I Hath Slain the Dragon! by BryceLTaylor

[raw]
made by BryceLTaylor for Ludum Dare 58 (JAM)

You have just defeated the dragon!!! ...now what?

Get out of the cave with as much loot as you can!

Arrow Keys or WASD to move, X or , to kick up gems, space/z/. to jump

This version of the game has two small changes from what was initially submitted: 1. The shape of the mouth of the cave was changed slightly to allow the player to return and collect more gems as intended. 2. The art for the sign was updated to list all of the available controls. The controls themselves have not changed.

The original version of the game can still be found here: https://bryceltaylor.itch.io/i-hath-slain-the-dragon

Ratings

Overall 550th 3.296⭐ 29🧑‍⚖️
Fun 480th 3.222⭐ 29🧑‍⚖️
Innovation 95th 3.846⭐ 28🧑‍⚖️
Theme 130th 4.111⭐ 29🧑‍⚖️
Graphics 509th 3.407⭐ 29🧑‍⚖️
Audio 386th 3.173⭐ 28🧑‍⚖️
Humor 105th 3.852⭐ 29🧑‍⚖️
Mood 560th 3.278⭐ 29🧑‍⚖️
Given 20🗳️ 32🗨️

Feedback

Ry0
Oct 07th · 02:10 UTC
Funny idea! And also a very interesting visual style, it reminds me of something from my childhood. The music is super!
lizardinblizzard
Oct 07th · 07:02 UTC
Nice game and interesting idea
iDeNoh
Oct 08th · 02:34 UTC
Interesting concept, I do wish you could go back into the dungeon as I repeatedly accidentally left the dungeon but overall, it was fun
eloc
Oct 08th · 02:36 UTC
Only downside is the sound the loot makes, nott so sonically pleasing. Especially in such repetitive succession. Aside from that I really love this, simple and clever.
Koolruz
Oct 08th · 04:14 UTC
This was very funny - The image of the knight hunched over slowly taking tiny steps to get out of the cave with a shield full of gems cracks me up. Well done :)

I did unfortunately seem to run into a crash on my second playthrough - As soon as I got near the end of the level and gems started spilling out to my horse, the game froze up. I vaguely remember a hand appearing to take one of the gems, so I wonder if there was some null reference where the hand was trying to steal a gem that disappeared to the horse (or vice versa)?

It's such a short game that the crash really didn't impact my enjoyment (I could just try again!), I just figured I'd give you a heads-up! :) Overall, this was a very funny and charming little game!
poboy
Oct 08th · 05:40 UTC
Why did I bring a bobsled to kill the dragon :(

Do they not have bags

Can't I just pick up the gems

My poor tiny horse...

---

I like tiny games and we should make more of them, this game gave me the feeling of the super old Giga-Rensya games and I got some happiness from it: https://youtu.be/YoXBxGORsEc?si=TMadAb61joqZZ9k4&t=12

Great job!
ZungryWare
Oct 08th · 09:09 UTC
I recorded myself playing your game and gave my feedback. Timestamps are in the description. https://www.youtube.com/watch?v=6JL6b3sPi2c
LDJam user 233347
Oct 08th · 18:03 UTC
very enjoyable text and music. the text seemed to very "denglish" :laughing:
MistaGiggles
Oct 08th · 18:21 UTC
Very cool mechanic, took a moment to understand the leaning vs moving, but fun to play once I got the hang of it. Art and sound were great, well done!
justking144
Oct 08th · 18:40 UTC
The best strategy I found was just to bring out one piece at a time so I didn't drop it lol. Very funny concept
🎤 BryceLTaylor
Oct 09th · 03:19 UTC
@koolruz thanks! I think I know what that crash was. It almost certainly came from a gem hitting the "ground" at the top of the cave entrance and it getting grabbed by a goblin, but then also getting scored. I fixed that bug in a different place, but another way for it to happen snuck in. We'll have to go back and fix it at some point.
🎤 BryceLTaylor
Oct 09th · 03:20 UTC
@zungryware Thank you! It was fun watching you play it.
Liu Qinying
Oct 11th · 03:40 UTC
So cute
Mathevet Chris
Oct 13th · 16:17 UTC
Great game! Loved the design, gameplay and sounds!!
JuanRod707
Oct 13th · 16:35 UTC
Great concept! love how you implemented the imput, I can see this game taking a more QWOP approach where you have to balance the shield/tray besides walking. Overall, very fun entry!
birofio
Oct 14th · 08:38 UTC
nice! i like the style of the game, and its just fun!
6Knowledge
Oct 14th · 12:37 UTC
Interesting take on the gameplay side of this jam. The kick felt like a coin toss whether it wanted to kick everything or nothing, and sometimes had to walk back to get it working. Don't exactly know what the intention of the jumping was as once you "fall down" you can't even get back up anymore. Simple and clean execution, no major technical hiccups to speak of.
Diralf
Oct 14th · 13:59 UTC
Interesting mechanic and quite challenging. I like how he pushes the gems onto the plate with his foot. Good game!
BlueDandelion
Oct 17th · 11:36 UTC
Cool game, I found that the best way to get as many gems as possible is to slowly move right will spamming the "X" button (which does get a bit tiring and also very loud). Still, nice entry!
![2025-10-17 14 33 50.png](///raw/2cd/05/z/6f71f.png)
WeirdBitGames
Oct 17th · 16:33 UTC
This is a really cool simple concept (I should take tips from this!). The gem sound was quite loud and I couldn' get over the lip to the right to continue, but I think this was deliberate? I love physics-based mechanics and this really does it for me. Amazing job!
megalukes
Oct 20th · 19:15 UTC
Simple but well made. I found it quite hard to balance the gems on the shield, maybe having some mouse control would make the movement and gameplay smoother. Overall, I liked it, even though it’s quite simple.
Arkadi Voronchenko
Oct 24th · 10:44 UTC
Idea is gret but controls a bit hard