WHERE DID GOD COME FROM? by Apx

[raw]
made by Apx for Ludum Dare 58 (JAM)

In the deepest recesses of an ancient cavern, the ancestors were struck with terror before a colossal cape gooseberry. Fleeing in terror back to their tribe, they passed this fear down through generations. And so, through countless whispers and imaginings—you were born.

WHERE DID GOD COME FROM is an indie game that blends boss role-playing with rhythm challenges. Players assume the role of a deity born from humanity's collective fear. The core gameplay revolves around confrontation: human parties will attack the player using ancient runic arrays. Players must observe the specific timing of the runes' activation and, through precise "tap" or "hold" actions, destroy them at the critical moment. 游戏截图 (1).jpg游戏截图2.jpg

Ratings

Given 2🗳️ 1🗨️

Feedback

Exia Sun
Oct 06th · 22:29 UTC
有点没扣题,没怎么感觉出collector,不过文本音效美术玩法都太有感觉了兄弟,不像是72个小时能做出来的,goat了。
Didn't quite catch the collector elements but text, art, audio, and gameplay are amazing! Doen't look like a 72-hour production, actually goated.
Tommeh
Oct 06th · 23:02 UTC
Wow this game is a great one! The pixel art was absolute incredible. The gameplay was also really fun and reminds me of rhythm games. Please continue developing the game as I want more. Amazing job!
liumeishan
Oct 07th · 09:03 UTC
也太牛了老大,希望能配个牛逼的背景音乐,这样配合节奏更有密氛的感觉~~
lespaul59
Oct 11th · 18:23 UTC
Graphics and the overall vibe are incredible. Gameplay is simple but also a bit challenging. Very nice entry! :)
deadjolly
Oct 22nd · 03:56 UTC
Having each party member be part of a rhythm mechanic is actually a clever idea! The god leveling up and unleashing its 'final form' was cool, especially since it tied to directly how you added more mechanics through each phase. Pixel art was stunning, and the audio effects, while simple, were effective! The 'clearing' sound effect and the choir voice at the end of the round sounded great. Overall, a really cool vibe.