The Witch Chef by dumchevdev

🎮 About the Game
Grab, throw, click and experiment!
Recover all the lost recipes to become the ultimate chef.

🕹️ Controls
- Mouse / Touch: Click and hold to interact
- Drag: Move or throw objects

Play now
| Link | https://dumchevdev.itch.io/the-witch-chef |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-witch-chef |
Ratings
| Overall | 304th | 3.625⭐ | 82🧑⚖️ |
| Fun | 399th | 3.31⭐ | 81🧑⚖️ |
| Innovation | 557th | 2.962⭐ | 81🧑⚖️ |
| Theme | 515th | 3.475⭐ | 81🧑⚖️ |
| Graphics | 138th | 4.241⭐ | 81🧑⚖️ |
| Audio | 118th | 3.885⭐ | 80🧑⚖️ |
| Humor | 187th | 3.513⭐ | 80🧑⚖️ |
| Mood | 168th | 3.923⭐ | 80🧑⚖️ |
| Given | 58🗳️ | 98🗨️ |
I kind of struggled with what was interactable at first, an outline or a glow of some sort would have helped
did take a short while to find all the items that could be dragged into the pot, and then took a while before I realised you could click on the silhouettes to get the name and description of the recipe, but once I did, I found it quite fun to deduce the ingredients of each dish

Also, I liked the fact that, number of ?, names and descriptions are really good hints to find recipes !
These pendants are very beautiful and easy to interact with, and you can also choose to turn the candles on and off yourself, which is great! Looking forward to your next work.
I love how the game looks and how interactive it is, so many things to touch or throw around. Recipe art is great too.
Gameplay is very simple, but in a cozy way, it's not annoying or anything like that.
Congrats!
graphics is wonderful, interactable objects on scene add +1 to mood
Would have loved some mechnaic beyond just trying out two items though, maybe you can try to include an unexpected twist like some kind of enemy fight for mixing or trying to prevent the cauldron from overpouring?
Anyway, neat entry!

Given the size of the changes, I think it would be good to make a change log either here or on the itch.io page; or have the original Jam submission available. Good work, glad I was able to finish it. :smile:
Oops... It's stuck...

I would be glad if you also played our game.
The game has a lot of juicy elements which feel nice, like the physics of the ingredients or the various dangling items around the room. The amount of illustrations for the recipes is a nice touch.
A few bits of feedback: the first few minutes in the game can be confusing, as it points you towards clicking the recipes on the right of the cauldron, but these are the "nothing" and "unknown" recipes and it's not obvious what it means at first. I would suggest giving a simple recipe that has the ingredients listed as a tutorial, which would help with my second issue: it took me a lot of time to realize the recipes tell you the number of ingredients (as bones).
I managed to find a lot of recipes organically, but the last one for me (Bone Appetit) was not obvious. I thought it would have eggs, like many types of pasta. I ended up brute-forcing until I found the solution. Maybe another way to help would be to add a tooltip on the ingredients to know what they are (egg, flour, etc.). In any case, congrats on the release and on a fairly polished entry!
I dragged the skull all the way to the bottom of the cauldron and it got stuck...
I liked the vibe. The art and music is amazing and everything really fits together well. Cozy and spooky is the best<3
The art is veeeery impressive.
I loved the explorative nature and discovery of trying out diff ingredients.
Over time, after I unlocked most of the recipes... it started to get frustrating as I really wanted to make them all and kept failing and getting the Unknown over and over. I thought maybe the order mattered? But I don't think it does. I eventually gave up, but it left me frustrated as I only had 3 left! :grimacing: :sweat_smile: :cry:
I also noticed the full screen option looked the coolest, but cropped the screen quite a bit on the sides for me. So it made me think I was missing something.
I couldn't figure out the soups for some reason. :disappointed:
This was so awesome though. I loved the tactile nature of stuff. And brushing by diff objects and how they would react. Made it super fun to interact with. I could see this expanded into a larger experience with ingredients you could quire or buy.
I'm genuinely impressed by the amount of amazing art created in just one weekend. :open_mouth:
Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already) 

A special like for the bone appetit (and I think there were some other puns, too).
