ShipShape by CosmogonicFrog

[raw]
made by CosmogonicFrog for Ludum Dare 58 (JAM)

PLAY THE GAME HERE! https://cosmicfrog.itch.io/ludum-dare-58

ss_logo.png

Collect the asteroids into your spaceship, trade them, and win - but make sure you don't run out of oxygen!

The levels are randomly generated so be sure to play again for a different experience :)

You need 20 points for each colour in the hub to unlock your power ups. There is a minor visual bug meaning this may not be obvious.


CONTROLS:

WASD - move

Shift - sprint

Mouse - look around

Left Click - pick up/drop

E - move between levels

ESC - Pause

INSTRUCTIONS:

Collect your asteroids into your ship - press the button on the ship to go between levels and the trading hub

ss_ship2.jpg

Drag the relevant objects into the hub to trade for some power ups

ss_hub2.jpg

Make sure everything you need is on your ship, including power ups!

ss_powerups.jpg

Once all power ups are on your ship, unlock the key and descend to the final level!

ss_key.jpg

Your key will be for a chest. Bring the gold token to your ship to win.

ss<em>final</em>level.jpg

Ratings

Overall 283th 3.643⭐ 30🧑‍⚖️
Fun 318th 3.464⭐ 30🧑‍⚖️
Innovation 330th 3.339⭐ 30🧑‍⚖️
Theme 264th 3.875⭐ 30🧑‍⚖️
Graphics 508th 3.411⭐ 30🧑‍⚖️
Audio 254th 3.5⭐ 30🧑‍⚖️
Humor 535th 2.63⭐ 29🧑‍⚖️
Mood 558th 3.286⭐ 30🧑‍⚖️
Given 20🗳️ 39🗨️

Feedback

Ulziton
Oct 06th · 23:16 UTC
cool take on theme
zexurge
Oct 07th · 14:33 UTC
cute little asteroid collecting game!
Wanabi
Oct 07th · 20:08 UTC
Game is pretty fun! I liked it.
harleylikesmusic
Oct 07th · 20:11 UTC
I enjoyed the music!
Crygos
Oct 07th · 20:12 UTC
The theme works quite well here. It took me a bit to understand what was going on though and some paths are quite long. Overall, it is a nice entry :)
NiceKot
Oct 07th · 20:27 UTC
Wow, that's actually kinda complex and interesting. Graphics are simplistic but they do the job and I haven't met a single bug or problem. Really nice!
Pegasus
Oct 07th · 20:30 UTC
I like the concept but it just feels super slow and I don't feel like there's ever any point going far from the ship as it will just take you ages to get back. Nevertheless I beat the game and I think it's a really cool take on the theme. I'm not sure if it was just the web build but the game also felt super stuttery any time I moved.
Euler Moises
Oct 07th · 20:46 UTC
A very interesting concept. Everything is very simple but with a very striking purpose.

I had a lot of fun.

Congratulations!

![LD58.png](///raw/23f/f1/z/6ebf9.png)
Le Don
Oct 09th · 10:13 UTC
I really like the mini map and the art style of this! First I kept moving all my loot to the hub, but then I realized that I kept losing my progress, since the progress bars seem to reset everytime I revisited the hub. I think the game would improve a lot if you save that progress, especially pacing-wise, as the player would have a choice to load their loot into the hub in small chunks instead of doing it all at once, which can feel a bit tedious.
Planetary
Oct 09th · 18:17 UTC
Simplistic, but got me until I won. After some minutes of doing no sense things, I understand what I have to do. Graphics are simple (and I generally like it) + the audio system sets the vibe. Just a little observation: the final level has a lot of objects and cause some lag, maybe load them only when they are visible? But overall, nice minigame!
Kvn
Oct 12th · 07:56 UTC
I rly liked the game, the graphics and audio creates a strong unity for a sci-fi vibe. I would recommend adding more audio for small details tho (for example for clicking on the red button or getting an asteroid in the hub, etc.). But great job overall!
popcat
Oct 12th · 09:57 UTC
Very interesting star game, the music and pictures are very fun
Ynnon
Oct 12th · 12:12 UTC
I didn't get how to recieve any updates, but it was fun overall.
Jim jagers
Oct 12th · 13:50 UTC
Very interesting game with a neat artstyle, The same music track constantly did get a bit annoying however, I did really enjoy the physics of the game
Frau Blut-Kranz
Oct 13th · 08:51 UTC
​Addicting. Love the music. Gameplay was fire. 10/10. Would play again. Also I clipped out outside the ship while loading my upgrades and couldn't get in again. Much sadness. Great game!
xpoho
Oct 14th · 08:09 UTC
![изображение_2025-10-14_150837277.png](///raw/d14/a3/z/6f5ff.png)

Nice game! Like a real cosmonaut ^_^
zoeek
Oct 14th · 10:55 UTC
Thank you for everyone who has played! We were concerned that maybe the game wasn't intuitive enough so it's making me happy to see some of you have completed it.
space8
Oct 15th · 06:54 UTC
Cool game! Would have loved to have had more options for collecting the rocks faster at the beginning of the game.
Magalix
Oct 15th · 13:36 UTC
Original concept ! Design is simple but works well, and the music is cool

Well done
ursagames
Oct 18th · 22:25 UTC
Really interesting having to organize everything in your ship! Very fun take on the theme. I do think having smaller example for first level and smaller requirement for the first upgrade would do a lot for explaining the mechanics to new players. Very chill music, I dug it!
Wouter52
Oct 22nd · 18:09 UTC
I like the concept of the game, its promising. I have some feedback and questions though:

- At first I was not aware that pieces left in the hub would get destroyed after leaving, despite the text spelling it out very clearly. What happened? I collected primarily red pieces, and in the hub I went to the red chamber. However, I only saw the text talking about the key. When I went back to the green part, the text would disappear. Thus I saw the other text after 3 rounds of collecting asteroid ^^"
- I looove the music! I wear headphones and the stereo is mesmerizing to me
- The white astroids are very heavy to haul around, somehow I thought I could collect those too :sweat_smile:
- I like the puzzle element of it, collecting pieces and putting them like tetroids in the ship felt nice. I did find a piece that was too big for the front door, but I could just leave it stuck and it would count as being in the green part :grin:

I did not finish the game though, I went too far in the randomly generated level and could not go back in time. After that I did not feel the urge to restart. I think the game felt a liiiitle bit too tedious to do it all over again. I have no idea how to fix that. Maybe some extra 'juice' would help to let the player feel excited. Like particle effects and a special sound when the pieces are brought back or something