Supergalactic Trash Collector by 7uc4s

[raw]
made by 7uc4s for Ludum Dare 58 (JAM)

You're a garbage collector... in space! And you drive a space garbage truck! The game features five levels containing a lot of garbage, dangerous asteroids, explosions, realistic physics, a heartless boss and much more! (actually, maybe only one or two things)


📋 INSTRUCTIONS

  • Pick up all the trash and bring it back to the station.
  • Master a very sophisticated garbage collection system (no, you can't just run over trash to collect it!)
  • Avoid hitting things

🕹️ CONTROLS

Keyboard/mouse

  • Move forward/backward : W/S
  • Turn left/right : A/D
  • Launch/release grappling hook : Space bar or left mouse click

Gamepad

  • Move forward/backward : Left joystick (up/down)
  • Turn left/right : Left joystick (left/right)
  • Launch/release grappling hook: Right or left Trigger

💡 NOTES

  • On startup, the game might ask for network connection (it is caused by the audio plugin). You don't have to allow it.
  • Wwise-powered audio in Godot isn’t compatible with web exports at this time, so this game is desktop-only.

📷 SCREENSHOTS

STC<em>01.png STC</em>02.png STC<em>03.png STC</em>04.png

Platform notes

  • macOS: Unsigned build. On first launch, Right-click → Open → Open (or go to System Settings → Privacy & Security → Open Anyway). Advanced: xattr -dr com.apple.quarantine "Supergalactic Trash Collector.app"
  • Linux: x86_64 build; works on distros with glibc ≥ 2.28 (e.g., Ubuntu 20.04+, Debian 11+, RHEL/Alma/Rocky 9+).

Ratings

Overall 46th 4.14⭐ 27🧑‍⚖️
Fun 24th 4.16⭐ 27🧑‍⚖️
Innovation 182th 3.62⭐ 27🧑‍⚖️
Theme 49th 4.3⭐ 27🧑‍⚖️
Graphics 131th 4.28⭐ 27🧑‍⚖️
Audio 50th 4.14⭐ 27🧑‍⚖️
Humor 71th 3.96⭐ 27🧑‍⚖️
Mood 99th 4.1⭐ 27🧑‍⚖️
Given 43🗳️ 35🗨️

Feedback

lizardinblizzard
Oct 07th · 07:03 UTC
Looking good!
nexyisan
Oct 07th · 07:47 UTC
It's a shame you can't open it without downloading it, the visuals were interesting
Debaser
Oct 07th · 07:57 UTC
Awesome game! Pretty polished, and the atmosphere is nice. We made something similar, but with a different perspective.
Aquanim
Oct 07th · 08:08 UTC
The movement physics are just clunky enough to introduce a bit of challenge without becoming obnoxious, and the music is nice without being too distracting. It would be nice to get some sort of new ability in the later levels so one does not just feel like they are doing the same thing against tougher obstacles, but the game is quite fun as it is :)
Maxime BOYAVAL
Oct 07th · 08:12 UTC
The game is an absolute banger :)

The graphics are great and the music complete perfectly the mood of the game, in my opinion.

I thought there would be 3 level max, but when I saw the 5th pop up I was surprised.
The feeling of the controls is very good. Even though it was a little strange at first, I adapted very quickly.
At first, I tried to push "s" key to go down, but it makes you go backward compared to where your character is looking.

The only reason I did not finish it is because I must test other games and I am very slow at the game.
But, I will keep it and finish it later.

This was great :thumbsup:
Hymirth
Oct 07th · 08:22 UTC
Actually had a lot of fun and stuck around longer than I expected. Nice atmosphere, clean visuals, clean gameplay.
Nicso
Oct 07th · 09:25 UTC
Really cool atmosphere (i’m in love with the muffled explosion sound)

the game is simple yet trully well done, i was already imagining having to tweak sliders to manage the ship

Really promising :thumbsup:
chuckeles
Oct 07th · 18:08 UTC
Too bad it's windows only. 😕
510
Oct 08th · 13:23 UTC
@nexyisan @chuckeles Sorry! We were experimenting with Wwise and didn't plan the release accordingly (which was more problematic than anticipated).

@aquanim We discussed the possibility of having abilities/upgrades, but it was part of the features we had to cut off. We thought it was more engaging to focus on a short and fun experience for the jam instead of going for the grinding kind of game. Upgrades could definitely be part of the game if it was bigger though, so good point =)
Psevdonim
Oct 08th · 17:16 UTC
A really solid game for a game jam — I liked it a lot.
It looks great visually, has nice background music (at least on the first levels), a good difficulty progression, and enjoyable gameplay.
I stopped after losing on level 5, with 16 out of 17 collected :)
Fullbuff
Oct 09th · 08:10 UTC
@chuckeles Thanks for the feedback! I've made some new builds for Linux and Mac, maybe you can play the game like this.
chuckeles
Oct 09th · 11:34 UTC
@fullbuff thanks, I played it and it's good! Great job. One small feedback: I think the ship should have lower friction when moving, it's in space after all. So it should float more and not slow down as much. Also the rotation is a little too fast and also stops too fast, it was a little difficult to aim.
designernap
Oct 10th · 16:03 UTC
GREAT entry here! Loved the feel of movement, the collection and the excellent useless sliders etc! :D Great humour, wonderful graphics, a solid entry. Great work.
Custodi
Oct 10th · 22:34 UTC
Good game, pretty well-designed. I'd like to add small angle for easier aiming with the hook. Last level was pure hell, and a bag hid behind meteorite.
Fullbuff
Oct 11th · 09:27 UTC
@custodi Thanks for the feedback! I agree we should tweak more the controls. I'll keep in mind the asteroid collision shape issue if we do another release. Glad you went through level 5 :)
BlueDandelion
Oct 11th · 20:19 UTC
Very solid overall, one thing I would've liked to have is some kind of mini map for knowing where the trash is, I spent some time in the last level flying around just looking for the last one. Still, this is a really good entry.
nassshie
Oct 11th · 20:20 UTC
that is a very good work! loved the gtaphics!
good.enough
Oct 11th · 20:47 UTC
It's a full game! Congrats! Music, visuals, level design, the works! I loved it!
To be a bit more picky, while I appreciated the controller support, I think that while turning with the left thumbstick felt intuitive, I kept engaging the main engines accidentally. I'd have much preferred forward and backwards to be right and left triggers, with the grapple on A or X. Also, I found it a bit odd that the left and right didn't conserve momentum, while forwards and backwards did.

I loved the asteroids being moveable with the grapple. I thought that that was a great mechanic, but I wish that there was some kind of repeller in addition to the grapple. It would have been really cool to be able to grab a bomb with the grapple and then throw it. Also, I enjoyed the conservation of momentum of the various moving objects, but I kind of felt like it should have been greater. There's no air friction in space, so while it might make sense in terms of mechanics to have things slow down, it seems kind of odd...
510
Oct 12th · 00:14 UTC
@BlueDandelion Thank you! Yes, the last level is definitely tough! (even I had some trouble completing it) We opted for a fun and easy experience for everyone, but still wanted to offer some challenge for players that crave for it, so we made an extra hard fifth level. The minimap was planned, but as we made tiny levels except for the last one, we felt like it wasn't really an essential feature (and thus it got left aside for more important features).

@good-enough Thanks! Your points are valid. Controller support was quickly added near the end (not a lot of testing implied) and we also thought that rotation needed some kind of acceleration. However, we tested the ship without friction and we found it harder to control, so we had to add some (and you know, we had a truck, floating traffic cones and sound in space, so we didn't really care about realism haha!).
Vasea123
Oct 12th · 11:59 UTC
I see so much potential in this game idea. great work. Also i give you high score for humour thanks to that UI game design failure and useles sliders, i was laughing so hard
epb9000
Oct 13th · 05:35 UTC
I may have died trying to blow up the trash center. **Vive la révolution!**

I guess I'm the CEO now, which *I suppose* is sorta a revolution.

Inertial damping on the asteroids and such, while not scientifically accurate, was much appreciated given this big chungous and its hitbox to match. Appreciated the linux builds as well. Godot runs fine through WINE (or borrowing the native executable from another game and naming it to match the pck), but it is nice to avoid the extra step.

[Edit: The last level is pretty easy. I think I am broken.]
parkuhrmd
Oct 13th · 21:24 UTC
Great game! My favorite part was pulling large asteroids and the suspiciously asteriod-shaped underwear (took me way too long to find). The sound design and visual effects were amazing! Also big thanks for the controller support and the Linux build :) My only complaint would be that turning seemed too sensitive with a controller, which made aiming at a distance pretty difficult. Otherwise, excellent entry!
Kahztein
Oct 20th · 23:10 UTC
That was very fun! Movement and aiming took a little while to get the hang of, but I ended up completing all levels and enjoyed it quite a bit. Love how polished you made it, really does a lot to add to the experience. The little bits of humour were nice too. You all did a great job!
LDJam user 235915
Oct 21st · 14:17 UTC
I really enjoyed the graphics, and especially the controls were very enjoyable!)
tomrijnbeek
Oct 22nd · 17:03 UTC
Lovely little concept. Loved the graphics style especially, though would've loved to see the pixel art style extended more into the UI.
SunJet
Oct 24th · 09:21 UTC
Great game, I really enjoyed the graphics and the overall atmosphere. It feels really polished and smooth.

Btw, I had this strategy for the last level where I cover myself with garbage as a protective layer :)

![photo_2025-10-24_11-20-13.jpg](///raw/36e/54/z/6f948.jpg)
Arkadi Voronchenko
Oct 24th · 10:04 UTC
I absolutetly love this one! Looks like complete project.
🎤 7uc4s
Oct 26th · 10:57 UTC
@sunjet Thanks! haha yes we knew about the garbage shield trick, but decided to leave it :grin: