Arpeggio by Emilija Marija
Use mouse and keyboard to play. Continue dialogs by pressing any button. For full-screen use the Github Pages link.
You awaken after a horrible event that has left your village silent. But as the collector, you are the one knowledgeable enough to find all stolen notes and save everyone.
Thank you for checking out our game! It's the second game jam we've participated in and we had even more fun than first time around. As last time, all graphics, music, sound effects and code were made by us within the span of these last 72 hours.
| Github repo | https://github.com/emilijaMarija/collector |
| Github Pages | https://emilijamarija.github.io/collector/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/arpeggio |
Ratings
| Overall | 326th | 3.6⭐ | 47🧑⚖️ |
| Fun | 455th | 3.256⭐ | 47🧑⚖️ |
| Innovation | 361th | 3.3⭐ | 47🧑⚖️ |
| Theme | 364th | 3.711⭐ | 47🧑⚖️ |
| Graphics | 449th | 3.533⭐ | 47🧑⚖️ |
| Audio | 80th | 4.022⭐ | 47🧑⚖️ |
| Mood | 364th | 3.589⭐ | 47🧑⚖️ |
| Given | 52🗳️ | 70🗨️ |
I got lost after that.
Also, collecting "notes" ... The notes are notes. That took a moment. :D
I'm not quite sure if I've reached the end though, I unlocked the door and talked to the person in the house, who said something about "help me collect my notes" (isn't that what I've been doing to get there? :thinking: ) but then I don't know what else to do. Did I miss something?
There's some smaller things that could be improved: When jumping, the camera follows the player immediately, meaning you cannot see more than a few tiles below the player, which can be annoying while jumping over platforms because you can't see the platforms beneath you. Also there was a level transition that seemed a bit misplaced/buggy. Lastly, the moving platforms part was hard, but not too hard. What was a bit annoying about it was that the platforms smashed the player even when moving away from the player (e.g. it's moving up and you run against it, this will kill the player).
It's a very nice game though! :)
The dashing platforms are to quick for me !!!
Not a tremendous fan of "press W to jump" - I kept instinctively hitting spacebar to jump instead and diving into pits with the dash (which I was really happy to see is also an *air* dash when done in midair). The sprint also seemed rather useless; the character moves slowly enough that a permanent movement speed upgrade would've been welcome.
I'm also one of the people who got confused by the lack of ending: the guy literally puts you up to a new quest and that's supposed to be the *end* of the game? You could at least have smashed to credits or a "To Be Continued." ^_^;
I also think the placement of the pit leading down to the lower floor is plain cruel - it's too easy to enter the room from the left and just end up diving straight back into it, and then having to redo the entire jumping sequence. There should really be more of a leadup from the left side, or maybe a ledge that covers the pit when you enter from the left but can't jump up to the first time you reach it from the right. Also curious about a couple of areas you can jump to which don't seem to have any purpose; are those leftovers from abandoned plans or just scenery?
Graphics were excellent, love the parallax effect.
Some glitchy transitions between levels, the bit where you fall down to the bit with the moving platforms, I kept accidentally falling down there (it would switch level in an area where I would normally be able to jump out). Then I have to go all the way around to get back.
Nice game, thanks for making it!
Anyway, I recorded myself playing to provide extra feedback!
https://www.youtube.com/watch?v=hoMD1Ew_E5U
@100th-coin Thank you so much for recording this! I am really sorry that we got you confused with the ending there. The dash cooldown end sound effect idea is great - we were thinking of a more visual way, but that's even better - fits the vibe of the game more. I gotta say, it was a very unique experience watching someone I don't know play the game we made. It felt a bit awkward, but overall really flattering to see someone enjoy a piece of art we worked hard to make. We also loved your commentary - you're a charismatic guy:)
The only gripe I really had was the inconsistent gaps between platforms in the "staircase" bit, it also could have been a little shorter, took a lot of time to get back up as soon as you fell down :sweat_smile: And the "death" hitboxes of the crushing platforms felt a bit unfair, I'd get 2/3rds of the way there, only to die because I accidentally touched one of the platforms from the side and not from below. :sweat_smile:
Very good job for your second game jam overall, and a surprising amount of content too :3
Thanks for the feedback, we really want to work on making platformers since we can't get the scale of the levels and movement right, so it really helps!
Overall, good job, being your second game jam is quite good!
The music was great. I was impressed with how good it sounded with your partitioning of adding notes in as play progressed. Did you try different compositions to get one that worked well? How did you make it/extract all the individual notes?
Oh, and your game is just about the right amount of "horror" for me. :)