In the Debt of the Night by Longfall

[raw]
made by Longfall for Ludum Dare 58 (JAM)

Title.png

"Money's running low isn't it ? I have an offer to make if you're so desperate."

Point and click your way through the halls to find every item on the Collector's list. But be careful ! You wouldn't want to wake Her up...

Note : Web build on itch.io. Updates to come after the Jam.

GAMEPLAY

Your objective is to find all the items on the list. Hover on objects with the mouse and click to pick them up. Click again to put them back. Some might be hidden...

Avoid traps and take only the most expensive stuff !

Fake<em>screen</em>01.png

Fake<em>screen</em>02.png

CREDITS

Programming : longfall1

Music & SFX : Kagegona

Art : GoldenPear_WillyWillo

Art : BettyofFrogs

External Assets : Metamorphous, Google Fonts

Logo.png

"Good job little burglar."

Ratings

Overall 184th 3.814⭐ 37🧑‍⚖️
Fun 432th 3.278⭐ 38🧑‍⚖️
Innovation 485th 3.111⭐ 38🧑‍⚖️
Theme 329th 3.764⭐ 38🧑‍⚖️
Graphics 55th 4.486⭐ 38🧑‍⚖️
Audio 64th 4.088⭐ 36🧑‍⚖️
Humor 312th 3.206⭐ 36🧑‍⚖️
Mood 128th 4.014⭐ 37🧑‍⚖️
Given 54🗳️ 56🗨️

Feedback

Kamilah
Oct 06th · 22:26 UTC
Awesome job!! The art is fantastic and the music is very charming. Game is very well done. I would have liked to play more levels!!
Stefan B.
Oct 06th · 22:32 UTC
Nice atmosphere.
You mostly have to remember from the runs before ... (or i am just not a good thief) got caught.
Mr.Kliff
Oct 06th · 22:33 UTC
It's a good game, the sounds are top-notch, but unfortunately, I couldn't complete it.) It doesn't really fit the theme, as it's more of a "thief" than a collector.
GeorgeBurg
Oct 06th · 22:33 UTC
A wonderful game with top-notch graphics, but it could use a little more training. At first, I didn't understand what to do.

But then, once I figured it out, I got hooked on the game, though I still don't understand where to find the last item that looks like a lamp :)
Luderik
Oct 06th · 22:51 UTC
Love the animations in this game! The music and atmosphere are truly amazing as well. On my second attempt, I also managed to burgle successfully. Awesome game overall :)
Kagegona
Oct 06th · 22:58 UTC
Thanks to you all for your feedbacks!
Psevdonim
Oct 06th · 23:24 UTC
A nice point-and-click game with a good visual style.
It took me a few tries to realize that I should pick items based on their drawing rather than just grabbing the ones that look the most expensive xD
I also didn’t quite get the purpose of two items in the first room — the medallion on the floor and the keys behind the banner. Just a distraction? :)
Overall, not bad — thumbs up!
b0guslaw
Oct 07th · 05:45 UTC
Very nice execution! I love oldschool point and click adventures, so this is right up my alley.
florianCohen
Oct 07th · 08:18 UTC
the da is really incredible I love it
Matthieu Riboulot
Oct 07th · 11:06 UTC
Didn't manage to correctly finished the game, I found the lamp but it seems the other items were not the correct ones.

EDIT : Never mind!
![2025-10-07_13-08.png](///raw/9fa/51/z/6e8ee.png)

for the others: the good items are the one drawn not the shiniest
pro4
Oct 07th · 16:45 UTC
After a couple of attempts I was able to win! Definitely need to pay very close attention to the silhouette of the shapes to make sure you steal the correct item. Loved the art, the pressure of the detection, and some false leads/interactions in the world.

Really great job!
Kyrio
Oct 07th · 21:19 UTC
This is simple gameplay but well executed - that should be an inspiration to us all, haha. You didn't give yourselves a harder time trying to randomize the list or make several levels, and yet this single loop has a lot to offer. The music and sound design are a highlight, giving the interactions a lot of extra flavor, especially with the spatialized sounds for your character's (and _her_) movements. The art is consistent and welcoming.

As a solo programmer myself I know it can be hard to integrate all the cool stuff artists and musicians make, and this entry seems like it doesn't miss anything. The approaching "enemy" near the end is a nice touch, and a very funny twist once you reach the victory screen.

A couple areas of improvement: I think the chest could be made more identifiable. I had found the key first, but I think I wouldn't have understood that it required a key otherwise. It can also be tough to realize that you picked the wrong item since it takes the place of the outline in the inventory, so you can't check that you got it right without putting the item back. Congrats for the release!
GoldenPear_WillyWillo
Oct 07th · 22:13 UTC
Thanks @kyrio for the constructive feedbacks, it's really appreciated and encouraging !
Ciphereo
Oct 08th · 06:00 UTC
You did an excellent job!
Vadim Lyanka
Oct 08th · 10:51 UTC
Simple but good game, nice work!
Kalbshack
Oct 08th · 20:06 UTC
Took me quite some time to find the one in the middle. Nice Art and game idea. Good work.
Dalanbart
Oct 08th · 20:30 UTC
I had a great time on the game, the atmosphere is really well done!
Ira Baciu
Oct 09th · 09:24 UTC
This looks so magical please please please tell me you did not use AI </3
Ira Baciu
Oct 09th · 09:28 UTC
Sorry I am wrtiting one more comment, but, god!!!!!! Your art style is stunning. Five stars for Graphics for sure! I will give you a little advice: leave feedback under many games and then you will get just as many feedback back. Your game is gorgeous, you deserve so much more attention
LDJam user 377546
Oct 09th · 10:44 UTC
I did it :smile: Took me 4 or 5 attempts, wasn't to easy to make out the book and the drinking device, they didn't look to distinct from each other. Also I picked up a bundle of keys that had no use I think?

Great audio and art work :)
Eugenik
Oct 09th · 11:47 UTC
I really appreciate your artwork style :-).
🎤 Longfall
Oct 09th · 11:49 UTC
@ira-baciu it's not AI, all the art was made by our fantastic and talented artists @betty-of-frogs and @goldenpear-willywillo ! You can find all their arts links in the "Credits" page inside the game :smiley:
Thank you for your kind words, glad you enjoyed our game ! :smiley:
Betty_of_Frogs
Oct 09th · 15:39 UTC
@ira-baciu oh wow thank you so much 😁 We drew everything ourselves and I'm very happy you like it ! It was our first time experimenting with this artstyle and it was really fun. Glad you liked it so much ❤️
Ueighti
Oct 09th · 17:54 UTC
Simple, pretty, and well made. Loved the art, the sound effects, and that cool detail where the eyes follow you. The inventory feedback could use some work (it wasn’t intuitive) and with a bit more animation, this would be a really complete game. Good Job!
David Sheffield
Oct 10th · 17:28 UTC
Beautiful game!
Phoenix Fireflower
Oct 11th · 14:01 UTC
Fabulous artwork and music. It's a shame there's only one level and the items are always in the same place. I did appreciate the little joke in the win screen, though.
Quackqack
Oct 15th · 11:12 UTC
Great art and atmosphere.
SergS Workshop
Oct 15th · 12:56 UTC
Perfect artwork and sound design! The gameplay is simple but enjoyable - I’d love to see more content added!
Swynfel
Oct 15th · 18:53 UTC
Really beautiful game, loved the art-style, and you managed to keep it consistent in the entire game even with so many things drawn, including in the UI (and there was two artists)! I loved the attention to details, such as the eyes in the paintings / armor following your cursor. You even customised the godot loading screen of the web export, it's so cool, I have to look how to do that as well

Very nice music and varied sound effects. Especially when the witch starts "looking around", the footsteps are well done and stressed me :P They also work well together and with the art style

I spent some time getting the right objects (and the right key for the chest). In particular the book: I didn't feel that it matched the outlines, so I though there was one I had missed and kept looking. Maybe the "loosing" screen could tell you what items _were_ correct.

The first time I also got caught because I passed the "noise" threshold while going left, so at the wrong moment, and didn't understand what I had done wrong. I understood it on the next run (very good idea by the way)

I ended up trying ~5 times until getting it right, I liked the winning screen ;)

Overall, all aspects are very well done, it's a very solid entry!

Edit PS: Oh, and I love the pun in the game's title!
Betty_of_Frogs
Oct 15th · 20:22 UTC
@swynfel Thank you so much for your constructive comment ! We plan on doing some UI modifications to make the needed/missing objects more clearly identifiable. Thanks again for your comment, it's really nice to read for the whole team and very encouraging :)
🎤 Longfall
Oct 15th · 22:20 UTC
@swynfel Thank you for your feedbacks, we will implement some improvements after the voting period to avoid these kind of mixed feelings where you don't really know what just happened !
You are one of the only who noticed the eyes following the mouse, good job :smiley:
To change the splash screen : Project -> Project Settings -> General tab -> Application/Boot splash -> "Image" and set a custom one ! We use one of the splash screen made by KenneyNL that you can find here : https://github.com/KenneyNL/Godot-SplashScreens/tree/main, enjoy ! :smiley:
LizzieA
Oct 16th · 14:15 UTC
Your game is so cool and well polished. Great job!
noseminer
Oct 24th · 02:09 UTC
One of the most polished game jam games i've seen, great art/audio as well. Very simple mechanics but fits the theme and allowed you to go above and beyond for the polish.