The Harvester by StrictPeak

[raw]
made by StrictPeak for Ludum Dare 58 (JAM)

Harvest as many of the colony as you can for your collection!

Left Click to Shoot.

Right Click to Activate Shield.

W,A,S,D for movement.

W = Up S = Down A = Left D = Right

Screenshot 2025-10-07 003853.png

Screenshot 2025-10-07 003838.png

Screenshot 2025-10-07 003042.png

MAC version: This is made for a game jam and is not a signed executable. To be able to run it on a MAC you will need to go to your settings -> privacy & security -> scroll all the way to the bottom and then allow it to run after attempting to run it for the first time.

Ratings

Given 12🗳️ 0🗨️

Feedback

Aashen
Oct 06th · 20:44 UTC
Finally a game when you have some sort of combat, the style is pretty authentic too
babyfoodstudios
Oct 07th · 04:41 UTC
Really loved the art style, dunno something about the aesthetic and vibe reminds me of the fun I had on MechQuest from way back.
ZevsEHG
Oct 07th · 05:44 UTC
Love the buildings sprites, if raods were 45 degrees too will look much better. The colliders of buildings a bit strange too. Overall good game.
Batisdark
Oct 07th · 05:51 UTC
I like a lot how it looks, walking animation is great and took me a bit to realise its not simulated at first. But there is something wrong with collision - I would randomly get stuck between buildings. Also enemies sometimes spawn right under you.
Would love it to have some sounds and a bit better collision mechanic. (kudos for not using any of mainstream engines btw!)
Ira Baciu
Oct 07th · 11:40 UTC
It's funny, good mechanics
Fullbuff
Oct 08th · 18:50 UTC
I like the style of the game it reminds me of old game like C&C. I would have loved to have some noises when shooting, and explosion sounds when destroying building.

With what tools was made the game ? It would be nice to mention it on your page.
🎤 StrictPeak
Oct 09th · 05:05 UTC
@fullbuff ran out of time for sounds unfortunately.

Blender & Substance painter for 3d models, custom toolset for sprite sheet creation from models. Custom engine implementation in Go, using ebiten as the framework for image management.
someone
Oct 10th · 22:51 UTC
Muhahahaha, stompstompstop I love it. The animations feel really smooth and the combat was very satisfying.
The isometric art style was lovely, though too easy to get stuck on the environment. No building destruction unfortunately.
The humans could run through buildings and it was often hard to see where I was being shot at from.
A great entry. Nice job!
TheParticularPixel
Oct 12th · 00:19 UTC
cool art style, the damaged buildings look great. some sound fx would have added a lot. still fun though. nice jam!
Profugo Barbatus
Oct 12th · 03:19 UTC
Movement and collision tends to feel pretty bad, but the quality of the 3d assets was really impressive. Sound would have taken it to the next level, even just a generic soundpack
Keys Presser
Oct 16th · 08:47 UTC
You've created a gorgeous alien walker. I love how it turns toward the cursor and moves its legs. And it's great that you added a destruction state for buildings