The Harvester by StrictPeak
Harvest as many of the colony as you can for your collection!
Left Click to Shoot.
Right Click to Activate Shield.
W,A,S,D for movement.
W = Up S = Down A = Left D = Right



MAC version: This is made for a game jam and is not a signed executable. To be able to run it on a MAC you will need to go to your settings -> privacy & security -> scroll all the way to the bottom and then allow it to run after attempting to run it for the first time.
| Apple MacOS | https://strictpeak.itch.io/the-harvester |
| Windows | https://strictpeak.itch.io/the-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-harvester |
Ratings
| Given | 12🗳️ | 0🗨️ |
Would love it to have some sounds and a bit better collision mechanic. (kudos for not using any of mainstream engines btw!)
With what tools was made the game ? It would be nice to mention it on your page.
Blender & Substance painter for 3d models, custom toolset for sprite sheet creation from models. Custom engine implementation in Go, using ebiten as the framework for image management.
The isometric art style was lovely, though too easy to get stuck on the environment. No building destruction unfortunately.
The humans could run through buildings and it was often hard to see where I was being shot at from.
A great entry. Nice job!