Cluster Claw by Jawdan

About
Construct your ship out of found parts and weapons in attempt to adventure through the world!
< This game was made by 3 cosmic beings in a trench coat >
Controls
- WASD - Move
- Right Click - Use and extend claw arm
- Left Click - [When using claw] Grab part
- There are some in-game settings available for how the ship rotates too!
| Web Build! | https://jawdandev.itch.io/cluster-claw |
| (Windows too!) | https://jawdandev.itch.io/cluster-claw |
| Original URL | https://ldjam.com/events/ludum-dare/58/cluster-claw |
Ratings
| Overall | 335th | 3.594⭐ | 34🧑⚖️ |
| Fun | 218th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 55th | 4⭐ | 35🧑⚖️ |
| Theme | 145th | 4.088⭐ | 36🧑⚖️ |
| Graphics | 451th | 3.529⭐ | 36🧑⚖️ |
| Mood | 651th | 3.045⭐ | 35🧑⚖️ |
| Given | 60🗳️ | 30🗨️ |
Fun game, the clunky controls feel good :D
Would've loved to rotate the guns and let them shoot where the player thinks they are shooting from.
For me, the challenge came from the moment and controls, rather than enemy difficulty, which can be a good or a bad thing depending on what you wanted.
Nice work!
The mechanics are cool, and the idea is great! I’d just love to see a bit more responsive ship controls, but overall — awesome job!
The idea of manually assembling the ship is MEGA cool! There are even mazes, it's a great variety in gameplay.
My fellow artists – you're amazing! Kudos to all the sprite designs!
Great job, partners! (~˘▾˘)~

I didn't see that heart right away. I broke it... (ཀ ʖ̯ ཀ)
(It took me a bit to realise I can respond here... lol)
@ditam Thank you!! I'm glad you enjoyed this so much!
@electric-sun The out of bounds check became super needed during development hehe,, so I'm glad you got some use out of it lol
@mrdumpling Thank you thank you! :)
@morepixels @mikita-gancharou @dominosxpizza @fullbuff The person who normally does the audio didn't have too much time for this one so we couldn't get any audio in, apologies! Thank you all for liking the game still!!
@solvenoff Spin to win hehe :p -- thank you!
@johncast123 Placement control is definitely a common point of contention with this prototype -- but thank you so muchhhh <3
Extra little thanks here,, I appreciate the feedback and I'm glad you (hopefully) liked and enjoyed it!! @rhewid @grizwhirl @yiwai @pro4 @dualithe @semenchk @naru
I think some thing like this could work better - no arm, mouse to rotate, connect parts by just touching them, and killed enemies become parts that you can connect too.
Simple but sweet graphics. I liked the zooms in the corridors between areas. Neat to have some choice in which direction to go to. Seemed like I'd be able to skip a lot of rooms on a second playthrough, at the cost of lower stats (and merging offensive and defensive power was neat in itself).
Movement was a bit finicky to me. I know the cursor couldn't be locked or you'd have less control over the claw, but it made it harder to rotate the ship too, I felt. I feel like my hits were maybe more down to luck than skill; but on the other hand it was fun to just spin around and let the projectiles go everywhere :p
Maybe there could've been more incentives to put some more consideration into how the ship was built, but then that would've messed with the fun of just scrambling to get upgrades. Maybe those are just two very different games. I think it worked well as it was! Cool stuff :)