ECHÆRA – The Silent Painter by Crowelian
Story
You are a Weaver of Echoes, your sonar senses still cathces the faint threads, the fragments of nature, Harmony and Industry. The echoes drifting in the void. - This is cozy, relaxing, collecting game.
How to play
Press SPACE to send out a sonar pulse that reveals hidden fragments, the echoes of the old, COLLECT these echoes by walking into them. Each echo type (nature, industry music/harmony) paints the world with color.
Fullscreen version in itch.io in the Links. Headphones and fullscreen recommended
How this was made
Unity for Game Engine.
Photopea + Piskel for graphics.
Audacity for audio & music mixing, did all the sound fx.
Suno AI for music (DID NOT HAVE THE TIME TO MAKE MUSIC).
| webgl itch.io version, fullscreen possible | https://crowelian.itch.io/echraera |
| Original URL | https://ldjam.com/events/ludum-dare/58/echaera-the-silent-painter |
Ratings
| Overall | 171th | 3.828⭐ | 31🧑⚖️ |
| Fun | 353th | 3.414⭐ | 31🧑⚖️ |
| Innovation | 199th | 3.586⭐ | 31🧑⚖️ |
| Theme | 343th | 3.741⭐ | 31🧑⚖️ |
| Graphics | 245th | 4.017⭐ | 31🧑⚖️ |
| Humor | 595th | 2.423⭐ | 28🧑⚖️ |
| Mood | 38th | 4.328⭐ | 31🧑⚖️ |
| Given | 48🗳️ | 35🗨️ |
My only complaint is that some text fades too quickly, at some points I had to pause to actually read it. But I still enjoyed the game very much. Fantastic job!

I would be glad if you could play our game.
I have one question: Why did the developer make the Unity camera viewport square?
Otherwise good game, weel done!
just chilling and listening swesome song, thank you for that! Nice!
I *really* liked the vibes here - I just wanted to spend more time relaxing and unwinding here. Great job!
That said, I think the vibes could be kicked up to an even higher level if the gameplay encouraged more flow through the level, and naturally pushed you towards making sweeping loops, rather than encouraging you to stop moving andbacktrack as you revealed fragments. Oftentimes, I would send out a sonar pulse which revealed a fragment behind me, and the most efficient way to collect it would be to just stop on a dime, and immediately change direction on the spot. This took away from the serene feeling watching my mote swirl through the level with its slowly evaporating trail, and I think the movement would feel so much more free-flowing if the player were constantly moving forward, and could only change the direction that they were moving by rotating which direction "forward" is. This would naturally give the player smoothly curving loops of movement when they swing around backwards to collect a newly revealed fragment, and that would add so much to the already lovely aesthetic that you're building. I actually naturally started playing in this fashion after awhile, because it felt so much more relaxing to do so.
Please don't take this as me disliking the game in any way - I loved it, and that's why I wanted to pass along the feedback! You have such a great mood that you've set, and you should be very proud of your work :)
Do you have a link to Suno so I can listen to it outside of the game?
In any case, the game was very enjoyable and relaxing to play.
"ambient beautiful serene atmospheric piece, with female vocalization background vocals no words just voice".