Cluster Claw by Jawdan

[raw]
made by Jawdan for Ludum Dare 58 (JAM)

icon2.png

About

Construct your ship out of found parts and weapons in attempt to adventure through the world!

< This game was made by 3 cosmic beings in a trench coat >

Controls

  • WASD - Move
  • Right Click - Use and extend claw arm
  • Left Click - [When using claw] Grab part
  • There are some in-game settings available for how the ship rotates too!

Ratings

Overall 335th 3.594⭐ 34🧑‍⚖️
Fun 218th 3.632⭐ 36🧑‍⚖️
Innovation 55th 4⭐ 35🧑‍⚖️
Theme 145th 4.088⭐ 36🧑‍⚖️
Graphics 451th 3.529⭐ 36🧑‍⚖️
Mood 651th 3.045⭐ 35🧑‍⚖️
Given 60🗳️ 30🗨️

Feedback

MorePixels
Oct 07th · 10:59 UTC
This is incredible! Took a little to figure out controls but was really fun! Would of been awesome with some audio.
Hoeleboele
Oct 07th · 13:15 UTC
Had some hard time with the controlls but the graphics and ideas are great. You created a nice feeling of being in space which is alot of fun well done
rhewid
Oct 07th · 14:17 UTC
![14.png](///raw/0b3/21/z/6ea0b.png)
Fun game, the clunky controls feel good :D
Would've loved to rotate the guns and let them shoot where the player thinks they are shooting from.
Grizwhirl
Oct 07th · 14:40 UTC
Neat concept, would be cool to see how it could be expanded to more gun types and placement. Nice
kayrum
Oct 07th · 14:42 UTC
Very nice idea, would have loved if the claw could interact with the enemies as well.
Mihu
Oct 07th · 15:14 UTC
Fun concept, which I would like to see expanded. For example, letting the player have more control over how the attached parts are rotated.
For me, the challenge came from the moment and controls, rather than enemy difficulty, which can be a good or a bad thing depending on what you wanted.
ditam
Oct 07th · 19:37 UTC
Brilliant! I've only just started rating games, but I can already tell this is going to be one of my favourite games of the jam. You really managed to capture the vibes of building a ship out of scraps, and the clunky controls (intended or not) really drive home the feeling of rag-tag adventure. That feeling of reaching out mid-battle for a blown off attachment to re-attach it is just... on point, chef's kiss.
Mikita gancharou
Oct 07th · 19:47 UTC
Really fun and unique concept! Controls take a bit to get used to, but once it clicks, it’s great. Would be awesome with some sound :)
yiwai
Oct 07th · 19:57 UTC
So fun(☆▽☆)! The level design is fantastic. Controlling the weapons to take down enemies is quite a challenge, but that's part of the fun
pro4
Oct 07th · 21:09 UTC
Fun! My ship was absolutely insane looking by the time i got to the end and got the crown. Just weapons attached off into the craziest looking configuration.

Nice work!
dualithe
Oct 07th · 23:21 UTC
The concept is great, I feel like I played it wrong though. I always have trouble with zero-gravity-like movement games, nothing personal. Simple enough to win me over, complicated enough to make me want to replay it, well done!
Electric Sun
Oct 08th · 05:54 UTC
Really cool concept! Exploring and collecting more parts for the ship felt really satisfying, and I loved how many bullets were flying around by the end of the game. Thankful for the out of bounds check too lol.
Ciphereo
Oct 08th · 06:13 UTC
So interesting! The level design is excellent!
leorean
Oct 08th · 06:20 UTC
I love the concept! But the grappling hook with right button & left button could have been made easier - maybe the whole game could have been made so you just need the mouse and no keyboard at all :) I attached everything randomly and would just hope for the best lol
LDJam user 243193
Oct 08th · 09:00 UTC
The base idea is cool about grabbing parts and connect them to yourself. However, since it's not clear what each part does and its orientation, attacking enemies after connecting parts become annoying part of the game. I had to turn myself constantly to properly aim my shots to enemies.
DominosXpizza
Oct 08th · 17:08 UTC
Really fun game ! I love the fact that you can slap the enemies against the walls. I think the only thing missing is some sound to add to the spatial atmosphere.
Soleil
Oct 09th · 07:34 UTC
Really fun and chaotic! I would’ve loved to be able to grab the enemies too, that would’ve added even more chaos. At first it was a bit frustrating to aim, but then I tried grabbing parts and sticking them in the right place, and combat became way easier. I had a great time, nice work :)
Semenchk
Oct 09th · 17:18 UTC
It's a very good game, one of the few I've actually played. I really liked moving around the scenes like in the subway, the different camera sizes on the locations. Very good.
naru
Oct 09th · 20:01 UTC
Really nice game idea, fun to play ^^
Solvenoff
Oct 09th · 20:06 UTC
At first, I tried carefully building turrets around myself, but then I realized it was pointless and hard to control — I started spinning all over the place :D

The mechanics are cool, and the idea is great! I’d just love to see a bit more responsive ship controls, but overall — awesome job!
LDJam user 388314
Oct 09th · 23:30 UTC
OH MY GOD, THIS IS DIVINE, BRO!!! :0

The idea of ​​manually assembling the ship is MEGA cool! There are even mazes, it's a great variety in gameplay.
My fellow artists – you're amazing! Kudos to all the sprite designs!

Great job, partners! (~˘▾˘)~

![2025-10-07_18-27-13.png](///raw/adc/e5/z/6f254.png)
I didn't see that heart right away. I broke it... (ཀ ʖ̯ ཀ)
johncast123
Oct 10th · 04:58 UTC
Idea is so great! I really like the concept of building this overwhelming ship that can't be stopped. I did wish there was more control over placement of the weapons as well as more control of the firing (or maybe even make the bullets tracking). But great concept man! You should be proud :)
Fullbuff
Oct 11th · 15:06 UTC
Very nice idea and execution! Is there no sound or I just didn't set-it up correctly ? That would add a lot to the mood. But coding and visual is on point! Good job.
🎤 Jawdan
Oct 11th · 18:02 UTC
Thank you all for the kind words, I'm glad you a lot of you enjoyed the game!!
(It took me a bit to realise I can respond here... lol)

@ditam Thank you!! I'm glad you enjoyed this so much!

@electric-sun The out of bounds check became super needed during development hehe,, so I'm glad you got some use out of it lol

@mrdumpling Thank you thank you! :)

@morepixels @mikita-gancharou @dominosxpizza @fullbuff The person who normally does the audio didn't have too much time for this one so we couldn't get any audio in, apologies! Thank you all for liking the game still!!

@solvenoff Spin to win hehe :p -- thank you!

@johncast123 Placement control is definitely a common point of contention with this prototype -- but thank you so muchhhh <3

Extra little thanks here,, I appreciate the feedback and I'm glad you (hopefully) liked and enjoyed it!! @rhewid @grizwhirl @yiwai @pro4 @dualithe @semenchk @naru
Baturinsky
Oct 13th · 16:33 UTC
Controls are a bit awkward.

I think some thing like this could work better - no arm, mouse to rotate, connect parts by just touching them, and killed enemies become parts that you can connect too.
🎤 Jawdan
Oct 14th · 04:45 UTC
@baturinsky oo thats an interesting way to take it! I think the connect-on-contact might remove the whole 'holding/piecing yourself together' vibe that I've really come to like during enemy encounters -- but sounds like its definitely worth experimenting with, thank you!!
HolySparks
Oct 15th · 21:52 UTC
Amazing concept, really innovative. Works very well already, I wish to see even more content to it
andruid
Oct 15th · 21:53 UTC
What a creative game! This has so much potential and I hope you do more with it after the jam.
quadtree
Oct 18th · 18:14 UTC
Cool idea! I don't think my ship design was very good though, I mostly ended up spinning and spraying shots in all directions. I did notice an oddity where enemies could get sort of "stuck" on the scene transitions, but just going to the neighboring one usually cleared it up.
Ava Skoog
Oct 24th · 17:14 UTC
I got the crown! 👑 What a wonderfully chaotic game, flying around in all directions with bits and bobs everywhere. Can't imagine what it'd've been like with sounds, especially for all those bullets bouncing around!

Simple but sweet graphics. I liked the zooms in the corridors between areas. Neat to have some choice in which direction to go to. Seemed like I'd be able to skip a lot of rooms on a second playthrough, at the cost of lower stats (and merging offensive and defensive power was neat in itself).

Movement was a bit finicky to me. I know the cursor couldn't be locked or you'd have less control over the claw, but it made it harder to rotate the ship too, I felt. I feel like my hits were maybe more down to luck than skill; but on the other hand it was fun to just spin around and let the projectiles go everywhere :p

Maybe there could've been more incentives to put some more consideration into how the ship was built, but then that would've messed with the fun of just scrambling to get upgrades. Maybe those are just two very different games. I think it worked well as it was! Cool stuff :)
🎤 Jawdan
Oct 31st · 15:43 UTC
@ava-skoog It sounds like you re-encountered all the weird design thingies we were facing while making it and then some, hehe,, thank you for all the thoughts and I'm glad you found it interesting!! :)