LD 58: Loot Collector by tweekus

[raw]
made by tweekus for Ludum Dare 58 (COMPO)

Hi. This is my first project.

In this game you should collect the required loot before time runs out. Every 30 seconds you will receive a list of items which you need to collect. Each item have a different chance to drop and give you different score points: 0, 10, 50 or 500.

Controls

  • Moving: WASD
  • Press the button: E
  • Pause: Esc

Screenshots

image<em>2025-10-06</em>05-27-43.png

image<em>2025-10-06</em>05-26-02.png

Best scores

6f7e9.png

6f378.png

photo<em>2025-10-06</em>17-17-02.jpg

6ef08.png

6d50d.png

6ed65.png

Ratings

Overall 190th 2.87⭐ 29🧑‍⚖️
Fun 198th 2.519⭐ 29🧑‍⚖️
Innovation 188th 2.648⭐ 29🧑‍⚖️
Theme 77th 3.759⭐ 29🧑‍⚖️
Graphics 181th 2.769⭐ 28🧑‍⚖️
Audio 147th 2.654⭐ 28🧑‍⚖️
Humor 153th 2.25⭐ 28🧑‍⚖️
Mood 176th 2.692⭐ 28🧑‍⚖️
Given 54🗳️ 33🗨️

Feedback

Paroxysmal
Oct 05th · 23:03 UTC
Good entry...well done for your first one...congrats on that! Was confused on how when other object drop. I seemed to always get the same ones and complete the quests.
drikdrok
Oct 05th · 23:04 UTC
Itch.io browser doesn't lock the mouse, making it impossible to play!
AppoxGames
Oct 05th · 23:10 UTC
Was hard to aim since the mouse did not move properly. But interesting idea and good job on your first project!
Endurion
Oct 06th · 04:41 UTC
The basic idea is good, but it seems more a game of chance than anything else. If the right items are dropped you're good, and get an extension, otherwise it's game over.
The objects could be more unique beside the color :)
pres2300
Oct 06th · 04:56 UTC
Good job on your first entry, and welcome to the world of game jams! I hope you continue to participate in future jams. I think you did a good job and the game mechanics worked well enough. The beginning of the game was bit weird for me because the "Get to work" message wouldn't go away until I pressed the button the first time. Also, it would be nice to add some elements that didn't leave the success outcome of the game completely up to chance. I ended up collecting stuff I didn't need just because it wasn't dropping what I needed. Otherwise, the gameplay loop and mechanics seemed to work which is a great success and something to be proud of. Nice job!
Prunus Padis
Oct 06th · 12:20 UTC
Pretty nice first project. I love the collecting animation loading bar its so smooth.
I feel this jam game belongs to the way too easy category since i just press the button and collect ALL THE LOOT, but the idea is there!
ellaris
Oct 06th · 12:26 UTC
Interesting game, I liked the balls dropping out of the tube and being able to identify multiple at a time.
- I feel it relied to much on randomness and too little on player skill, the only thing was to figure out the optimal path.
- The balls had different color, but I feel that didn't indicate what you would get out of them (random color, then random item)

![Zrzut ekranu 2025-10-06 141934.png](///raw/9a8/25/z/6d50d.png)
D_omino
Oct 06th · 12:36 UTC
Solid first Ludum Dare entry! The core loot collection loop is clear and functional - impressive for a first project. As others noted, reducing the RNG dependence and adding more visual distinction between items would really elevate the experience. The upgrade system between quotas shows good design thinking. Keep jamming - completing your first game is a huge achievement!
🎤 tweekus
Oct 06th · 13:11 UTC
Thanks for feedback!
Alex Mulkerrin
Oct 06th · 15:59 UTC
Good first entry, I see you are already adding gacha mechanics to your games :) I could see this becoming quite fun if you knew what could drop from different rarities of ball and had to gain a complete collection. The physics were good and you can make quite the pile of balls, neat!
SinusQuell
Oct 06th · 16:13 UTC
I'm going to be honest, I didn't really understand the mechanics. Impressive to make something 3D as a first entry though :)
Avhatar
Oct 06th · 18:17 UTC
It was quite hard to tell what the object in front of me was — they looked overexposed. Probably a bug.
Separately, I couldn’t extract the attached archive — it gave an error message. I had to play on itch.io instead.
But still — it works and it’s playable. That’s an extremely important detail for a first project.
🎤 tweekus
Oct 06th · 18:35 UTC
@avhatar Thank you, I’ll check it when I can. The Windows build was working yesterday :confused:
🎤 tweekus
Oct 06th · 21:13 UTC
@avhatar checked, it's work. What error did you see?
LDJam user 384829
Oct 07th · 01:44 UTC
Great first entry! Hope to see more from you in future Ludum Dares and even other game jams!. The game was fun, I thought it played nicely. As others have pointed out, I do think too that it relies a bit more on luck, but that does make it unique in it's own right. I think the graphics were good, but needed to be a bit more diverse, as sometimes I'd pick up a gold object but it would be an old toy instead of a gold jewellery like I thought. I think a bit of music could help, but this was still a solid first game. Well done!
Linus Lindberg
Oct 07th · 10:10 UTC
Nice first project. It had an interesting atmosphere. I wish there was a bit more to the gameplay.
Avhatar
Oct 07th · 15:18 UTC
@tweekus I downloaded the archive again, and now it extracts properly
LDJam user 280624
Oct 07th · 16:40 UTC
Great work! I love the little details, like the limited workspace size or the different colors for completed and uncompleted quotas. Congratulations on your first project!
Smogobingo
Oct 07th · 16:50 UTC
Very satisfying feedback on catching balls
ggwp
mramaizng
Oct 08th · 04:18 UTC
Was fun to collect a bunch of them at once. There is something addicting about it. feels good!
BorealTeuthidia
Oct 08th · 04:33 UTC
The collecting mechanic was the best part! Great job and good work on your first game!! This was my highscore before I decided to try to venture out of the area :) ![Screenshot 2025-10-07 233323.png](///raw/5d1/66/z/6ed65.png)
LDJam user 282870
Oct 08th · 11:05 UTC
Your game is excellent. A great start for something very special. Add some more levels, more objects, and you have yourself a really fun experience!
Baluj
Oct 08th · 16:12 UTC
A simple and enjoyable game. I think very few balls appear compared to the other objects, but it's a very good game.
![Captura de pantalla 2025-10-08 180917.png](///raw/397/d5/z/6ef08.png)
Eliasou
Oct 08th · 17:16 UTC
Nice first entry and congrats!
Got a bit confused at my first run, trying to figure out how to collect more of a specific item, but I guess it's full random?

The collecting system is very convenient!

However, I had quite fun trying to make highest item mountain and collect them all!
🎤 tweekus
Oct 08th · 18:44 UTC
@eliasou Thanks! Yes, it's full random
d-demetori
Oct 10th · 20:16 UTC
Good first entry! Was not sure if you can win or not, it was pretty satistying to collect a lot of items in one go
notime4games
Oct 10th · 20:51 UTC
arrghh! ran out of balls! :D good job!!
nice that you could pick up more than one item at a time!
![Screenshot 2025-10-10 224816.png](///raw/9d8/z/6f378.png)
jk5000
Oct 11th · 20:34 UTC
If you are continuing making games, I believe you will make some really interesting games. I say this because your first game is a bit weird, a bit random, and you could even say it's nearly not a game, but you got an simple idea and you made into a game. It's not a copy of another persons game, it is your idea and it is your game. The idea for the game is perhaps not perfect and the game is perhaps not the most well developed, but it's more interesting then a lot of more well developed games. And I am sure that when you have made a bit more games, you will find a way to improve on your ideas and then you can and will make some really great game.
kaba
Oct 12th · 05:34 UTC
A little simple in terms of content but pretty solid execution.
🎤 tweekus
Oct 12th · 07:10 UTC
@jk5000 thank you!
5H08
Oct 20th · 02:26 UTC
The design is simple but is very effective in building a gameplay loop. Feels very on par as a simple yet fun game. Great job on the project! I love orbs!!!!
![微信图片_20251019202746.png](///raw/2fa/56/z/6f7e9.png)