Scrap Soul by DocStep

[raw]
made by DocStep for Ludum Dare 58 (JAM)

[v0.2.3 Updates paused. Working on another project]

World is ruined. You are lost. Life..?

1.jpg [Jam]

2.jpg [0.2.0]


2.1.jpg [0.2.1]


2.2.png [0.2.2]


2.3.png [0.2.3]

Comment what visual appeals the most.


Based on own modules. [Sounds & Skybox are Free to use downloaded]


Kinda final version (but mb not last).


Ratings

Given 82🗳️ 2🗨️

Feedback

evil23
Oct 07th · 16:26 UTC
I really like the idea and I guess if I collect all the parts, I can assemble a second robot? The atmosphere is great and the broken skyscrapers all over the place look cool.
There are some points you could improve though:
- If you have the player walk around for minutes(!) at a time, as a rule of thumb, at least every 10 seconds, something should be happening. Otherwise the player gets bored. Tbh. I didn't finish it and gave up after 5 mins.
- The ground floor of the skyscrapers look like you can walk through them but they just block you.
- Why even have the slow walk when all you do is sprint anyway? The distances are far too long...

Keep up the good work!
HalfPintofBitter
Oct 07th · 19:15 UTC
Wonderful atmosphere, the rustbucket robot and ruined skyscrapers remind me of Nier.
A little on the slow side for my tastes, but I think that was the point of the game. Meditative.

Well done
Theogen
Oct 12th · 20:45 UTC
Honestly very unusual and atmospheric! I love the sense of scale from the skyscrapers, and very impressive lighting! I actually completed it 2 times to see if I can find the core on the 2nd run (but alas). I agree that the walking is quite slow, even though it adds a bit to the experience of being a rusty robot. Perhaps you could set walking to the current running speed, and increase running speed 2-3x. Also very cool cutscene at the end!

![20251012_16h24m24s_grim.png](///raw/b34/43/z/6f54d.png)
Theogen
Oct 22nd · 22:47 UTC
Hey, I just gave the updated version a try and I can see you increased the running speed and extended the final cut-scene! Pretty cool! I wonder if you plan on continuing the story, because you got me intrigued about what will happen next. :slight_smile:
LDJam user 275955
Oct 23rd · 09:05 UTC
@evil23, Thank you for kind words and advices:
- I added ambient messages
- This was made on purpose, I was making whole game qith that sense. Those who know, knowю
- I had intention to make slow thoughtful deep experience (jam ver is pretty weak in that regard I gotta agree)

Yes, you bring back to life broken one.
LDJam user 275955
Oct 23rd · 09:12 UTC
@halfpintofbitter, Thanks for kind words. (I added running to fill this gap)

Nier... someone starts to suspect... we won't tell anyone...
LDJam user 275955
Oct 23rd · 09:19 UTC
@theoratkin, I appreciate. Yeah, I had in mind controller is a bit off (and still is, I'll rework it anyway). And yes, I have smth to add...
PatUwU
Oct 23rd · 09:45 UTC
Cool visuals, I like the 3D graphics here, nice done.
Ciphereo
Oct 23rd · 11:09 UTC
I really love the 3D visual effects this game offers. The use of light and shadow is excellent! It's so beautiful! Will you release a more complete version in the future?
darianifakina
Oct 23rd · 12:18 UTC
I love it — clever mechanics, tight design, and a haunting atmosphere. The balance between challenge and exploration is perfect. Great work — very memorable!
LDJam user 275955
Oct 23rd · 22:38 UTC
@ciphereo, Thanks. I have smth in mind so likely yes
EagleZ
Oct 24th · 16:37 UTC
Plays excellent on wide screens! Nice atmosphere
Moodya
Nov 04th · 21:34 UTC
![Screenshot 2025-11-05 003343.png](///raw/2f9/a5/z/6fa26.png)