Claw & Collect by d-demetori

[raw]
made by d-demetori for Ludum Dare 58 (COMPO)

Controls:

WASD – Move the claw

Space – Drop the claw

Mouse + Left/Right Click – Orbit the camera for the best angle

A claw machine challange with powerups!

Can you master the claw and collect them all? 2025-10-0714-45-07-ezgif.com-optimize.gif

Screen2Low.png

Ratings

Overall 112th 3.375⭐ 42🧑‍⚖️
Fun 153th 3.012⭐ 43🧑‍⚖️
Innovation 114th 3.22⭐ 43🧑‍⚖️
Theme 15th 4.207⭐ 43🧑‍⚖️
Graphics 28th 4.159⭐ 43🧑‍⚖️
Audio 80th 3.372⭐ 41🧑‍⚖️
Humor 148th 2.29⭐ 33🧑‍⚖️
Mood 75th 3.527⭐ 39🧑‍⚖️
Given 33🗳️ 57🗨️

Feedback

mr_mesmer
Oct 05th · 23:56 UTC
Залипательная игрушка. Смешно, что можно дважды схватить один и тот же шарик![Снимок экрана 2025-10-06 025534.png](///raw/0ef/36/z/6d2eb.png)
Maïssa
Oct 06th · 07:05 UTC
I didn't really understand why some balls of different color have the same effects and how the chance of the ball falling is working, but overall it was cool to play !
bereg
Oct 06th · 09:30 UTC
So many delightful details! The balls bouncing around the machine, buttons that respond to presses, and the satisfying physics - all great touches. The visuals are top-notch! It could really use some visual indicators for effect timers, especially when multiple effects are active at once - that would look amazing. Overall, it turned out to be a great game.
ancooper
Oct 06th · 10:01 UTC
Очень красивая игра! Но что дают эффекты, и для чего появляется двойник? Для меня осталось загадкой
SiluetSalat
Oct 06th · 10:44 UTC
Добавть бы какую-нибудь цель. Просто таскать шары надоедает очень быстро. Музыка скорее раздражает, чем даёт атмосферы
iovorobiev
Oct 06th · 13:51 UTC
The game is beautiful, really love the artstyle!

It is nice to have balls indicating overall progression towards the goal and at the same time serving as difficulty curve (e.g. the fewer balls the more difficult it is to capture one).

Upgrades add a bit of variety which I like, however I didn't understand whether it is bound to the ball color or it is completely random? It seems it is random, however it feels that if it was bound to the ball color it could've generate a certain level of strategy in the game (e.g. leaving the ones that increase speed to the end, so that the claw moves faster towards the farther corners).

One last thing I wish the game had is the shadow of the claw inside the cage, not outside it, as at the moment it is difficult to understand which point on the floor it will capture.

![Screenshot 2025-10-06 144708.png](///raw/d32/2/z/6d5a8.png)
zidan-banan
Oct 06th · 16:31 UTC
Nice graphics, tactile, and addictive!

I liked the music. It's like a kalimba.

It would be great to add more challenge or additional goals. Maybe add permanent AI assistants and turn it into an idle game with geometric progression.


Sometimes I got confused between my hook and the AI's. You could separate them by color.
Also, it's a bit confusing that the hook returns to the center. It's better to return it to the same position. Even better is if the player throws the balls themselves, so as not to wait and the game is more active.
Megurt
Oct 06th · 19:32 UTC
I really enjoy how looks this claw machine as a big fun of this staff. Only want to add - some challenges and mini-quests -> collect 3 red balls, you have only 50 cents and each try cost 10 cents
But any way nice entry and good luck on compo!
evgenii-petrov
Oct 06th · 20:17 UTC
Cozy game with many little details and nice audio.
bad_fetus
Oct 07th · 02:13 UTC
There's been a lot of "normal thing but rogue-like" games released lately and I feel like this could head in that direction - add an upgrade system and some sort of limitation (number of attempts? time?) and this could become a full-fledged game!

I liked the polish on this, the buttons physically being pressed is cool and the balls dancing around you to mark your progress is a nice touch. I wish the controls inverted with the camera though - it is frustrating trying to move the claw when the camera is not straight on. I understand that would be less true-to-life but I think it would enhance player interaction. Regardless of that though, this was enjoyable, good work!
Rinevard
Oct 07th · 09:58 UTC
Clever concept, love it.
Salvation
Oct 07th · 12:27 UTC
Good looking graphics and the physics work with no issues. Gameplay was bit one dimensional but still i spent way more time collecting balls then expected. :smiley: Nice work.
Melomaner
Oct 07th · 13:13 UTC
Fun and addictive game! But it’s missing some kind of mini-game for keeping the ball in play — right now it feels like it just falls randomly before reaching the goal. It would also be nice to get points not only at the end of the game, but also for collecting certain special balls — like boosters or AI grabbers.
kremlebot
Oct 07th · 16:03 UTC
Эх, жаль что это не физическая игра, я уже предвкушал тильт от того, что у меня постоянно все будет падать из этого крюка. Я так понимаю - это просто медитативное времяпрепровождение без возможности проиграть?
OttoBroccoli
Oct 07th · 16:55 UTC
Оооочень залипательная )
ProtoHere
Oct 07th · 19:01 UTC
Pretty cute game! i do wish there was some amount of strategy to it, though. Right now its just RNG based it seems
cogcomp
Oct 07th · 21:05 UTC
Very pretty game. I liked the different bonuses that kept the game interesting as well. Well done!
Baluj
Oct 08th · 15:57 UTC
A simple and enjoyable game. Very good game.
Matt Swieboda
Oct 08th · 22:28 UTC
it's pretty fun, but i think the claw should open up a bit more before it tries to close in on a ball. but overall a really cute and cool idea! and nice graphics and sound!
naru
Oct 09th · 19:43 UTC
Good take on the theme!
Daniel123
Oct 10th · 01:15 UTC
I think time limited your creation.
José Bonilla
Oct 10th · 14:18 UTC
Nice game idea and good execution, loved the graphics and the powerups. Loved the collected balls bouncing around. Cozy. Definitely fairer than real claw machines :D Good job especially for a compo!
Ajile3105
Oct 10th · 19:02 UTC
Very relaxing! Love the balls bouncing around the machine :)
Jimbly
Oct 10th · 22:17 UTC
Neat game! I really like the balls running around as I progressed =). I sometimes got confused with where my claw was aiming, just a little shadow down below would have made it easier (although, maybe too easy?). Music was very nice and relaxing too.
Cody Raethke
Oct 11th · 21:51 UTC
Really nice game! The game loop itself was pretty simple, but the music and overall feel was really relaxing and almost meditative.
thegrottman
Oct 11th · 22:01 UTC
Really good game, well executed <3 It'd be awesome to see this idea pushed further, as it definitely has a lot of potential for a chill game, maybe mobile? Graphics awesome, music relaxing, gameplay c h i l l. Good job!
Silas Reinagel
Oct 12th · 01:47 UTC
Graphics are incredible!

The gameplay is fun.

This game felt WAY more fair than a real claw machine.
X2SHADOW
Oct 13th · 12:16 UTC
Simple, cozy and fun. Music a bit repetitive.

![game12.jpg](///raw/5f4/46/z/6f59c.jpg)
fusionnist
Oct 15th · 19:05 UTC
I got them all! Good stuff!
Endurion
Oct 22nd · 16:37 UTC
Very nice, relaxing game. A bit sluggish on my rig, but that's web nowadays.
I didn't really see the increased size (is it visible?), or what the speed update did. Also there's not much of a challenge, but not everything needs to be.
It's a very polished entry, visual and audio matching fine. Well done!
darianifakina
Oct 23rd · 12:54 UTC
I love it!!! It's a charming and addictive game that stands out in the jam.