Depth Scan by CptDrusha



Game Description
Deep beneath the surface of an unnamed planet, explorers have uncovered Obelisks — ancient monoliths that swallow light itself.
Even the brightest lamps fail to pierce the darkness that surrounds them.
Scientists discovered that these artifacts emit an energy of unknown origin — a force that can be harnessed… and weaponized.
A special operations unit was sent to collect it. Among them — the Agent, descending into the depths where the Obelisks lie guarded by unseen creatures.
They do not welcome intruders. And they do not share their power willingly.
Gameplay
- Collect the Obelisks and absorb their power.
- Navigate the pitch-black caves using your LIDAR scanner.
- Avoid ceiling-dwelling monsters waiting for their prey.
- Watch out for patrolling beetles that roam the tunnels.
- Hide in narrow passages to escape larger predators.
- Adjust your scanner’s angle and intensity to explore safely.
Controls
| KEY | ACTION | | :---------------| :-----------------------| | WASD | Move | | LMB | Scan |
| Mouse Wheel | Adjust scan angle |
Credits
|MEMBER|ROLE| |:----------|:---------------------------------| |@CptDrusha | Game Design, Sound Design, Developer| |@OchPochPunk | Level Design, 3D Map| |@motooch | 3D Character| |@FallenQWE | Level Design, Game Design| |@dejavu | Developer|
| Link | https://cptdrusha.itch.io/depth-scan |
| Original URL | https://ldjam.com/events/ludum-dare/58/depth-scan |
Ratings
| Overall | 31th | 4.211⭐ | 21🧑⚖️ |
| Fun | 58th | 4⭐ | 21🧑⚖️ |
| Innovation | 9th | 4.316⭐ | 21🧑⚖️ |
| Theme | 473th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 418th | 3.605⭐ | 21🧑⚖️ |
| Audio | 29th | 4.25⭐ | 20🧑⚖️ |
| Mood | 18th | 4.447⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
love the game idea as time killers lover
thanx for the game guys
wish u luck!
Hope you enjoyed playing!!! ❤️
I think a small highlight would definitely help! Noted it down for the post-jam build /// thx, bro ///
I think sonar is a cool game mechanic, but I can't see myself playing this game for too long. I think it needs some more relaxing sections in between more stressful sections. For example, safe rooms where you can hide from monsters. With that, you can probably get away with making monsters even more dangerous.
The atmosphere was really scary. In your sub-blind game player will not only collect the Obelisks, but collecting information with their jourmey.
I died unexpectedly after 2/6 obelisks and I'll admit I'm not sure what killed me. I never saw anything like "giant predators" (well, *pinged* anything like giant predators, anyway); I did see red things on the floor, but I thought I avoided them all. A proximity warning would be useful - both for hostiles, and for the obelisks.
Also: is it a bug that all your pings disappear after you activate an obelisk, or is it intended behavior?