{"author_link":"\/author\/thorig\/","author_name":"Thorig","author_uid":"14618","comments":[{"author_name":"dickpoelen","author_uid":"34953","time":"Aug 25, 2015 @ 6:48am","epoch":1440484980,"text":"Nice start to build further on. Thought it was a little weird that gravity when falling was different than after a jump."},{"author_name":"sydream","author_uid":"38341","time":"Aug 25, 2015 @ 9:47am","epoch":1440495720,"text":"Nice effort, though the physics is bit odd. Couldn't quit the game but with AltF4. Don't have clues in the game how this fits the theme."},{"author_name":"ruerob","author_uid":"36728","time":"Aug 25, 2015 @ 3:09pm","epoch":1440515040,"text":"Nice little begining, but it could need some polishing."},{"author_name":"Tuism","author_uid":"35114","time":"Aug 25, 2015 @ 4:49pm","epoch":1440521040,"text":"A good try, the structures and things are all in place, it's now time to tweak things :)\r<br\/>\r<br\/>1. The falling was weird - I get that you're doing variable height jump, but it felt very unnatural.\r<br\/>2. No checkpoints. Frustrating.\r<br\/>3. One hit kill + no checkpoints = frustrating.\r<br\/>4. The way you basically wait for an enemy to turn away from you before attacking isn't fun. In this case, patience is... anti-fun.\r<br\/>\r<br\/>Good luck learning game dev! :D"},{"author_name":"jofra","author_uid":"56160","time":"Aug 26, 2015 @ 1:59pm","epoch":1440597240,"text":"the jumping felt wierd and i would liked to see a death animation (because i died so many times X) ).\r<br\/>needs polishing and im not sure that it fits the theme right. but it&acute;s a cool game.\r<br\/>good luck"},{"author_name":"Biruts","author_uid":"25209","time":"Sep 2, 2015 @ 1:12am","epoch":1441156020,"text":"Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy."},{"author_name":"cyrixd","author_uid":"47064","time":"Sep 2, 2015 @ 8:12am","epoch":1441181220,"text":"Very difficult, had a nice old-school feel to it. It could stand some polish in the jump physics, as well as enemy fire. It felt a bit unfair that enemy bullets could travel the whole screen but mine didn't, plus it was hard to know when their bullets were coming. I battled through for a while and had some fun; keep at it!"},{"author_name":"ChaosCult","author_uid":"47349","time":"Sep 2, 2015 @ 8:33am","epoch":1441182480,"text":"Challenging platformer, though there is a feeling that collisions are wrong somehow, especially when jumping from the end of platform. The only thing I can't see is how does it fits the theme. Do I need to play to the end to see if I'm a monster? That's a bit harsh :)"},{"author_name":"Pantoufle","author_uid":"58033","time":"Sep 2, 2015 @ 10:00am","epoch":1441187700,"text":"Nice entry!\r<br\/>It's really hard to make a platformer but you did well. You should work more on gravity and collisions. And there's a little bug when firing from the right to the left, we can't see the projectile.\r<br\/>Otherwise, that's great work here! Congrats!"},{"author_name":"Lonely Vertex","author_uid":"57994","time":"Sep 2, 2015 @ 10:21am","epoch":1441188960,"text":"I think that using up arrow for jump instead of n would be more comfortable but I got used to this after while. The difficulity was fine, it's boring if the game is not challenging. Didn't match the theme much, however, fun to play."},{"author_name":"solkar","author_uid":"9271","time":"Sep 3, 2015 @ 11:48am","epoch":1441280580,"text":"The music is a bit annoying"},{"author_name":"mubox","author_uid":"57193","time":"Sep 4, 2015 @ 9:03pm","epoch":1441400280,"text":"Nice audio and good graphics. ^^\r<br\/>\r<br\/>The gravity acts differently when you release the jump button."},{"author_name":"sorlok","author_uid":"28370","time":"Sep 14, 2015 @ 3:51am","epoch":1442202360,"text":"Nice entry, and fun level progression. Gravity and collisions were a bit off, but it's certainly off to a good start!"}],"images":["ld33\/14618-f6fdfafef9b54ab96b7dfd3994602024.jpg","ld33\/14618-0b73209adaa541c77eabb680f26e9157.jpg","ld33\/14618-48eb12ef8a225e1d5a4dcba2e993fc11.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/57x1bj4o9c1s0zc\/T_For_Terror_Windows.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/2p9itgyhfx8qjx6\/T_For_Terror_Mac.zip?dl=0","text":"OS\/X"}],"metadata":{"g_key":"8958","g_author":"14618","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"8991","g_title":"T For Terror","g_status":"UCHK1","g_place":"1060","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/14618-shot0-1440458269.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/14618-shot1-1440458269.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/14618-shot2-1440458269.png-eq-900-500.jpg"],"text":"Run, jump, shoot and dodge hazardous obstacles.","title":"T For Terror"}