soulp by Yorze

[raw]
made by Yorze for Ludum Dare 58 (COMPO)

Welcome to the Soulp Forest, Soul Collector. This is a world filled with all kinds of souls. You will play as a lonely scavenger, collecting fragments of souls each day by devouring them. But beware—do not consume the corrupted souls, or you will be tainted as well.

Controls: Move with the mouse. ESC to quit. Objective: Eat as many pure soul fragments as possible while avoiding the red-eyed ones!

Update: The HTML upload issue has been fixed! You can finally play it freely now — feel free to share your scores!

youtube video: https://youtu.be/fnQ5R1-C5w0

Ratings

Overall 80th 3.526⭐ 21🧑‍⚖️
Fun 114th 3.237⭐ 21🧑‍⚖️
Innovation 156th 2.921⭐ 21🧑‍⚖️
Theme 62th 3.816⭐ 21🧑‍⚖️
Graphics 10th 4.368⭐ 21🧑‍⚖️
Audio 13th 4⭐ 20🧑‍⚖️
Humor 110th 2.781⭐ 18🧑‍⚖️
Mood 16th 4.158⭐ 21🧑‍⚖️
Given 10🗳️ 10🗨️

Feedback

av_shustov
Oct 06th · 10:09 UTC
It's a very atmospheric game!
🎤 Yorze
Oct 07th · 01:27 UTC
@av-shustov Thank you for the feedback!
VikFX
Oct 07th · 01:57 UTC
Simple but effective. The graphics are nice, and the gameplay is easy to understand. My score : 26
UsuMidori
Oct 07th · 02:35 UTC
I like this kind of game... Simple but interesting
Synapse316
Oct 07th · 04:15 UTC
I like the font design and exquisite pixel art!
🎤 Yorze
Oct 07th · 06:22 UTC
@synapse316 Thanks! I do put a lot of effort into polishing the art, happy to hear you liked them!
SnowfallEagle
Oct 07th · 07:02 UTC
Dude it looks amazing and very consistent!
zidan-banan
Oct 07th · 12:29 UTC
I came here because of the cover. The art is very atmospheric!

The gameplay is a bit simple. Perhaps they could have added more challenge. For example, making the character and enemies faster would have created more action. The character could have slowed down over time, in addition to changing size. Or limiting the field of view, something like that.

The detailed cursor is a bit confusing; it takes some getting used to.

I also remembered an example of a wonderful game with similar gameplay and a certain twist (which I think inspired the developers of Super Hot).
https://www.newgrounds.com/portal/view/477324
EthanBai
Oct 07th · 21:38 UTC
一个人手搓也太强
🎤 Yorze
Oct 08th · 02:40 UTC
@zidan-banan Thanks for the detailed feedback!
I actually thought about speeding up the enemies to accelerate the game, but i ended up running into a bug and didn’t have enough time to fix it before the ddl. Slowing down the player is also a great idea, and I’ve been considering adding different types of enemies to make things more challenging.
And about the cursor, if I understood you right, you’re referring to the cursor shown in the video?😹yeahh I forgot to turn the custom off while recording
🎤 Yorze
Oct 08th · 02:40 UTC
@ethanbai 燃尽了
nekowei
Oct 09th · 11:26 UTC
美术和音乐很有氛围感,鼠标跟随的效果也很舒服,要是能再多一些交互或者增加一点叙事应该就很完整了,加油!
LDJam user 280624
Oct 09th · 11:34 UTC
Stylish game. Very atmospheric intro and fitting music. The gameplay is simple but engaging. Nice entry!
PetitLu
Oct 09th · 16:26 UTC
Simple but well polished game, and super easy to understand. I did 40 on my first game.

One feedback I have is that sometimes the corrupted souls will spawn right on you, or super close (even in the center) making them impossible to dodge
KafuuChino
Oct 09th · 22:47 UTC
![PowerToys_Paste_20251009154628.png](///raw/407/46/z/6f240.png)
太强了,Compo居然能做出这么好的配乐和画面,难以想象
Roroto Sic
Oct 12th · 21:01 UTC
funny game !! i love the music and the visual are great !

![Capture d’écran 2025-10-12 225817.png](///raw/d93/94/z/6f54f.png)
b0guslaw
Oct 18th · 13:02 UTC
Fun and engaging but a bit too simplistic and easy. Very atmospheric though and the art style goes perfectly with the sound, well done!
Wuppos
Oct 18th · 17:43 UTC
The cover was what drew me to your game. It is really beautiful! Especially the choice of colors and the composition of it :D The game itself was also very good! When I started it was immediately clear what I had to collect and what I had to avoid. The character slowly getting larger was also a very clever way of increasing the difficulty over time :D

For a bit of feedback, I feel it might have been nice to have a bit more feedback whenever you collect a corrupted soul. Perhaps a different sound effect or a little screenshake would have made it more clear that lost some health. Also the spawning of the souls could maybe use a bit of work, because it felt a little unfair whenever one spanwed basically on top of me.

That said, I think you did a great job! Especially for a compo game :D