Znake by thristhart
Znake is a reimagined Snake game where you play as a skeletal serpent on a quest to rebuild your flesh and power. Eventually you will grow strong enough to pass through sealed doors and explore other rooms.
Gameplay instructions
[w][a][s][d] or arrow keys to move
spacebar or esc button to pause
collect and eat delicious eggs to regrow your flesh
eat enemies but avoid letting them hit you
don't run into yourself
Creators
Art by @TanVern, music by @itsLauraGPO, design and writing by @Theyflower, programming by @thristhart, @Zyrconium and @gqycloud
| Link | https://github.com/Thristhart/ld58 |
| Link | https://thristhart.github.io/ld58/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/znake |
Ratings
| Overall | 346th | 3.579⭐ | 21🧑⚖️ |
| Fun | 313th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 469th | 3.132⭐ | 21🧑⚖️ |
| Theme | 563th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 492th | 3.447⭐ | 21🧑⚖️ |
| Audio | 281th | 3.447⭐ | 21🧑⚖️ |
| Humor | 541th | 2.6⭐ | 17🧑⚖️ |
| Mood | 443th | 3.474⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |

There's a small problem though, when you retry after death the BGM stops, have to restart the game for it to play again.
I've died like three separate times just because you start without even the input of a button, nor an explanation of what to do.
But that's okay, because everything is intuitive enough to figure it out in a few minutes. Great job on that!
Feels a little bit laggy, but other than that, nice graphics and cool snake interpretation, especially with the different rooms.

The game could use little quality of life polishes though. I think it would be nice that player couldn't accidentally turn the snake inside a doorway. There could also be little pauses when you eat something and when you enter a new room, so you can assess the new situation, and some telegraph when you will continue again. Also I think the worm should wait a tick before continuing moving when you rotate, as sometimes you try to rotate two times to make a quick turn to grab something next to a wall and instead the move-forward-tick comes and you crash immediately after turning.
Other than those things helping the game feel more fair, I liked the game alot! The minimap and procedurally generated rooms were great and added to replayability. Snake getting his skin back was also a cool detail :sunglasses:
Good work overall!
Feels like getting hit by enemies is basically fatal, as you can easily get "trapped" once you have a decent length as your tail goes through or blocks the door. Might be worth letting you either reclaim the tail, or having it go away.
Difficulty is high as others have mentioned, but the controls feel fairly tight and fair.
Nice work!
Really appreciate the web export too, makes it so much easier to play!
You can achieve a TAS-like experience by using the pause. This may not be the design expectation, but I think it is quite amusing.
Nice work!