METALOBAZA by Dunitru

[raw]
made by Dunitru for Ludum Dare 58 (JAM)

You're a half-baked robot with dreams of greatness, stuck in a scrapyard full of crusty metal corpses and battery juice. Your mission? Grab shiny packs to shapeshift into... slightly less pathetic versions of yourself. Collect batteries because, apparently, they matter for something (we'll figure it out later).

Dodge deranged rust-bots, slap together spare parts, and pretend you're not just a glorified toaster with legs. The scrapyard's your playground. Or your graveyard. Depends on how badly you suck.

Changelog: 11.10.2025 Fixed getting stuck in textures cause of form change. Somehow fixed when throwing packs they are thrown in textures and become unreachable. Fixed packs balance, now instead of 3 packs per form you need only 1 Fixed enemy collision being too big. Fixed music when restarting level gets overlaped.

Changelog: 11.10.2025 Fixed getting stuck in textures cause of form change. Somehow fixed when throwing packs they are thrown in textures and become unreachable. Fixed packs balance, now instead of 3 packs per form you need only 1 Fixed enemy collision being too big. Fixed music when restarting level gets overlaped.

Ratings

Overall 570th 3.25⭐ 54🧑‍⚖️
Fun 613th 2.971⭐ 54🧑‍⚖️
Innovation 486th 3.106⭐ 54🧑‍⚖️
Theme 565th 3.365⭐ 54🧑‍⚖️
Graphics 387th 3.673⭐ 54🧑‍⚖️
Audio 412th 3.069⭐ 53🧑‍⚖️
Humor 573th 2.51⭐ 52🧑‍⚖️
Mood 641th 3.071⭐ 51🧑‍⚖️
Given 85🗳️ 81🗨️

Feedback

MaxineY
06. Oct 2025 · 22:12 UTC
KKKK this makes me think of that famous movie Wall-E.
yungfrv
06. Oct 2025 · 23:21 UTC
cool storyline
Tapot
06. Oct 2025 · 23:55 UTC
Such a cute game! Lovely music and very pleasant visuals ^_^
Ira Baciu
Oct 07th · 01:24 UTC
Jump high for form 1 is not working for me :(
debugman18
Oct 07th · 01:43 UTC
Interesting use of collecting and balancing your upgrades per puzzle. Cute art and clever design!
ProtoHere
Oct 07th · 08:08 UTC
the movement seems a bit inconsistent and i wasnt able to get very far into the first level unfortunately becuz of this
GeorgeBurg
Oct 07th · 08:38 UTC
the game is very atmospheric, the music is cool, and the graphics are well-designed. However, I couldn't figure out how to jump high, so I didn't complete the game:(
Enad96
Oct 07th · 11:22 UTC
Cool idea swapping between robot modes. After respawning, my jump height got reduced and I couldnt clear the wall, might be a bug.
Jin9310
Oct 07th · 11:24 UTC
Very nice entry. The collisions with "enemies" fetl bit unforgiving and also there is an issue with sound. If you reset the game while music is playing, there are multiple tracks above each other ;) But this is barelly a complaint, the aesthetics is really nice. Good job done!
Yoav Kagan
Oct 07th · 16:17 UTC
nice art style!
Iriska
Oct 07th · 18:35 UTC
Why cant I jump hihg at the start? :(
danicoredj
Oct 07th · 21:16 UTC
guys you need to drop all stuf to jump high, els its a bug
lazury
Oct 07th · 21:52 UTC
yooooooooooooooooo! Like this one
voxar
Oct 07th · 22:22 UTC
I have not seen this mechanic before! I like it.

I do not like restarting from 0 from 1 hit. Needs an indication that your jumps get shorter for every part you carry, otherwise love the in-level tutorial.

Nice graphics and pretty nice puzzles, but I gave up when encountering the second enemy. I fell down and could not jump up making me trapped and the only way was to die :<
Could do with more lives, or checkpoints.
Vladcfg
Oct 08th · 08:59 UTC
Cool game, and the transformation mechanic is really interesting, but unfortunately it turned out to be too hard for me) I managed to jump over the first enemy only on my fifth try) I think it would be better to slightly reduce their collision area.
licorin
Oct 08th · 15:14 UTC
Nice graphics!
Daniella
Oct 08th · 16:02 UTC
Now i want to be a robot to be in Metalobaza XD
Kit Gorn
Oct 09th · 12:50 UTC
Great game. Interesting puzzles. Nice music. Too bad there are no checkpoints. If you make a mistake, you have to start over. By the way, the music doubles when you restart.
Vasea123
Oct 11th · 20:24 UTC
Thanks for commenting, most of bugs were eliminated, (see changelog) if there will be more bugs let us know
ryusui
Oct 11th · 21:23 UTC
Yeah, now the music doesn't play at all at the start of the level, unless you either turn the sound off and then back on again or die and restart the level. Whoops!

I love the transforming concept, the idea that each of your forms has different abilities and you have to switch between them (or rather, temporarily abandon your upgrades) in order to proceed. I wish you had more control over where your power packs spawn when dropped, though, and stations really should have some indication as to how many packs they have stored. I'm also not a fan of W to jump, especially for a game with tricky platforming sequences like this one - there's a reason the classics like Mario and Sonic don't map jump to the D-pad!

The lack of checkpoints also puts a damper on my enjoyment. This is a long level you've got here, and it really sucks having to start the whole thing over from scratch, especially when a slip-up in the aforementioned platforming sequence means having to navigate back over a pair of enemies.
MakoTeam
Oct 12th · 13:59 UTC
Nice concept and the robot is cute in all it's forms
Conduit
Oct 13th · 01:52 UTC
Really liked the graphics and audio, I softlocked myself at the second storage station by not storing two boxes at the first lol charming entry!
dasMaichen
Oct 13th · 13:03 UTC
Very lovely game, like the transformation. :)
Surfa
Oct 13th · 19:45 UTC
Originally the music did not start for me but did on the first restart. I found the jumps to be a little floaty but I really liked the gameplay mechanics, changing the robots and being able to deposit the toolboxes to change my robot.
Tomssuli
Oct 16th · 17:31 UTC
Fun game! Encountered a few bugs but apart from that it was a nice and innovative puzzle. Haven't seen that kind of logic before where you upgrade and downgrade to get to places.

Music was pleasant, graphics pretty good, although the scenery could have used some polish. I liked that the different robots had some personality. The character style somehow reminded me a bit of the old Bubble Bobble.

The ending went just to main screen without any end screen. I think the game ended there when I walked out of a level.

![metalobaza.jpg](///raw/a34/d1/z/6f6dd.jpg)

I had trouble getting the full screen in the ludum page html5. Also, I couldnt play the version in itch.io because clicking the link it said page not found... So I had to move scroll bars around to be able to see things on the screen when I went higher or lower.

Apart from bugs and little need of polish, it was a game well done :)
Franciscorp
Oct 20th · 14:45 UTC
It was fun. I got soft locked near a station, where I couldn't get back up. Graphics are very cool, I would have prefered something more dynamic, or more exploration of the puzzle side of gameplay, but still a good game :)
zactyl
Oct 24th · 01:41 UTC
Thanks for uploading! I think you have a strong idea here with the stacking transformations, and I think there's a lot of exploration you could do following this idea along with more puzzles just based on this. Unfortunately, I think it ends up being pretty easy to soft-lock yourself and need to reset, which feels pretty punishing since there aren't any checkpoints. Unfortunately, I couldn't make it much further than the start of the second level (there was a gap I assume I should be able to jump through, but even in first form it seems like my hitbox is too big for it, and I couldn't find any secret holes around in my second form). Smoothing out some of the transitions would also help, since there were a couple times I would pick up/drop a tool, but it wouldn't visually update my form until a little bit later. Looking forward to where you end up going with this.