The Dragonfly by Mihu

[raw]
made by Mihu for Ludum Dare 58 (JAM)

About:

You are stranded in space, just you and your lifelong partner, THE DRAGONFLY, now reduced to a sad wreckage. Mine, collect, and sell all the minerals from the surrounding asteroids, and use the money you earn to restore your ship to its former glory. Your goal is to repair everything in order to escape your dreadful fate within this asteroid field.

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Gameplay tips:

Sell your ores at the back of the ship where your converter lies

Refill your oxygen at the front of the ship

Every part your repair will add benefits to your space mining

Credits:

Mihai Andrei Popa - Gameplay Programming

Andrei Olar - 3D Modeling & Texturing

Andrei Condor - Sound Design & Gameplay Programming

Changelog:

​v1.1.1

  • changed controls so the players don't accidentally close the tab in the web version

Ratings

Overall 177th 3.821⭐ 30🧑‍⚖️
Fun 285th 3.5⭐ 31🧑‍⚖️
Innovation 181th 3.621⭐ 31🧑‍⚖️
Theme 118th 4.138⭐ 31🧑‍⚖️
Graphics 12th 4.69⭐ 31🧑‍⚖️
Audio 116th 3.893⭐ 30🧑‍⚖️
Mood 34th 4.333⭐ 29🧑‍⚖️
Given 28🗳️ 46🗨️

Feedback

danicoredj
Oct 06th · 22:23 UTC
very cool , i have no words
Grizwhirl
Oct 06th · 22:35 UTC
Very impressive visually from a web build very nicely done,


possible bug with angular velocity on respawn still being kept, but teleported to spawn point
Mololo
Oct 07th · 09:11 UTC
This game looks so good, from the UI to the models, congrats
ZaBrat
Oct 07th · 09:26 UTC
The game feels and plays simply magnificently.
It's really nice that they've simulated real space physics. The controls feel a little awkward, but thanks to the auto-stabilization, everything is great!
ZaBrat
Oct 07th · 09:27 UTC
Would you mind sharing the source code? :)
🎤 Mihu
Oct 07th · 11:10 UTC
Hey @zabrat thanks for the kind words! We'd rather not share the source code, but we can talk implementation any time if you have any questions
Jawdan
Oct 07th · 13:08 UTC
Playing this was fun! Felt a little janky but great work!
ckane144
Oct 07th · 15:49 UTC
The graphics were super impressive. Did you make the firefly for this jam?! It's a cool strategy to build around one highly detailed asset. Well done
MRjasperDR
Oct 07th · 15:49 UTC
Fun game idea! The graphics look great. I only had some trouble with the controls, and using CTRL for a browser game isn’t the best choice since I accidentally closed the game twice. Other than that, great job!
Phobos
Oct 07th · 15:50 UTC
The game feels and look incredible, the control are just a bit non intuitive. I would have thought Space to go up, Shift to go down and Ctrl to stabilize, but maybe I'm too influenced by other game. Either way stunning work guys!
🎤 Mihu
Oct 07th · 15:58 UTC
@ckane144 Thank you! Yes, our artist made all of the assets during the jam!

@mrjasperdr Thanks! I agree with your feedback but we noticed only after the jam has ended. We'll see about fixing this.

@phobos Thanks and sorry about the controls, it's a bit complicated when you have so many but we'll try addressing this
D3kryption
Oct 07th · 17:13 UTC
This was really cool to play. I loved the graphics and gameplay. Nice job! :D
florianCohen
Oct 07th · 22:16 UTC
your game is amazing, nice job for this da
Whysguy52
Oct 08th · 00:13 UTC
Pretty neat. great atmosphere. I see where you were going. Sensitivity is waaaaay too low though and my mouse is maxed out with a pretty high DPI. not sure how no one else seems to be experiencing so i'll just chalk it up to something on my end.
Doughseller
Oct 08th · 07:48 UTC
woah, the graphics are great!
klausklapper
Oct 08th · 08:40 UTC
First, THANK YOU for the Linux build. Second, I think **the Dragonfly** is a gorgeous ship, and I now want to own it. Playing this game made me feel like a proper belt spacer, and I wanted to keep playing, taking my fixed ship to the next system, start exploring, upgrading, trading, etc...

Great job on the artwork and visuals. I did not have any issues with mouse sensitivity, but it did take me ages to realize how to fill up my O2 because I'm not very smart.

Altogether, great result for a jam game!
Tamerlan_Akhmadov
Oct 08th · 08:47 UTC
This game played on a thin thread of my emotions, after the launch I wondered if the game industry has really gone so far ahead? Games are now indistinguishable from reality. Space has produced an indelible feeling of loneliness, what if astronauts have the same thing? Why will the protagonist never come back? So many great questions about this great space game
Lefinno
Oct 08th · 08:47 UTC
the art is really nice! especially the ship design ^^
filgreen3
Oct 08th · 08:50 UTC
Cool idea, but having no auto-stabilization in roll is kind of evil. Also, I'm not sure if it's a good idea to require many clicks for ore. Since we already need so many of them, it just makes the grind even longer. The graphics are nice, and it's very impressive that you managed to do such work in a short time! Special thanks for the web build!
Liam
Oct 08th · 13:14 UTC
Very cool looking awesome sounding game! I did give up after building one part, was getting a bit fed up after not being able to reach asteroids and find ones that were currently in range, lots of them just being a little too far away. Fantastic effort!
einfach
Oct 09th · 05:35 UTC
oh i luv the sound and the graphic!!!!but its a lil bit confusing about control?(Maybe it’s because I was secretly playing it during class.lol)
Ciphereo
Oct 09th · 06:00 UTC
The atmosphere of this game is very nice, and it made me feel a sense of loneliness.
SSAR-5190
Oct 09th · 12:35 UTC
Interesting 3D game with sci-fi style UI
Aleksey Salion
Oct 09th · 20:06 UTC
The game looks great! The controls feel a bit tricky tho.
7uc4s
Oct 19th · 20:09 UTC
Very well polished 3d game! It felt that asteroid collision box was a bit too big sometimes, which prevented me from collecting the resource :( Also loved the sfx