DiceKeeper by AQtun
DiceKeeper is a game based on Farkle (also commonly referred to as just dice).
You are tasked with reaching a certain point threshold, once you do, then the new goal is set, and you will receive a collectible dice as a reward from the choice of 3.
Each collectible die has special properties that make you stronger, which you'll need in order to beat the ever-increasing goals.

How to play
When the dice stop moving you'll enter a selection phase, in this phase you'll have to select a valid combination of dice, and you can select multiple combinations (or groups). You can see the possible combinations at any time by holding TAB.
What do the buttons do? - Pass will pass to the next turn without scoring anything, and remove any turn points you might have, you should only use it when there are no valid dice combinations. - Pass and score will pass to the next turn and add points from the turn points and selected combinations to the main score. - Pass and continue will NOT spend turn and will add points to turn points, but you will only roll the remaining dice increasing the risk of not getting a valid combination but with a chance to score higher in that turn, when there are no remaining dice you will roll 6 dice.
Upon reaching the point goal, you will be given a die from the choice of 3 collectible dice with special abilities, and your turns remaining will be reset to 5.
The game ends when your turns remaining reaches 0.

Changes in version 1.0.1
- the counters for mirror die and life saver die are now being properly reset between runs
- physics body sleep threshold now has a correct value and the dice don't freeze mid-roll
itch.io page: https://aqtun.itch.io/dicekeeper
| Link | https://aqtun.itch.io/dicekeeper |
| Link | https://aqtun.itch.io/dicekeeper |
| Original URL | https://ldjam.com/events/ludum-dare/58/dicekeeper |
Ratings
| Overall | 342th | 3.583⭐ | 20🧑⚖️ |
| Fun | 144th | 3.778⭐ | 20🧑⚖️ |
| Innovation | 393th | 3.25⭐ | 20🧑⚖️ |
| Theme | 668th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 453th | 3.528⭐ | 20🧑⚖️ |
| Audio | 321th | 3.361⭐ | 20🧑⚖️ |
| Humor | 400th | 2.971⭐ | 19🧑⚖️ |
| Mood | 510th | 3.361⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |
Nice job.
It's my first time sharing a game with anyone else, so I don't have experience in making things more obvious, and I should have shown it in the center until you press TAB once.
Edit: I completely forgot the rule where if you used all the dice you keep going. Now it's even more insane trying to beat level 10. But managed to get to like 43000.

The collectible dice really do come in handy, the best one was the extra save as anything that can help lessen the damage of a bad roll always helps. After I got six unique dice though, it seems like I could not get any new effects added, even though the options kept coming up. I am not completely sure, but I did not see more saves become available. One small annoying thing that happened was a dice leaning on another dice. I was usually confident what number it was supposed to be, but it was not completely certain.
Good job!
Is that bad? not necessarily in this case yes people should play your game.
You made a simple to understand game so basics are awesome the you added the choices and this makes it really enjoyably. nice amount of content also .(Small scope great execution) so overall a great game. Little more love to UI (i know its not the fun part)could not hurt the game. This can't be your first jam if it is you got serious skills .....
edit... it *is* possible...... 
But as I understand it, this was in your own engine! Really impressive job!

Now, to see what happens!
...... the game crashed when I hit score and pass. :cry:
So, to ruin the "magic" - the strategy was to just get really lucky. I wish there was more to it, but the only thing that really gave a multiplier that could reach the goal is the Devil's Dice, and swinging for the fences. To get this score, I had to do some math in the calulator to figure out exactly how many of each dice that I had. But the score was almost entirely 1 roll:
6 6 6 5 5 1.
I had 3 devil's dice. I had 1 mirror. The rest were life savers so I could maximize number of times I could roll to get super lucky.
So. the 3 6's start at 600. x6 x6 x6 = 129,600. the 5 mirrored it so it doubled to 259,200.
I can imagine it is very time consuming to get all the dice correctly in order *(with some small leeway)* since you need all devil die before the mirror
(equilibrium die would also work in here, and yield the same score, but it requires at least one more valid group like 1x 5 or 1x 1)