Gas Collector by stuckne1
Collect the 3 jerry cans of gas and pour them into the generator to save the people in the pharmacy to win!
- WSAD - to move
- F - interact (pickup, pour gas)
- Space - jump /double jump
- Shift - sprint (version 1.1+)
- Esc - pause (version 1.1+)
- T - (Cheat) - key used for testing to just quickly teleport between locations
- (partial controller support as well)
-------------- POST Jam timeline enhancements ---------------------
Pushed a 1.1 version with a bunch of suggested improvements and enhancements: - added mountains around the perimeter and modified landscape to shorten distance between gas station 1 and 2 - added sprint option (2x speed) - added more props - reduced volume of generator - added a pause menu - adjusted physics colliders slightly
Version 1.1.1 - graphics menu for performance adjustment
version 1.1.2 - pushed a web version - not all of the graphics options are supported in the web version of the game - quit button doesn't do anything in the web version

Used post-apocalyptic-world asset packs from here: https://atomicrealm.itch.io/
Ratings
| Overall | 761th | 2.6⭐ | 27🧑⚖️ |
| Fun | 760th | 2.4⭐ | 27🧑⚖️ |
| Innovation | 747th | 2.4⭐ | 27🧑⚖️ |
| Theme | 622th | 3.22⭐ | 27🧑⚖️ |
| Humor | 616th | 2.32⭐ | 27🧑⚖️ |
| Mood | 708th | 2.82⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
@eggnisi Hmm...yea I should probably add physics to the door. Yea, I need to adjust the desert a bit. That is a good point. Thanks.
@elmos-minion Thanks! Yea, that makes sense.
Nice work!
I really liked the graphic style you chose. As for the rest — I have a few questions. Why make the location so large and empty? I’d make it smaller but more detailed — maybe add some locked doors, key searching, or even a few enemies to get in the way.
Also, in version 1.1 of the build, the cursor and the screen center are shifted slightly to the right. And yeah, not many people will download an archive just to play — I’d recommend uploading a web version next time, so more people will try it out. The download requirement tends to scare people off (mostly out of laziness).
Like others mentioned, the space is very large and boring to walk. Enemies would be a large scope increase but adding a bit of platforming or puzzles would allow you to make it much smaller without making the trip to the gas stations trivial.
@solvenoff I was a little over ambitious on how much content and detail I could add. I will for sure try do a smaller more detailed level. I like the locked doors, keys, and enemies suggestion. I plan to make some follow up changes. Thanks.
Oh, thanks for calling that out...I hadn't noticed a shift with the cursor. I really like the web version idea.
@maimai I'm glad the sounds help. I will make some adjustments. Thanks for the feedback.
@nanaschi1984 Oh. Maybe I can optimize it a bit better.
@eugenik Thank you.
I was also taken by surprise that the doors in the gas station don't have any collision. If you don't have time to make doors work, it is obviously completely fine in a game jam to ignore them, but from a player's perspective its probably better to not have any doors at all, than have doors you can just walk through, ignoring the mesh. Its just a bit jarring.
I used the first version build and also have to say the audio is rough. Very loud and I think the generator sound never goes out of the players range, meaning you can hear it all across the map.
I know I am sounding very negative, but believe me when I say you have something on your hands here that could turn into a nice full game, I just think the scope was too large for a single dev over 3 days and what I am missing is an engaging gameplay loop or a core mechanic.
@nbumgardner For sure. Oh yea, auto walk or a vehicle or something would really help on a larger map. Thanks.
version 1.1.1
Just press escape to pause and then click settings.

I can see what you were going for with the level design. I appreciated being able to barely see the third location from the second location to give a sense of direction.
I just felt like I was lacking motivation. There's not really anything going on in the world, no interesting movement mechanics, and not really any reward for reaching the end.
@5h08 Oh, maybe I can walk steps optional sound effect or take a different approach on that. Thanks.
@alchemic Oh, yea kind of have to click into the window a bit...it's a little janky...I probably need to make an adjustment so that it starts out correctly.
I'm glad that made sense...I wasn't sure how many people would see the third location.
Yea, I understand. I think I may have spent too much time trying to decide what to make instead of actually making and then I ended up rushing to finish something. Lesson learned. Thank you for the feedback.