LightSeeker by Shelter132

[raw]
made by Shelter132 for Ludum Dare 58 (JAM)

Welcome to LightSeeker!

lightSeeker.png

lightSeeker1.png

lightSeeker2.png

Game Introduction

  • Gru lives in an underground tribe that needs light to survive. They eat light!

  • But now, their light is running out. The tribe's leader sends Gru to the surface. Gru is the Collector.

  • You play as Gru. You must constantly find and collect light to keep yourself alive in the dark. Travel through dangerous places like the deep Abyss and a huge Ant Nest.

  • Get to the surface and bring back the light to save your tribe!

How to Play

  • Use the A and D keys to move left and right. Press W or the Space keys to jump.

  • Find the Light Orbs, collect and eat them!

  • Collect the Light Orbs fast! Don't run out of light and get swallowed by the darkness.

Once the corresponding ability is unlocked:

  • Double Jump: You can press W or the Space twice to perform a double jump.

  • Light Shot: Press K to launch a small light bullet and light up the area ahead.

  • Flash: Press J to trigger a flash that lights up the entire map.

  • For the best audio experience, please use the x64 version.

Have fun!

[v1.1] Update

  • Fixed an issue where collision detection was not working in the hardest level.
  • Fixed the floating animation of the collectable light orbs.
  • Fine-tuned parameters for each ant to make their movements appear more natural.
  • Optimized the audio experience for certain sound effects.

[v1.2] Update

  • ​​Fixed a bug that let players skip Level 2.​

Ratings

Overall 131th 3.9⭐ 22🧑‍⚖️
Fun 147th 3.775⭐ 22🧑‍⚖️
Innovation 341th 3.325⭐ 22🧑‍⚖️
Theme 264th 3.875⭐ 22🧑‍⚖️
Graphics 112th 4.325⭐ 22🧑‍⚖️
Audio 204th 3.625⭐ 22🧑‍⚖️
Humor 488th 2.75⭐ 20🧑‍⚖️
Mood 309th 3.684⭐ 21🧑‍⚖️
Given 24🗳️ 10🗨️

Feedback

Artificer
Oct 06th · 20:38 UTC
Lovely art style and a fun little mechanic with the thrown lights to discover the level. I had a lot of fun and that hard level really takes a lot of trial and error lol. There's no coyote time which makes one of the jumps hard but that feels intentional. Music was great but I was playing so long it had to tune it down lol. Great job, I really like this one (- u -)= :thumbsup:
Accardo
Oct 06th · 21:11 UTC
Really fun game with great art style, music and mechanics. Movements feel smooth and level design merged really well with gameplay, and I like throwing light balls at spiders:) Great work :thumbsup:
anorphie
Oct 07th · 08:08 UTC
Oh, it's really cute! I like the graphics and the overall vibe of the game. The mechanics are cool too, and some parts are challenging, but I enjoyed the time I spent going through them 😉
liumeishan
Oct 07th · 09:06 UTC
great job!! reallty enjoy it!!!!
🎤 Shelter132
Oct 07th · 14:36 UTC
@artificer Thank you for your comment!YUME0 was responsible for all the art assets and the map and environment beautification for our game. We all agree she is an incredibly talented artist.
Awanami
Oct 07th · 20:48 UTC
It plays pleasantly. It looks beautiful, wow. Collecting light to live is a cool idea.
red
Oct 08th · 01:59 UTC
I like the pixel art, especially on the character and crystals! Controls felt smooth, maybe a little bit floaty, and a little bit unforgiving on the spike hitbox.
It was a neat idea to make throwing the light trigger the spider creatures.
YurisCat
Oct 08th · 07:33 UTC
The cover of this game gives me a very warm and heartwarming feeling. I'm not a very good platformer player; I always end up dying on spikes. Just a small suggestion: every time we return to a checkpoint, would it be better if the light source could be fully replenished? 0 0
🎤 Shelter132
Oct 08th · 07:47 UTC
@yuriscat Thanks for playing! That's a great point about the energy recharge. We intentionally designed it that way because if we instantly refilled the light energy at checkpoints, players might spam the abilities (like the light orb and flash), which could cause performance issues we want to avoid. You might be right, though—maybe the recharge is too slow, or the checkpoint light makes it hard to see the main character's energy level. We'll look into that!
YurisCat
Oct 08th · 08:13 UTC
@shelter132 You reminded me that this could indeed cause performance issues! Once again, praise for your amazing artwork!
My4sthma
Oct 09th · 14:46 UTC
The title screen is so cute! Really nice art overall and I like the music and the way the death sound plays into it. Lack of coyote time made some of the jumping a bit hard to time, but that wasn't an issue for me until the harvest level.
Eugenik
Oct 10th · 12:31 UTC
nice work!, great story!.
Mia_143
Oct 13th · 15:51 UTC
Great artwork - the main character with its animations look really cute!
A4po
Oct 15th · 18:19 UTC
Great game overall! The artwork caught my eyes when I was scrolling throught the games and the graphics didn't disappoint! I liked that there was some story but it would've been great if the story was somehow more implemented into the game. The music kinda got to my nerves at some point xd because it was so repetitive troughout the game. The gameplay was fun and the mechanics were great! Overall fun game! Great job!
Cubicheng
Oct 16th · 03:27 UTC
@a4po Thanks for your comment! I was responsible for the programming and the original music. Since my primary focus was on development, I only had time to compose a short, looping BGM. It's not as polished as I'd like, but with more time, I'd definitely create something better. Thanks again for playing!
Euler Moises
Oct 18th · 02:25 UTC
A very beautiful and polished game.

The art is beautiful, and the gameplay is very easy and intuitive.

The music loop could be a little longer.

Congratulations!

![LD58.png](///raw/23f/f1/z/6f74e.png)
Electric Sun
Oct 18th · 04:36 UTC
Great game! The art style is really nice and I love the different ways you can use your light to find the way forward.
LDJam user 372012
Oct 18th · 10:14 UTC
What an adorable entry! I actually made a prototype with exact same mechanic for my 1st year student project, but you went completely next level! I think there is room for improvement in terms of controls and how much time you have before you die, but the core mechanic is solid. Just keep in mind that since this is a time based mechanic a lot of players may feel stressed playing this - make them stay for longer!
LDJam user 243193
Oct 18th · 14:10 UTC
Nice short platformer! It doesn't feel like collector since you can leave some light orbs and progress the game. But the platformer challenge should make up for that. I only wish abilities cost less light cause currently it's best not to use them to save light and time.