Hyperchondriac by poboy

[raw]
made by poboy for Ludum Dare 58 (JAM)

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Only those who have suffered can reach heaven. Repent for your sins in this deckbuilding roguelike where you collect diseases and kill gods.

Potions: * Red: Visit a normal enemy. * Purple: Visit an elite. * Green: Visit a creature that heals you. * Black: Visit a creature that lets you remove cards from your deck.

Kill 3 elites and become forever holy.

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Space to draw, Mouse to play cards. Hold Alt while hovering over cards to inspect them.

screenshots.png

ss1.png

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Q: Help

A: Build a deck to defeat enemies and gain more cards. You draw 5 cards in your opening hand, but drawing more cards costs health (this is the "Draw Cost"). Different enemies have different draw costs and abilities.

Q: What are the keywords?

A:

  • Rage: Damage to enemies is increased by your Rage.
  • Frailty: Damage to you is increased by your Frailty.
  • Thirst: Draw cost (the HP you pay to draw a card) is increased by your Thirst
  • Judgment: Ticks down every time you draw a card. When this hits 0, the enemy dies.
  • Scab: Can be activated by certain cards to deal massive damage to enemies.

Q: How do I win?

A: Kill 3 elite enemies.

Q: Wow this is really balanced and definitely not unbelievably difficult.

A: Why thank you!

credits.png

  • Zeq: Art, Programming (https://zeq.itch.io)
  • drewhead118: Composer, SFX, Programming
  • MilkWine: Programming
  • snail: Programming, Art, Game Design

Resources used:

  • Nue Deck - https://assetstore.unity.com/packages/templates/systems/nue-deck-roguelike-card-game-template-221223

Fonts:

https://www.dafont.com/headliner-no-45.font https://www.1001fonts.com/bad-opinion-demo-font.html https://www.1001fonts.com/gondens-demo-font.html https://www.1001fonts.com/chalk-board-font.html

Ratings

Overall 263th 3.667⭐ 56🧑‍⚖️
Fun 319th 3.463⭐ 56🧑‍⚖️
Innovation 241th 3.509⭐ 55🧑‍⚖️
Theme 544th 3.407⭐ 56🧑‍⚖️
Graphics 494th 3.435⭐ 56🧑‍⚖️
Audio 298th 3.415⭐ 55🧑‍⚖️
Humor 288th 3.255⭐ 51🧑‍⚖️
Mood 353th 3.613⭐ 55🧑‍⚖️
Given 57🗳️ 105🗨️

Feedback

ckane144
Oct 07th · 04:20 UTC
Love the inscryption feel to this game!
LDJam user 417758
Oct 07th · 04:20 UTC
astonishing!!!!!!!
T C
Oct 07th · 04:42 UTC
Interesting game! Made it past the 3 elites on the third try. Finally figured out what everything did enough to make a successful deck. I like the idea that you HAVE to take things that are bad for you, and the purge event is near required. I also found the heal event being that you heal for damage done is really neat. Enemies not attacking, but taking damage on drawing cards, and having effects that amplify it were all very clever takes on a deckbuilder.

All that being said, playing the game was still pretty hard to follow. Almost every card does some kind of multiple chain, with the information displayed on what they do only after you pick the card, so following along and really understanding definitely takes a few runs. Even the deck I won with, half the time I'm just like "ok, something happened and I don't remember or know why, but it's working so :shrug: .

Neat submission! You are clearly enjoyers of deck building games, and have created something with a lot of very neat ideas that I have not seen explored elsewhere. Very good work!
Moonblast
Oct 07th · 05:07 UTC
The card effects are incredibly diverse, but some keywords weren't clear to me when selecting cards, which left me a bit confused. It'll take multiple playthroughs to get familiar with them.
Like in Slay the Spire, there are also many cards that inflict negative effects, but it's interesting to make this a core theme and mechanic.
314owen
Oct 07th · 05:12 UTC
Really fun deck-building game with mechanics that build well off of each other. Only issue was full-screen not working on itch (firefox).
blatalzar
Oct 07th · 06:20 UTC
Insane work guys, very fun! It takes a few run to get the hang of it (i understood later that i could hover over the status effect to understand them, and it was still a bit hidden behind the cog), but I really loved it.
🎤 poboy
Oct 07th · 06:21 UTC
Thanks for playing all :)

@ckane144 : I love Inscryption! Definitely a huge influence

@t-c : You're the first known person to have actually beaten the game, none of us (the developers) have. Appreciate your very well-thought-out feedback, finding some way to communicate all the different systems to people was definitely a challenge. Also yes, we love deckbuilders here :) Thank you for playing!!


@314owen : Appreciate the feedback, we'll take a look at the fullscreen issue
tinykidtoo
Oct 07th · 06:36 UTC
The pick your poison section was really fun, after I understood it. It's a nice bit of strategy. I did feel overwhelmed by the large amount of keywords. It was not always clear what they do. I had to keep referring to the game description.
0x0961h
Oct 07th · 07:50 UTC
I found that Respiratory Infection is VERY effective against normal enemies. I got lucky and pretty much oneshot enemy after enemy with it. :laughing:

I had some problems with picking the path, for some reason clicking zone was a bit below the text, but other than that it's a nice concept for a solo card game! Would be fun to see it more polished and with more graphics and effects! Just... maybe not for the Dysentery. :joy:
Chikendeath
Oct 07th · 08:59 UTC
good job, very intersting idea by taking damage by yourself, nice difficulty and mood
space8
Oct 07th · 09:02 UTC
I love the theming and overall vibe. The gameplay concept are also interesting how your are always kind of fighting against your own deck while the enemy adds a debuff or extra challenge. It works for the theme too because diseases are usually pretty abstracted.
Leophyte
Oct 07th · 09:18 UTC
ez, first try.

jokes aside, some really good ideas (it's already been mentionned but the way you guys did the healing and purge is pretty smart), good variety of cards and illustrations, and most importantly I thought it was really well balanced but idk, maybe I just got lucky.
A shame that it's missing the in-game effect explanations though, I know its on the page but there was an explanation at some point on the top right and it would've made everything feel more cohesive if it was the case for all effects, all the time, slay-the-spire style. Also, I felt encephalatis and smallpox would work better as normal cards and not as On Draw cards, as they are both bonuses and it takes away some small strategies like pumping your strength before using encephalitis to deal nuke damage. (Maybe it's a balance decision?) Finally, the presentation could've used some more work (like replacing the default fonts), but I realize considering the work done that you probably ran out of time to do that :sweat_smile: no biggie.
Good stuff :)

edit:nvm the effect displays works, altough its a bit finnicky, no idea how I missed that on my run

![cap cartes.png](///raw/e26/36/z/6e858.png)
Enad96
Oct 07th · 09:28 UTC
I fought an elite straight away, bad idea ... Great game though! Much easier once you collect some better cards fighting normal enemies first.
alpaca-041
Oct 07th · 09:58 UTC
Salute to everyone try to make DBG in GJ.

It's fun, but some of effect (like Pox) cannot be resolved normally?
Ry0
Oct 07th · 13:48 UTC
It's an unusual and quite exciting game, but there's too much information on the screen, it's hard to concentrate. Otherwise, it's an interesting experience!
Nazorus
Oct 07th · 15:37 UTC
A psychedelic disease collection roguelike deckbuilder, now that's the kind of game I don't get to play very often. That was a funny and memorable experience for sure with interesting mechanics. I'm pretty sure I was a few Slay the Spire references as well, which is always a plus. Good job on this entry!

Edit : oh, and the music is awesome :ok_hand:
LDJam user 280189
Oct 07th · 16:36 UTC
The art reminded me a lot of inscryption, it's also the reason this game caught my eye when browsing for games.

The mechanics were a bit confusing at first and required some time to get used to. I ended up going for a rage build and just one-shotting enemies haha.

Some cards I didn't see a reason to ever pick as they seemed to just cause some negative effect, but maybe you could combine them in a good way somehow? I just didn't see how.
Artalasky
Oct 07th · 18:47 UTC
Very atmospheric and addictive game.
LemonInk
Oct 07th · 21:26 UTC
Loved the atmosphere and the hardcore setup of the game. Definitely died on a learning curve before I became master of the cards!
Syphorce
Oct 07th · 22:47 UTC
I loved the theme of this deck and I am a big fan of deck builders.
Nomus
Oct 07th · 22:59 UTC
Really cool, the ambiance is so nice
Kamilah
Oct 08th · 04:48 UTC
Really cool game with a creative concept! It was cool to have to balance dealing damage with the negative effects that come with the cards. It's a really fun challenge, unfortunately I did die a lot haha. The music was cool and the art style/theme was a fun idea! Great job you guys!
BalimaarTheBassFish
Oct 08th · 04:57 UTC
Definitely an interesting choice for overall theme. "Collecting diseases" :D

I had a good time!
ThisIsSpy
Oct 08th · 08:49 UTC
Took me a while to understand everything but I beat the game in the end. Really interesting experience, love the atmosphere
florianCohen
Oct 08th · 09:28 UTC
NIce game ! i love your DA good job guys
Kseniya
Oct 08th · 10:39 UTC
Beautiful game
Vadim Lyanka
Oct 08th · 11:01 UTC
Very good game, well done team!
SergS Workshop
Oct 08th · 12:56 UTC
Nice deck builder overall, and the disease concept is especially interesting. The artwork and inscription-like visual style are great. With adding VFX, consistent enemies and some UI polishing, this could be a real gem.

Great job!
Liam
Oct 08th · 14:50 UTC
Loved it, very much the kind of game I love, managed to beat it on my first try! Found the cards mechanics good, fit the theme well. The healing fights were an interesting touch.
Artificer
Oct 08th · 18:06 UTC
At first I was trying hard to combo the illnesses but then I realized I can just shred my coughs, get really mad, and bite them to death :shark: I really like the concept and had a lot of fun trying to figure out how not to die of my own cards. Love the aesthetic!

![IMG_0104.png](///raw/f4d/56/z/6ef68.png)
Adam Gallina
Oct 09th · 01:22 UTC
Really fun gameplay loop! I was a bit confused at first why my turn didn't end, until I realized my deck was also my enemy lol. Lots of fun to try to balance the deck to be able to maximize your damage without killing yourself in the process. My only real complaint was the lack of SFX, some sound effects would have really enhanced this submission, but still a lot of fun as it was, great job!

Edit - just realized my sound output was going to the wrong speaker lol, replayed, music sounds great :laughing:
Ciphereo
Oct 09th · 04:49 UTC
So interesting!! So cool!
BlueDingo
Oct 09th · 17:24 UTC
very neat. I like the 3d models and look of it. I was a little confused what certain cards did, but I think I did well on my run
dumchevdev
Oct 10th · 12:33 UTC
Great job, very cool idea!
Sceef
Oct 10th · 17:07 UTC
These games are hard for me, but the game has a very interesting visual.
kuggenhoffen
Oct 10th · 18:48 UTC
It felt quite difficult for me but I'm certainly not very good at deck building games. I could see how there is quite a bit of strategy involved in the game. Otherwise the game feels quite nicely polished and there is quite a bit of content. Great work!
Truedat
Oct 10th · 19:23 UTC
great work what you guys did here !
Kagegona
Oct 15th · 05:53 UTC
nice submission, really coherent visuals and sound and the gameplay works. The only thing that I could say is that the font choosed makes the cards effets difficult to read!
Yorsh
Oct 17th · 00:16 UTC
Cool idea and well made! The game feels very complete and has all the most important features of deckbuilders, that's a lot of work.

Given the time constraint of the jam, I think you went for too many keywords and card effects. Imo it would have been better to have less of them, but focus on making them easier to understand in a few minutes. This said, outside of a jam context it's cool to have a lot of diversity.

Great work!