Vibe Collector by Hengen

[raw]
made by Hengen for Ludum Dare 58 (JAM)

VibeCollector.png

I wanted to create a small game that was both relaxing to make and play this Ludumdare. Where the core mechanic being that you saw the game evolve and develop as you played it. Over the years i have learned a couple of "tricks" to make my games feel more juicy and addicting, so i wanted to see how far i could take something by piling on all those systems.

Not sure if i managed to capture the exact feeling i was going for, but even so, i am still very happy with the wacky comfy end result that i got!


Keyboard Controls:

WASD - to steer

Shift - to sprint

space - to jump

esc - to pause and quit if you so desire

Xbox one controller:

Left joystick - to steer

Y - jump

x - sprint

start button - to pause


Music: https://www.youtube.com/watch?v=xVf4Zk8CBj0


Ratings

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Feedback

Vortiago
Oct 06th · 17:52 UTC
Fun little experience. Especially liked when you started getting VFX and the landings went *thump*

Would have been great to have some obstacles or something to make it feel like it got harder and harder to stay alive as it went on.
anstabo
Oct 07th · 12:05 UTC
I expected the plot twist to be you're a monster smashing people on the ground to fill up your rage or something, very well done in terms of linear progression and vibes