{"author_link":"\/users\/noahro","author_name":"NoahRo","author_uid":1056337,"comments":[{"id":1164160,"author_name":"caeonosphere","author_uid":"caeonosphere","epoch":1759816590,"text":"Whoa, that's a crazy camera. It looks like it gets more extreme the longer the game runs, even if you start a new game, so I was restarting the whole game in between runs.\n\nI like the core concept! It would be cool if you could more reliably ricochet the bullet between enemies.","format":"md","likes":3,"spam":"N"},{"id":1164217,"author_name":"NoodleStorm","author_uid":"noodlestorm","epoch":1759817726,"text":"I dont really understand what it means. But the art style and music is really great!!!","format":"md","likes":2,"spam":"N"},{"id":1164510,"author_name":"NoahRo","author_uid":"noahro","epoch":1759823475,"text":"@caeonosphere  \nGood catch! That's one of the bugs of the jam version :sweat_smile:  \nThe inconsistently buggy ricocheting is another bug :upside_down:  \nBoth are fixed in the upcoming v1.0.1 patch :) (it's way more fun with the fixes haha)  \nThanks for the feedback!  \n\n---\n\n@noodlestorm  \nI think it means: I spent too much time goofing around with animations instead of prioritizing the gameplay and playtesting haha :upside_down:  \nThanks for playing!","format":"md","likes":1,"spam":"N"},{"id":1167609,"author_name":"Revetoon","author_uid":"revetoon","epoch":1759856018,"text":"Movement is good. Couldn't shoot :\/  \n(I tried version 1.1)","format":"md","likes":1,"spam":"N"},{"id":1168275,"author_name":"ExLudos","author_uid":"exludos","epoch":1759862143,"text":"Felt pretty juicy and the aiming animations were super smooth, loved the music. Made me feel a little motion sick from the wobblyness but it did look cool","format":"md","likes":2,"spam":"N"},{"id":1169817,"author_name":"LudumDareDevil","author_uid":"ludumdaredevil","epoch":1759877229,"text":"I like the mechanic of having to collect your bullet. However every other shot it would go flying super fast and was really hard to track down. I also didn't like that if I shot at the same moment enemies spawned, the bullet would almost always get completely swarmed by enemies and thus become unrecoverable. I also noticed that enemies don't spawn when I restart the game :stuck_out_tongue:. Other than that very solid and unique game.","format":"md","likes":2,"spam":"N"},{"id":1170300,"author_name":"NoahRo","author_uid":"noahro","epoch":1759886839,"text":"@revetoon to shoot, you need to hold down an aim direction (arrow keys) while shooting (space). Maybe I should mention that!  \n\n---\n\n@exludos sorry about the motion sickness \ud83d\ude05 I was actually planning on adding ingame settings to disable the animations for that reason, but didn't get around to it. But now it's back on my priority list! I'll try to release a v1.0.2 patch with settings to turn off animations in the coming days!  \nThanks for your feedback!!\n\n---\n\n@ludumdaredevil yeah, sadly the v1.0.0 jam release had those bugs \ud83d\ude05 feel free to check out the patch v1.0.1 to see how it should have played :)  \nThanks for your feedback!","format":"md","likes":2,"spam":"N"},{"id":1170542,"author_name":"einfach","author_uid":"einfach","epoch":1759893320,"text":" like the mechanic!!!!also the concept and art style is super dope!!!!","format":"md","likes":3,"spam":"N"},{"id":1173538,"author_name":"esh_k","author_uid":"esh-k","epoch":1759945631,"text":"Cool concept! Great music. Good job!","format":"md","likes":2,"spam":"N"},{"id":1173547,"author_name":"Budaniel","author_uid":"budaniel","epoch":1759945796,"text":"Creative mechanic of chasing down your projectile to collect it and fire again. I lost once when my ball got engulfed in a horde of baddies where I couldn't get it. \ud83d\ude02","format":"md","likes":2,"spam":"N"},{"id":1173642,"author_name":"Tomtomgome","author_uid":"tomtomgome","epoch":1759947035,"text":"Thank you for the linux build !\nMy bullet got kidnaped by the crowed, so I couldn't kill people anymore :( \nBut I love the music and the mood ! So cool ! \n","format":"md","likes":2,"spam":"N"},{"id":1175344,"author_name":"pres2300","author_uid":"pres2300","epoch":1759986555,"text":"Wow, great SFX, VFX, and gameplay! I really liked the idea of having to go and collect your ammo after shooting it. I got to a point where my ammo got surrounded and I just had to run away. Nice work!","format":"md","likes":2,"spam":"N"},{"id":1177567,"author_name":"Avi","author_uid":"avi","epoch":1760039781,"text":"Really cool concept! Very innovative :) ","format":"md","likes":2,"spam":"N"},{"id":1178916,"author_name":"dumchevdev","author_uid":"dumchevdev","epoch":1760101819,"text":"Very cool idea and implementation, I really liked the mechanics, well done!","format":"md","likes":2,"spam":"N"},{"id":1178989,"author_name":"huihang","author_uid":"huihang","epoch":1760104416,"text":"A interesting game for the 2d platformer game.","format":"md","likes":1,"spam":"N"},{"id":1179171,"author_name":"Eugenik","author_uid":"eugenik","epoch":1760111798,"text":"nice work!, great story!.\n","format":"md","likes":1,"spam":"N"},{"id":1179172,"author_name":"Nnnnneeeedddd","author_uid":"nnnnneeeedddd","epoch":1760111806,"text":"Like a 'You only have one' entry from Ludum Dare 28 (that was my first ever!).\n\nThanks for some nostalgia :laughing: ","format":"md","likes":1,"spam":"N"},{"id":1179303,"author_name":"EricNS","author_uid":"ericns","epoch":1760115608,"text":"It's a really cool concept! I think i found a bug tho, my player died and nothing was going on so i used the pause button to go back to the menu, and when i restarted the enemies just wouldn't spawn, i walked around for 2 entire minutes and couldn't find a single one, but overall great game!","format":"md","likes":1,"spam":"N"},{"id":1180476,"author_name":"basmet","author_uid":"basmet","epoch":1760172796,"text":"In the beginning, I was scared to touch the enemies, but it turned out I needed to be surrounded to lose, that way it felt very forgiving!","format":"md","likes":1,"spam":"N"},{"id":1181665,"author_name":"Mr_Field","author_uid":"mr-field","epoch":1760233100,"text":"I played v1.0.1.\n\nVibe & music go hard.\n\nLove the way the bullet tumbles and warps as it moves, that looks great.\nI wish it was a little easier to find opportunities to ricochet the bullet into other enemies; with how they clump up, it just turned into me shooting at the crowd and killing them one by one, which isn't quite as satisfying.\n\nI wonder what it'd be like if enemies clumping together combined them into larger enemies?\n\nAnd to answer the question: yes \ud83d\ude09\ud83d\udc8a","format":"md","likes":1,"spam":"N"},{"id":1188110,"author_name":"darianifakina","author_uid":"darianifakina","epoch":1761230726,"text":"Nice work, I like it!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld58\/wayback-placeholder.png"],"links":[{"url":"https:\/\/noahro.itch.io\/having-fun-yet","text":"Link"},{"url":"https:\/\/noahro.itch.io\/having-fun-yet","text":"Link"},{"url":"https:\/\/github.com\/Noah2610\/ld58-having-fun-yet","text":"Link"}],"metadata":{"g_key":"89488","g_author":"1056337","g_event":"LD58","g_eventkey":"112","g_subevent":"JAM","g_urlkey":"427519","g_title":"Having Fun Yet?","g_status":"WAYBACK","g_place":"551","g_commentcount":"21","g_site2_node_id":"419032","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"419032","n_urlkey":"427519","n_parent":"415614","n_path":"\/events\/ludum-dare\/58\/having-fun-yet","n_slug":"having-fun-yet","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"56337","n_created":"1759515663","n_modified":"1778516623","n_version":"1334525","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":9,"_trust":1,"author":56337,"body":"![banner-narrow.png](\/\/\/raw\/11c\/d\/z\/6e755.png)\n\n> What is happening to me?\n\nYou took a funny looking pill and now there are creatures chasing you.  \nLuckily you have your little red cannon on you. It's bullet is designed to be re-usable, which is good because you only have one shot. Try not to lose it.  \n\n|                               |                               |\n| ----------------------------- | ----------------------------- |\n| ![](\/\/\/raw\/11c\/d\/z\/6e70e.png) | ![](\/\/\/raw\/11c\/d\/z\/6e70f.png) |\n| ![](\/\/\/raw\/11c\/d\/z\/6e710.png) | ![](\/\/\/raw\/11c\/d\/z\/6e711.png) |\n\n## Objective\nStrange creatures are chasing you, survive for as long as possible!  \nTake aim and shoot your enemies. But be careful, __you only have one bullet!__\nBe sure to __collect it__ after each shot to be able to fire again.  \nTry to get the __highest score!__\n\n## Controls\n| Action     | Keyboard   | Gamepad                      |\n|------------|------------|------------------------------|\n| Movement   | WASD       | Left Stick, DPad             |\n| Aim Weapon | Arrow Keys | Right Stick, Face Buttons    |\n| Shoot      | Spacebar   | Any Trigger or Should button |\n| Pause      | Escape     | OOps I forgor \u2620\ufe0f             |\n\n## Tools Used\n- __[`bevy`]__: the incredibly hot and fresh game engine for rust \ud83d\udd4a\n- __[`aseprite`]__: sprite & animation creation\n- __[`FL Studio`]__ & __[`LSDj`]__ on GameBoy: music and sound effects creation\n- __[`tiled`]__: level editor\n\n## Credits\n- __@williwiderstand__: music, sound effects and creative involvement\n- __@noahro__: code, sprites and animations\n- ...and special thanks to my __cat__ and __gf__ for cameo appearances!\n\n---\n\nAs usual, we worked on actual game content way too close to the deadline, so we didn't have time to thoroughly playtest and tweak the game. It's playable at least. Hopefully \ud83e\udd37  \nWe'll release a v1.0.1 post-jam version ~~soon~~ to improve the core gameplay.  \n\n__Update:__ `v1.0.1` released with fixes and tweaks, improving playability greatly!  \nSee the __[changelog]__ for all changes and fixes.  \n\n[`bevy`]: https:\/\/bevy.org\/\n[`aseprite`]: https:\/\/www.aseprite.org\/\n[`tiled`]: https:\/\/www.mapeditor.org\/\n[`LSDj`]: https:\/\/www.littlesounddj.com\/lsd\/index.php\n[`FL Studio`]: https:\/\/www.image-line.com\/fl-studio\/\n\n[changelog]: https:\/\/github.com\/Noah2610\/ld58-having-fun-yet\/blob\/main\/docs\/changelog.md","comments":21,"comments-timestamp":"2025-10-23T14:45:26Z","created":"2025-10-03T18:21:03Z","files":[],"files-timestamp":0,"grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":25,"grade-06":24,"grade-07":24,"grade-08":24},"id":419032,"love":0,"magic":{"cool":85.424219617725,"feedback":23,"given":16.875,"grade":24.125,"grade-01-average":3.295,"grade-01-result":551,"grade-02-average":3.25,"grade-02-result":457,"grade-03-average":3.182,"grade-03-result":438,"grade-04-average":2.886,"grade-04-result":721,"grade-05-average":3.239,"grade-05-result":559,"grade-06-average":3.591,"grade-06-result":219,"grade-07-average":2.818,"grade-07-result":460,"grade-08-average":3.227,"grade-08-result":584,"smart":-11.87754108306},"meta":{"author":[56337,125259],"cover":"\/\/\/content\/11c\/d\/z\/6e74e.png","link-01":"https:\/\/noahro.itch.io\/having-fun-yet","link-01-tag":[42341],"link-02":"https:\/\/noahro.itch.io\/having-fun-yet","link-02-tag":[42337],"link-03":"https:\/\/github.com\/Noah2610\/ld58-having-fun-yet","link-03-tag":[42332]},"meta-timestamp":"2026-05-11T16:23:43Z","modified":"2026-05-11T16:23:43Z","name":"Having Fun Yet?","node-timestamp":"2025-10-07T08:22:45Z","parent":415614,"parents":[1,5,9,415614],"path":"\/events\/ludum-dare\/58\/having-fun-yet","published":"2025-10-06T23:06:51Z","scope":"public","slug":"having-fun-yet","subsubtype":"jam","subtype":"game","type":"item","version":1334525},"text":"![banner-narrow.png](\/\/\/raw\/11c\/d\/z\/6e755.png)\n\n> What is happening to me?\n\nYou took a funny looking pill and now there are creatures chasing you.  \nLuckily you have your little red cannon on you. It's bullet is designed to be re-usable, which is good because you only have one shot. Try not to lose it.  \n\n|                               |                               |\n| ----------------------------- | ----------------------------- |\n| ![](\/\/\/raw\/11c\/d\/z\/6e70e.png) | ![](\/\/\/raw\/11c\/d\/z\/6e70f.png) |\n| ![](\/\/\/raw\/11c\/d\/z\/6e710.png) | ![](\/\/\/raw\/11c\/d\/z\/6e711.png) |\n\n## Objective\nStrange creatures are chasing you, survive for as long as possible!  \nTake aim and shoot your enemies. But be careful, __you only have one bullet!__\nBe sure to __collect it__ after each shot to be able to fire again.  \nTry to get the __highest score!__\n\n## Controls\n| Action     | Keyboard   | Gamepad                      |\n|------------|------------|------------------------------|\n| Movement   | WASD       | Left Stick, DPad             |\n| Aim Weapon | Arrow Keys | Right Stick, Face Buttons    |\n| Shoot      | Spacebar   | Any Trigger or Should button |\n| Pause      | Escape     | OOps I forgor \u2620\ufe0f             |\n\n## Tools Used\n- __[`bevy`]__: the incredibly hot and fresh game engine for rust \ud83d\udd4a\n- __[`aseprite`]__: sprite & animation creation\n- __[`FL Studio`]__ & __[`LSDj`]__ on GameBoy: music and sound effects creation\n- __[`tiled`]__: level editor\n\n## Credits\n- __@williwiderstand__: music, sound effects and creative involvement\n- __@noahro__: code, sprites and animations\n- ...and special thanks to my __cat__ and __gf__ for cameo appearances!\n\n---\n\nAs usual, we worked on actual game content way too close to the deadline, so we didn't have time to thoroughly playtest and tweak the game. It's playable at least. Hopefully \ud83e\udd37  \nWe'll release a v1.0.1 post-jam version ~~soon~~ to improve the core gameplay.  \n\n__Update:__ `v1.0.1` released with fixes and tweaks, improving playability greatly!  \nSee the __[changelog]__ for all changes and fixes.  \n\n[`bevy`]: https:\/\/bevy.org\/\n[`aseprite`]: https:\/\/www.aseprite.org\/\n[`tiled`]: https:\/\/www.mapeditor.org\/\n[`LSDj`]: https:\/\/www.littlesounddj.com\/lsd\/index.php\n[`FL Studio`]: https:\/\/www.image-line.com\/fl-studio\/\n\n[changelog]: https:\/\/github.com\/Noah2610\/ld58-having-fun-yet\/blob\/main\/docs\/changelog.md","title":"Having Fun Yet?","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/419001+419002+419003+419004+419005+419006+419007+419008+419009+419010+419011+419012+419013+419014+419015+419016+419017+419018+419019+419020+419021+419022+419023+419024+419025+419026+419027+419028+419029+419030+419031+419032+419033+419034+419035+419036+419037+419038+419039+419040+419041+419042+419043+419044+419045+419046+419047+419048+419049+419050+419051+419052+419053+419054+419055+419056+419057+419058+419059+419060+419061+419062+419063+419064+419065+419066+419067+419068+419069+419070+419071+419072+419073+419074+419075+419076+419077+419078+419079+419080+419081+419082+419083+419084+419085+419086+419087+419088+419089+419090+419091+419092+419093+419094+419095+419096+419097+419098+419099+419100+419101+419102+419103+419104+419105+419106+419107+419108+419109+419110+419111+419112+419113+419114+419115+419116+419117+419118+419119+419120+419121+419122+419123+419124+419125+419126+419127+419128+419129+419130+419131+419132+419133+419134+419135+419136+419137+419138+419139+419140+419141+419142+419143+419144+419145+419146+419147+419148+419149+419150+419151+419152+419153+419154+419155+419156+419157+419158+419159+419160+419161+419162+419163+419164+419165+419166+419167+419168+419169+419170+419171+419172+419173+419174+419175+419176+419177+419178+419179+419180+419181+419182+419183+419184+419185+419186+419187+419188+419189+419190+419191+419192+419193+419194+419195+419196+419197+419198+419199+419200+419201+419202+419203+419204+419205+419206+419207+419208+419209+419210+419211+419212+419213+419214+419215+419216+419217+419218+419219+419220+419221+419222+419223+419224+419225+419226+419227+419228+419229+419230+419231+419232+419233+419234+419235+419236+419237+419238+419239+419240+419241+419242+419243+419244+419245+419246+419247+419248+419249+419250+419251+419252+419253+419254+419255+419256+419257+419258+419259+419260+419261+419262+419263+419264+419265+419266+419267+419268+419269+419270+419271+419272+419273+419274+419275+419276+419277+419278+419279+419280+419281+419282+419283+419284+419285+419286+419287+419288+419289+419290+419291+419292+419293+419294+419295+419296+419297+419298+419299+419300+419301+419302+419303+419304+419305+419306+419307+419308+419309+419310+419311+419312+419313+419314+419315+419316+419317+419318+419319+419320+419321+419322+419323+419324+419325+419326+419327+419328+419329+419330+419331+419332+419333+419334+419335+419336+419337+419338+419339+419340+419341+419342+419343+419344+419345+419346+419347+419348+419349+419350+419351+419352+419353+419354+419355+419356+419357+419358+419359+419360+419361+419362+419363+419364+419365+419366+419367+419368+419369+419370+419371+419372+419373+419374+419375+419376+419377+419378+419379+419380+419381+419382+419383+419384+419385+419386+419387+419388+419389+419390+419391+419392+419393+419394+419395+419396+419397+419398+419399+419400+419401+419402+419403+419404+419405+419406+419407+419408+419409+419410+419411+419412+419413+419414+419415+419416+419417+419418+419419+419420+419421+419422+419423+419424+419425+419426+419427+419428+419429+419430+419431+419432+419433+419434+419435+419436+419437+419438+419439+419440+419441+419442+419443+419444+419445+419446+419447+419448+419449+419450+419451+419452+419453+419454+419455+419456+419457+419458+419459+419460+419461+419462+419463+419464+419465+419466+419467+419468+419469+419470+419471+419472+419473+419474+419475+419476+419477+419478+419479+419480+419481+419482+419483+419484+419485+419486+419487+419488+419489+419490+419491+419492+419493+419494+419495+419496+419497+419498+419499+419500?authors&parents&superparent"},"object":"objects\/sha256\/e7\/e706094a84c568661f61413048fc5fe8eaa660e3fe9e558eb07fd0181ae81011","record":"shard-0\/json-live-urgent-v3\/records\/bf13ed6430c4795cbdd4d4c8eccf69b1a2b708e60aa27dd6ceabc2c386230775.json","sha256":"e706094a84c568661f61413048fc5fe8eaa660e3fe9e558eb07fd0181ae81011","source":"https","stored_at":1784022530}}