spaint for your kind words and feedbacks <3
D3kryption
Oct 15th · 20:11 UTC
I did chuckle a lot while playing this haha. So much choas but I did enjoy it. I played it a few times! Nice job :D
basmet
Oct 15th · 20:52 UTC
Oh wow, this is an amazing game. I loved being a dragon and designing my room, I made it look a little like my real room! Unfortunately, I lost at 210 items, I did not manage to fill room 5 :C
darianifakina
Oct 23rd · 15:04 UTC
Love it!!!