Too Many Pots by ingi
You’re a beginner flower collector, and together with your friend Bumk, you’ve decided to gather nine unique and extraordinary plants to build your own lush collection. Relax, sit by the fireplace, and enjoy the calm of growing indoor flowers.


Music Kevin MacLeod - Summer Day
Ratings
| Overall | 94th | 3.975⭐ | 22🧑⚖️ |
| Fun | 326th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 286th | 3.425⭐ | 22🧑⚖️ |
| Theme | 97th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 86th | 4.4⭐ | 22🧑⚖️ |
| Mood | 31th | 4.35⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
I really like the music, color palette, and vibe. I cannot seems to win however. I got all the plants!
There were some smaller feedback things to the player that could have been a bit clearer. Like, I think the book (?) gives you the button in the upper corner to learn about how to grow the plants. The progress circle/flower could fill out the leaf a bit more attention grabbing when you actually have the fully grown plant and same for when you loose it. It's placement could have been a bit more central too. For the book, it felt oddly stressful that the little Bumk kept coming around with stuff while you had it open, so perhaps Bumk should be away while reading to keep with the cozy vibe.
It would also have been nice if the game increased the probability of me getting the stuff I was waiting for towards the end so it doesn't turn into a waiting game.
But over all a very very good game.
Playthrough with some more feedback:
https://www.youtube.com/watch?v=c5slc28_Kt8
Thank you so much for the video! It was really helpful.
I agree with all your points — I didn’t have time to finish some of the VFX indicators (like on the flower counter or when the book appears), and I also didn’t manage to fine-tune Boomk’s pseudo-random behavior, since I spent too much time on the drag-and-drop system on the first day.
That’s why the game can feel a bit frustrating when Boomk keeps bringing the same items for too long.
I’m really glad you managed to finish the game despite the bad luck with RNG at the end!
There was only a small bug with the clock; its hands would appear behind the wall while the character was carrying it.
I also found the soundtrack a bit sad, albeit cozy.
Overall, the game looks super cute. I was pleased with the color scheme and animations of all the plants, and the fact that the character follows our cursor.
Also, when you collect all the plants, a victory message appears, giving you a sense of accomplishment (something that's often missing in jam games).

Because I also tried programming plants lately, did you use L-systems for the flowers?
Thanks a lot for the feedback — I’m really glad you enjoyed the game!
The fact that Bumk kept bringing the same flowers wasn’t exactly a coincidence
I didn’t have enough time to properly balance things, so the progression system works like this: depending on how many unique flowers you’ve collected, the game has about 4–5 “offers” that get randomized. The only restriction is that Bumk can’t bring the same item twice in a row, but yeah — that’s definitely not enough for a comfortable experience
As for the L-system, I had to look it up — turns out I’ve done something similar in PICO-8 before.
In this game, though, it’s just 9 flower types animated in Unity’s Animator (grow/idle).
In hindsight, spending that time on balance, VFX, or SFX probably would’ve been a better idea — but hey, it is what it is 😅
Oh, I totally get that — I had the same kind of last-minute seedless run before release, which is actually how the game ended up with its name :)
The game really transports it's mood and the graphics are very well done. I have to say the game is pretty stressful when waiting for Bumk to finally bring over some pots while the seeds are stacking up.