The Tacks Collector by Coda Highland
You work for the IRS -- the Itty-bitty Robot Squad! Your job is to collect tacks.
Watch out for hazards around the office as you pick up the loot. Slow down, speed up, and jump to make your way from desk to desk as long as you have energy left!

How to play
- Collect as many tacks as possible before time runs out.
- Colliding with hazards loses tacks and energy. Watch for falling light bulbs!
- Falling to the floor loses a lot of energy. Be careful!
- Pick up batteries to recharge.
- Coyote time and double jumps are available.
Controls
Keyboard and touch controls supported.
- Jump: Space bar / Jump button (left side)
- Double-Jump: Space bar / Jump button while in the air
- Run Slower: Left arrow / Slow button (right side)
- Pause: Escape / Pause button
License
Software, audio, and graphics copyright (c) 2025 Adam Higerd
Title splash copyright (c) 2025 Ginny Higerd
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| Link | http://greenmaw.com/webgames/ld58/ |
| Link | https://bitbucket.org/ahigerd/ld58/src/master/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-tacks-collector |
Ratings
| Overall | 619th | 3.18⭐ | 27🧑⚖️ |
| Fun | 411th | 3.3⭐ | 27🧑⚖️ |
| Innovation | 755th | 2.34⭐ | 27🧑⚖️ |
| Theme | 548th | 3.4⭐ | 27🧑⚖️ |
| Graphics | 504th | 3.42⭐ | 27🧑⚖️ |
| Audio | 215th | 3.6⭐ | 27🧑⚖️ |
| Humor | 306th | 3.22⭐ | 27🧑⚖️ |
| Mood | 619th | 3.14⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 29🗨️ |
I would be glad if you play our game.
Good point on the double jump. I tried to make it self-evident with double-arched tack trails, but I'll edit that into the description so people know in advance!
@deruitda Thanks! Glad you enjoyed it.
Solid visuals, nice song, good work!
There's one more ranking to be achieved above that one. :)
There where minor things I would fix - mainly starting only after some key is pressed, and fixing the animation when you can't move forward. Otherwise very cute and fun game!
Very cute graphics and sounds.
I liked that it was initially challenging due to the speed of movement, which I think is because the robot is so hard-working. :)
Overall, the office atmosphere idea is very original!
A couple of possible improvements: adding a dash feature to pass through the falling lamps if it is too late to slow down, or when you need extra speed to reach the platform, and making the menu UI more consistent with the in-game visuals.
Other than that, it’s super catchy and a lot of fun to play!
@bluedingo The double-jump getting lost is weird. I've seen it happen but it's so rare that I haven't been able to diagnose it.
@atsh I have more puns where that came from! :grin:
@sslees @fan Glad you enjoyed it!
@automathan I hadn't considered the possibility that the cups might look like special items. I really should have, because I've had that same problem when playing in other games -- thinking something dangerous was a valuable pickup.
@yarli Yeah, I know about that one, but I didn't discover it until after the submission deadline. Since it doesn't break the game I'm not TOO worried about it, but clearly I need to run more timesteps in my collision handling.
@chi-ink @antax02 Thanks! :slight_smile: I'm glad it all came together for you. It felt like a stroke of inspiration when I came up with the idea.
@sergs-workshop I had originally implemented a dash instead of slowing down, but it wasn't as fun to play because you would basically always want to be going fast. So I switched the controls around so that the faster speed was the default and you could push a button to slow down. And yeah, the UI is the generic title screen that I use for all of my games because I didn't have time to customize it.
Felt like the coffee cups and light bulbs were placed in ways that were difficult to avoid, It took me a while to find a good groove.
Controls feel mostly tight, though it would be good to have a bit more tolerance on hitbox edges, sometimes I think I'm going to clear and I don't. May just be a skill issue though.
Nice work!
@ranarh Oh man, imagining that little guy scooting around on my desk sounds great.