Duck Dealer by LucaVazz

Have you ever wanted to steal ducks from a park, well now you can - legally!
Visit parks, steal ducks and take them home to run around in your beautiful garden.
With a variety of species, parks and relaxing music, you can live out your dream in watercolour.

Made with:
Godot 4, a lot of watercolour paint, Gimp and Fruity Loops.
With original music by Losch

| Play the game on itch.io | https://green-opal-studio.itch.io/duck-dealer |
| Source code on GitLab | https://gitlab.com/greenopal-studio/duck-dealer/-/tree/main |
| Original URL | https://ldjam.com/events/ludum-dare/58/duck-dealer |
Ratings
| Overall | 353th | 3.575⭐ | 22🧑⚖️ |
| Fun | 457th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 254th | 3.475⭐ | 22🧑⚖️ |
| Theme | 124th | 4.125⭐ | 22🧑⚖️ |
| Graphics | 358th | 3.75⭐ | 22🧑⚖️ |
| Audio | 223th | 3.575⭐ | 22🧑⚖️ |
| Humor | 69th | 3.975⭐ | 22🧑⚖️ |
| Mood | 553th | 3.3⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
Overall, the concept is cool, but I noticed a few things.
The biggest one is that you can lock the cursor just a bit below the center (where there are usually lots of ducks), spin around with A and D, and click — then you have a 100% chance to catch a duck with no chance for them to escape.
Also, some “merchants” offer a deal twice for one duck — meaning I get twice the money. I really feel like I’m playing a full-on criminal here 😂
I tried three times to collect the whole collection, but those damn cops… they keep catching me, and I can’t figure out how to tell them apart 😅
Maybe that’s why I’m a bad criminal. But nice job — the game is fun!
We’d be happy if you check out and rate our game too ^-^
Also thank you for snitching on the duck buyers - we just pushed a fix, so you can sell each duck only once :laughing:
The undercover police ducks are very good at being undercover indeed - but they can be spotted. Take a close look at the animation on the police screen, it contains a hint :eyes:
I like the art, it gives the game a nice style, and the quack is also very nice (except the first one that was really loud for me ^^ ).
Was also suprised how nuch mechanics there were,
Great entry for the Jam.
Sometimes a duck is too far away to reach it for collecting - you can only collect a duck if it is highlighted when hovering your mouse over it.
Overall cool concept!
If you keep the game only panning with no walking, I could see this game 100% mouse controlled, felt like the keyboard was diminish the fact that ducks can run away when afraid.
Cute game, great watercolor work. I love the various random quacks. I clicked some ducks like crazy, but nothing happened, I guess they were too far away.
I spent quite a bit longer than I expected on this game, especially just clicking my mouse for quack sounds..
I'd recommend adding a thought bubble above people with their preferred duck, that way we don't have to click and wait for their conversation.
good entry!
My duck-catching skills are now upgraded, thanks :>
The audio is fantastic, and the hand-painted assets look beautiful. I'd love to see the ground and sky also use hand-painted textures - it would really help keep the visual style cohesive.
I think I'd also appreciate a simple “click to skip dialogue fade-in” option, or maybe just a slightly faster fade-in speed. That might just be a personal preference, though.
Overall, a really nice entry - I like it a lot! And big thumbs up for using Godot!
i saw this game on the Ludum Dare page while we were all creating, and loved your idea to add watercolor physical images as game tokens, and you did NOT disappoint my imagination, and incredible idea for an art alternative.
game play was very solid and enjoyed it a lot.
the quacks did scare Me they were very loud for me. sadly, the space did not work for the text, so lots of quacks because I had to click on other than that fantastic game