Treasure Collector by Lucy Lu

[raw]
made by Lucy Lu for Ludum Dare 58 (JAM)

Hey <3

It's a small rogue-like game, where you have to find the soul fountain, capture a soul while fighting enemies & buying some upgrades as you die, until you can purchase the "You Win" treasure lol.

Everything was made by us, during the time of the game jam.

Programs & Websites used

  • Aseprite
  • Godot
  • Beepbox
  • sfxr.me

Update 09.10: - Fixed falling from the map - Fixed attackspeed in second level - Fixed enemy health/damage scaling

Ratings

Overall 669th 3.05⭐ 22🧑‍⚖️
Fun 622th 2.95⭐ 22🧑‍⚖️
Innovation 764th 2.275⭐ 22🧑‍⚖️
Theme 707th 2.95⭐ 22🧑‍⚖️
Graphics 421th 3.6⭐ 22🧑‍⚖️
Audio 482th 2.5⭐ 21🧑‍⚖️
Humor 645th 2.222⭐ 20🧑‍⚖️
Mood 697th 2.861⭐ 20🧑‍⚖️
Given 27🗳️ 0🗨️

Feedback

InfernalWolf08
Oct 07th · 03:27 UTC
I love this game. It's really fun to go back to, if I had the time I wouldn't stop. The graphics are very nice, as well as the sound design. It took a sec to figure out what the goal was, but besides that the game is very well polished.
xpoho
Oct 07th · 08:54 UTC
![изображение_2025-10-07_155342138.png](///raw/d14/a3/z/6e841.png)

Well, I guess I win ^_^
skale
Oct 08th · 10:11 UTC
This is fun
TheParticularPixel
Oct 08th · 10:14 UTC
i really like the main character art! would have liked to see some more variety in the enemies. the music was nice, added to the atmosphere. the upgrades are cool too. the first one i unlocked was the projectile one for 3 souls, but it seemed quite overpowered. since once i found the soul fountain i just stood there holding left mouse and anything that came my way was killed easily. i would also randomly seem to get faster attack speed on some levels which made it even easier to win. i liked the concept though. some more reason to explore around the maps would have been fun too. overall nice jam!
Tkap1
Oct 08th · 11:07 UTC
I fell off the map with no(?) way to restart, so I lost my progress!
Simonchik
Oct 08th · 22:34 UTC
@tkap1 sorry about that, I just uploaded a fix that adds invisible walls to prevent falling from the map :(
Fullbuff
Oct 10th · 14:44 UTC
Great style, auto-attack feels good. Before more maps/progression, I'd deepen the core loop so I can't just hold position.
l6ria
Oct 18th · 19:23 UTC
Super fun and addictive! The visuals, sound, and gameplay all come together beautifully.
EagleZ
Oct 24th · 09:56 UTC
The artstyle reminded me of Re-Logic! Good job!
Linky439
Oct 24th · 11:11 UTC
Fun little game! It unfortunately gets a bit repetitive as runs go by, especially the audio since the music is a 5 second theme looping over and over.
I think just changing the color palette of the enemies from one "stage" to another would have conveyed they are getting stronger and stronger, because I was surprised initially when I attacked an enemy in the second level and it did not die in one hit ^^

Graphics are good as well. I think the core is a good start for a larger game if you feel like expanding it further after the jam!
Macron
Oct 24th · 11:54 UTC
Yay, I won!

![Zrzut ekranu_20251024_134619.png](///raw/c74/e1/z/6f958.png)

I liked the graphics, the music was getting very repetitive though. At the time of getting projectiles, left button was
I also liked the map and the spawn variety, though there wasn't much to do on it other than the exploration to find the fountain. Spot-wise - it is RNG whether the fountain will spawn in easily defendable spot with just one direction for the enemies to come from, or with both sides uncovered (making the defense harder). Maybe it could be made into a mechanic - with more variety, every spot having some advantages and disadvantages (e.g. area that forces you to use melee and time your attacks but then less of them gets sent).