Supergalactic Trash Collector by 7uc4s
You're a garbage collector... in space! And you drive a space garbage truck! The game features five levels containing a lot of garbage, dangerous asteroids, explosions, realistic physics, a heartless boss and much more! (actually, maybe only one or two things)
📋 INSTRUCTIONS
- Pick up all the trash and bring it back to the station.
- Master a very sophisticated garbage collection system (no, you can't just run over trash to collect it!)
- Avoid hitting things
🕹️ CONTROLS
Keyboard/mouse
- Move forward/backward : W/S
- Turn left/right : A/D
- Launch/release grappling hook : Space bar or left mouse click
Gamepad
- Move forward/backward : Left joystick (up/down)
- Turn left/right : Left joystick (left/right)
- Launch/release grappling hook: Right or left Trigger
💡 NOTES
- On startup, the game might ask for network connection (it is caused by the audio plugin). You don't have to allow it.
- Wwise-powered audio in Godot isn’t compatible with web exports at this time, so this game is desktop-only.
📷 SCREENSHOTS

Platform notes
- macOS: Unsigned build. On first launch, Right-click → Open → Open (or go to System Settings → Privacy & Security → Open Anyway). Advanced:
xattr -dr com.apple.quarantine "Supergalactic Trash Collector.app" - Linux: x86_64 build; works on distros with glibc ≥ 2.28 (e.g., Ubuntu 20.04+, Debian 11+, RHEL/Alma/Rocky 9+).
| itch.io | https://fullbuff.itch.io/stc |
| Original URL | https://ldjam.com/events/ludum-dare/58/supergalactic-trash-collector |
Ratings
| Overall | 46th | 4.14⭐ | 27🧑⚖️ |
| Fun | 24th | 4.16⭐ | 27🧑⚖️ |
| Innovation | 182th | 3.62⭐ | 27🧑⚖️ |
| Theme | 49th | 4.3⭐ | 27🧑⚖️ |
| Graphics | 131th | 4.28⭐ | 27🧑⚖️ |
| Audio | 50th | 4.14⭐ | 27🧑⚖️ |
| Humor | 71th | 3.96⭐ | 27🧑⚖️ |
| Mood | 99th | 4.1⭐ | 27🧑⚖️ |
| Given | 43🗳️ | 35🗨️ |
The graphics are great and the music complete perfectly the mood of the game, in my opinion.
I thought there would be 3 level max, but when I saw the 5th pop up I was surprised.
The feeling of the controls is very good. Even though it was a little strange at first, I adapted very quickly.
At first, I tried to push "s" key to go down, but it makes you go backward compared to where your character is looking.
The only reason I did not finish it is because I must test other games and I am very slow at the game.
But, I will keep it and finish it later.
This was great :thumbsup:
the game is simple yet trully well done, i was already imagining having to tweak sliders to manage the ship
Really promising :thumbsup:
@aquanim We discussed the possibility of having abilities/upgrades, but it was part of the features we had to cut off. We thought it was more engaging to focus on a short and fun experience for the jam instead of going for the grinding kind of game. Upgrades could definitely be part of the game if it was bigger though, so good point =)
It looks great visually, has nice background music (at least on the first levels), a good difficulty progression, and enjoyable gameplay.
I stopped after losing on level 5, with 16 out of 17 collected :)
To be a bit more picky, while I appreciated the controller support, I think that while turning with the left thumbstick felt intuitive, I kept engaging the main engines accidentally. I'd have much preferred forward and backwards to be right and left triggers, with the grapple on A or X. Also, I found it a bit odd that the left and right didn't conserve momentum, while forwards and backwards did.
I loved the asteroids being moveable with the grapple. I thought that that was a great mechanic, but I wish that there was some kind of repeller in addition to the grapple. It would have been really cool to be able to grab a bomb with the grapple and then throw it. Also, I enjoyed the conservation of momentum of the various moving objects, but I kind of felt like it should have been greater. There's no air friction in space, so while it might make sense in terms of mechanics to have things slow down, it seems kind of odd...
@good-enough Thanks! Your points are valid. Controller support was quickly added near the end (not a lot of testing implied) and we also thought that rotation needed some kind of acceleration. However, we tested the ship without friction and we found it harder to control, so we had to add some (and you know, we had a truck, floating traffic cones and sound in space, so we didn't really care about realism haha!).
I guess I'm the CEO now, which *I suppose* is sorta a revolution.
Inertial damping on the asteroids and such, while not scientifically accurate, was much appreciated given this big chungous and its hitbox to match. Appreciated the linux builds as well. Godot runs fine through WINE (or borrowing the native executable from another game and naming it to match the pck), but it is nice to avoid the extra step.
[Edit: The last level is pretty easy. I think I am broken.]
Btw, I had this strategy for the last level where I cover myself with garbage as a protective layer :)
