King's taxes by angry-cyboot

[raw]
made by angry-cyboot for Ludum Dare 58 (JAM)

The Kingdom needs more and more taxes to function but you can't bleed the people dry or they might rebel. Chose wisely and see the kingdom prosper, or else... Go for a tour of the kingdom from the capital (Northernmost city), and chose your paths to come back without starving on the way.


You can move by selecting a zone that is immediately connected to your position.

Accessible roads have their cost visible (supply cost).

You can only travel anticlockwise, so no turning back to tax double or if things go wrong!

You can change taxation levels by clicking the icons above taxable nodes.


Post ld updates includes some light bug fixes plus 3 things that seems necessary to test the game :

  • highlight of the roads
  • a banner on the caravan to make it's position more obvious
  • the automatic restart of the game after a game over

that's it you can check on our github linked bellow

Ratings

Overall 768th 2.533⭐ 17🧑‍⚖️
Fun 747th 2.467⭐ 17🧑‍⚖️
Innovation 599th 2.867⭐ 17🧑‍⚖️
Theme 533th 3.433⭐ 17🧑‍⚖️
Graphics 704th 2.3⭐ 17🧑‍⚖️
Audio 465th 2.733⭐ 17🧑‍⚖️
Humor 565th 2.533⭐ 17🧑‍⚖️
Mood 753th 2.533⭐ 17🧑‍⚖️
Given 29🗳️ 1🗨️

Feedback

yopox
Oct 07th · 07:24 UTC
Could you give some guidance on how to play the game?
🎤 angry-cyboot
Oct 08th · 19:21 UTC
We failed to make it clear in game, sorry... so I updated the description so it should be clearer.

Anyway on the first turn you only have two options which are the two roads to the left of the capital, click on the crossroads to select them
Mibi88
Oct 20th · 15:26 UTC
Neat concept. I managed to go through the first level after a few tries, but failed afterwards. Is it even possible to win without always using "Bonk" and asking for money :joy: ?

Well done!
tinykidtoo
Oct 20th · 17:18 UTC
I was able to make it all the way around, but I am not sure how to not disappoint the king.
🎤 angry-cyboot
Oct 20th · 18:38 UTC
@mibi88 , @tinykidtoo

yeah that's also not obvious ... oopsy

you can click on the icons above the taxable nodes to change taxation levels
Mibi88
Oct 20th · 18:54 UTC
> you can click on the icons above the taxable nodes to change taxation levels

Yes that wasn't obvious at all, I had fully read the tutorial and didn't understood it.
🎤 angry-cyboot
Oct 21st · 00:24 UTC
yep sorry I added it to the tutorial once I figured it wasn't obvious
Silas Reinagel
Oct 21st · 01:01 UTC
The concept here is cool, but it's a little hard to figure out some of the mechanics.

The road costs are confusing and hard to plan. It's hard to know what's a "lot" of taxes, or just fine taxes.
PatUwU
Oct 21st · 16:40 UTC
Hard to understand the gameplay. Interesting concept tho
Myezko
Oct 22nd · 14:42 UTC
cool but an in game tutorial is a must have for games like these
Kalbshack
Oct 22nd · 15:40 UTC
Nice concept. Took me a few moments to understand the mechanic, so maybe some wot or tutorial would be nice. Anyway good work.
YellowKamel
Oct 22nd · 18:29 UTC
Did not really get the game. But interesting nonetheless. Maybe you could have required every city to be visited then it would be like a "travelling salesman problem" from computer science.
darianifakina
Oct 23rd · 15:53 UTC
Simple and cute, like it!