IRIS by Frau Blut-Kranz

[raw]
made by Frau Blut-Kranz for Ludum Dare 58 (JAM)

IRIS Title.png


This is Frau Blut-Kranz aka DajinaZ. In this game you collect orbs to save the priestess in the cell. Watch out for the red sentries. They will try to keep you trapped in the maze. Iris is an entry for the Ludum Dare 58 game jam with the theme Collector.

NOTE: the sentries will say UP, DOWN, LEFT, RIGHT. You must repeat the directions with your keypad with the same timing to dodge them or you'll be sent back to the beginning. Be aware; some orbs are traps. Hope this helps.


CONTROLS:

MOVE with the directional buttons.

INTERACT with objects with the ENTER key or Z key.

RUN with with SHIFT key..

PAUSE the game with the ESCAPE key.


IRISMeeting.pngIRISSentries.pngIRISSoul.pngIRISStart.pngIRISTalk.png

Ratings

Overall 748th 2.7⭐ 22🧑‍⚖️
Fun 724th 2.6⭐ 22🧑‍⚖️
Innovation 703th 2.575⭐ 22🧑‍⚖️
Theme 678th 3.05⭐ 22🧑‍⚖️
Graphics 541th 3.316⭐ 21🧑‍⚖️
Audio 345th 3.294⭐ 19🧑‍⚖️
Humor 649th 2.184⭐ 21🧑‍⚖️
Mood 660th 3.025⭐ 22🧑‍⚖️
Given 22🗳️ 29🗨️

Feedback

LDJam user 384829
Oct 07th · 02:37 UTC
Well done. The graphics are really nice, the audio is great, and the gameplay is fun. Good job!
JPGFG
Oct 07th · 02:51 UTC
Art style and UI design remind me of a final fantasy game. What technology did you use to build it?
penumbrah
Oct 08th · 03:53 UTC
This is going to sound crazy but I swear whatever program you used to make this game was used to make a markiplier 5 nights at freddy's rpg like 10 years ago. Regardless, it was fun to dodge all the sentries
logicalinsanity
Oct 12th · 04:14 UTC
Is this RPG maker!? Fantastic!
🎤 Frau Blut-Kranz
Oct 12th · 16:02 UTC
@penumbrah I used RPG Maker VX Ace for the game engine. GIMP for the art. Bandlab for music.
🎤 Frau Blut-Kranz
Oct 12th · 16:02 UTC
Thank you all for your comments! I appreciate the feedback.
Yarli
Oct 12th · 17:57 UTC
I really liked the graphics and the sound. Unfortunately, I didn't fully understand the mechanics. I was constantly being killed by spirits, either from behind the walls or I was doing something wrong.
hijomo
Oct 12th · 20:41 UTC
I too got stuck on the sprites? they would freeze and then I would get sent back to the start?, Art was nice I like the style and the music and whispers where creepy.
Kapricorn Media
Oct 12th · 22:15 UTC
Nice game with good audio! I was confused with the mechanics, didn't really understand the "UP DOWN LEFT RIGHT" message. By the end I was just trying to dodge all the mobs, but it was quite hard to get through.
🎤 Frau Blut-Kranz
Oct 13th · 07:31 UTC
@kapricorn-media Okay. Noted I will clarify things in the instructions.
QingJing_Zheng
Oct 13th · 13:24 UTC
Really nice art style and completeness!!! However full screen of purple still deals some damage to my eyes in my 1h gameplay! I really love this game!!!
D3kryption
Oct 13th · 19:16 UTC
I have no idea what framework you used but it gave me huge FF / Zelda feels haha Nice job! :D Are you planning on continuing it? :D
someone
Oct 13th · 20:24 UTC
Ooh, RPG Maker. I haven't seen that in a while.
The sprites that send you back to the start were not great. Different sequences to press would have been a better mechanic than the timing. That was very hard to get right the many times in a row you need to do it wit no feedback. It was also not explained or intuitive. I beat a few of them after reading the page here but didn't manage to complete the game.
🎤 Frau Blut-Kranz
Oct 13th · 22:46 UTC
@d3kryption I'm planning to add improvements based off the feed back I received here. @someone had great points that I will shore up on. The engine was RPG Maker VX Ace.
Tsaot
Oct 14th · 00:17 UTC
I had trouble with the up down left right part as well. Your instructions say with the same timing, maybe add in a visual indicator like the flame pulsing to the right tempo?
kayrum
Oct 14th · 10:14 UTC
Love the "fight mechanic" and the voice acting.
evil23
Oct 14th · 11:43 UTC
I like the purple color palette :) I have to agree with the others though, down-left-right I didn't understand in the beginning. Also it was a bit confusing that I respawned without visibly "dying" if you know what I mean.
🎤 Frau Blut-Kranz
Oct 15th · 08:46 UTC
I see. Thanks for letting me know. @evil23. I thought that since the game would progress quickly you didn't need a game over screen. But you're right. Some indication should be made.
🎤 Frau Blut-Kranz
Oct 15th · 08:46 UTC
@tsaot I think that's a great idea. I think I will work that in!! :)
🎤 Frau Blut-Kranz
Oct 15th · 08:47 UTC
@kayrum thank you. I appreciate the compliment and feedback.
island-jam-2-group-3
Oct 17th · 22:01 UTC
I can even dodge an enemy xD Are you supposed to press the keys as you see them? wait until the end and then repeat...? Liked the atmosphere / mood though... for the minutes I can survive before encountering the first enemy and dying xD
🎤 Frau Blut-Kranz
Nov 04th · 00:10 UTC
Thanks for playing @island-jam-2-group-3 . I'm going to make some corrections. Initially, you are supposed to listen to the sentry and follow the commands with the same timing. But, I'm going to make it easier for people to play.