Curio by anothersomething
My first completed game! There may be bugs. Hope you enjoy!
All programming, artwork, music, and writing by me, with some help here and there from my spouse!
| Original URL | https://ldjam.com/events/ludum-dare/58/curio |
Ratings
| Given | 26🗳️ | 8🗨️ |
I will be happy to see more from you!
The dialogues are very touching and accurate.
And the atmosphere is enhanced by the magnificent pixel art and music.
I really hope you get the 20 votes required for the final count.
**This kind of game is truly unique in Jam.**
- Host a web build on itch.io with an expand to full screen option. It would especially make it easier to read the text on the starting scroll.
- Hide the Quit button for web builds, since it will freeze the game.
- Allow advancing text by making a click go from some text showing to all text for that box of dialog showing.
- Allow the player to do something around the shop between customers walking into the store. If someone knocks and the player clicks on the door, then the player may feel more invested and willing to listen to what their visitor has to say.
The fade in and walking animations of the NPCs are good too. I look forward to seeing what you make in the future. Congratulations on finishing your project!
I was originally going to gripe about the lack of click to complete text, but you you use punctuation as an expression mechanic which lets you add a lot more emotion into your characters, and skipping that would dull the experience.
Others have noted a "skip" feature would be nice for second playthroughs.
Otherwise no notes. It's great. I love it. Awesome work!
Personally, though, I found the text display slow, and really, really long. While I found the wide variety of personalities interesting, given how much they spoke, I started getting tired of their speech patterns very quickly. I especially found the widower's purple prose and fisherman's weird beliefs grating. It would have been nice to see these backstories summarized a bit further, even if it sacrifices the shopkeeper's personality (which I'd argue the priest conversation does a good job of enlightening, anyways.)
I appreciate that the game provides a last-minute "slot your items here, now!" screen. It would have been nice if in said screen, hovering over each cabinet slot still gave the description of the item to be placed. I somehow managed to get the right answers the second time playing, so the slot descriptions were sufficient enough. I did kind of wish I could have skipped the dialogs faster, so I could get to the cabinet slotting part sooner.