Apple Basket by Zliebowitz

Welcome to the world of apple basket.
This is a relatively simple game of collecting falling apples. There is a slight twist in that you need to hit the apples towards the basket so your position matters.
Ratings
| Overall | 197th | 2.789⭐ | 21🧑⚖️ |
| Fun | 184th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 183th | 2.711⭐ | 21🧑⚖️ |
| Theme | 119th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 177th | 2.789⭐ | 21🧑⚖️ |
| Audio | 161th | 2.395⭐ | 21🧑⚖️ |
| Humor | 120th | 2.667⭐ | 20🧑⚖️ |
| Mood | 165th | 2.816⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Very cool compo. Great job and thank you for inspiring me today. =)
I tried it twice and nearly doubled the score on the second try.

This was a nice little arcade-game.
Not entirely sure what limited the use of the dash-skill, the time or the way I moved.
Cheers!
@dis0rder they're okay. I like mine better.  :grin:
I think some more audio effects and animations would have improved the overall feeling of the game. Nonetheless it's a nice entry.
@tsaot Not the first person to call out it being like an Atari game. That said, I think it's a good thing as someone who never used one. The pico 8 by default gives you 4 movement buttons and two button pushes. I made sure it was pressed on a frame where the score screen was showing but guess I needed to give it a few frames.
@shoalmuse It wound up being a bit much with a hit sound per an apple and given that hte player's focus should be away from the basket, I thought it would jsut be rnadomness with an apple hitting the basket sound. I've not ever put too much in to sounds (in prior jas, I was purely a coder with minimal game design) so I'll keep in mind that more sound effects are needed (also need to figure out how to do music).
@tanis It certainly was a different experience, and was fun. I'll refer you to the comments immediately above on sound effects, but that does seem to be a take home message.
@bloodbane Yep! Grounds too hard so the apples splatter. You could try to catch them, but how many apples can you hold at once? Obviously the only solution is to hit them towards a basket with a magically soft bottom.
I had fun, and that's most important
@wouter52 I'm hoping the lack of comments is good (not too far from the goalpost that you don't know where to start commenting). As a first compo, I did want to keep small scope (not quite this small though, but this game stood out in my limited set of ideas). I didn't realize I had access to more colors in PICO-8 until after the jam or else I'd have tried for something a little more visual. Since I was thinking about cauldron while doing this, bad apples were definitly a consideration. I was a bit nervous on introducing that with an automatic hitting bat, and thought that changing the bat to manual would have serious implication (not least of which was losing the dash since I wanted to not use the extended inputs for PICO-8). That also might have worked better if apples fell at different speeds, but that was another change I wasn't quite sure how well it would work out (augmenting the effects of RNG on score).
@tomrijnbeek Totally went for retro ... I'm not a relic born in the early 90s who has never seen an Atari in his life and who took advantage of PICO-8 to make programmer art a style choice. Totally not what happened.
Based on feedback here, definitely sounds like I should have tried some of these other features I was thinking of. I guess I just need to figure out poor man's version control for pico-8 content.