The Crossing by IndigoWolf

[raw]
made by IndigoWolf for Ludum Dare 58 (COMPO)

​Short on time but really wanted to submit something after missing so many the last few years.

A simple 'Frogger' style entry.

Controls:

Select lanes with W & S

Move or stop the boats with A, D, and Spacebar.

Collect mortal souls by guiding them across the river Styx!

Ratings

Overall 185th 2.903⭐ 33🧑‍⚖️
Fun 168th 2.903⭐ 33🧑‍⚖️
Innovation 146th 2.983⭐ 32🧑‍⚖️
Theme 186th 2.95⭐ 32🧑‍⚖️
Graphics 182th 2.741⭐ 31🧑‍⚖️
Audio 170th 1.478⭐ 25🧑‍⚖️
Humor 175th 1.717⭐ 25🧑‍⚖️
Mood 154th 2.967⭐ 32🧑‍⚖️
Given 29🗳️ 35🗨️

Feedback

Sthor726
Oct 05th · 22:47 UTC
The concept is actually really fun, would love to see what this would be like if you had some more time to develop it! Nice work
AppoxGames
Oct 05th · 23:06 UTC
Got a hang of it after a couple of tries. Not sure if there is a lose condition since those things did hit me. Either way, interesting idea and well done. Goodluck
Paroxysmal
Oct 05th · 23:29 UTC
I'm guessing there is no win/lose condition? See a lot of potential in a more fleshed out game. Well done.
ImmortalFox
Oct 05th · 23:31 UTC
Unusual concept but not bad at any kind! Just a little more polishing and would be a great game! Thanks for your entry :)
LDJam user 336676
Oct 05th · 23:49 UTC
very well done, simple and clean :smile:
Alex Mulkerrin
Oct 06th · 13:39 UTC
Nice game concept and cool spin on frogger games. The ghosts look good and I like the idea of having to multitask the process of sending off multiple boats. I'd be interested in seeing if you add to this idea.
Yorsh
Oct 06th · 17:04 UTC
Cool small game. The mechanic works well and is fun. A time limit would have been a quick way to make it more engaging. Sound is very low volume and seems to stop after a few sec, maybe not looping?
Pincushion
Oct 06th · 17:10 UTC
The multi-tasking twist on the frogger gameplay really works. I think there's no finish, imo it could be completed with a timer and a goal (ex. how fast can you get 100).

It looks good and the controls are fluid. I like that I can reverse the boat at any time to dodge a spirit fish thing.

Cheers to submitting when you're short on time. Nice job, despite it.
arkicade
Oct 06th · 17:26 UTC
Glad you managed to submit something! A simple concept but the "multitasking" twist on frogger works and the "crossing souls to the afterlife" theming ties it together. I think the blue lines signalling the lane you're in could be brighter/more visible.
mdotedot
Oct 06th · 18:52 UTC
Thank you for making this game. Cool concept! A bit stretched on theme-matching but again thank you for the twist on the mechanic! I love it when simple, yet uniquely mechanics can give joy!
LDJam user 280189
Oct 06th · 19:12 UTC
Simple but fun, would be really interesting with a timer like one of the other commenters said. e.g. You have 60 seconds to get 20 across etc.
Threeli
Oct 06th · 19:33 UTC
I do wish there was a little more to the entry, because the idea feels like it has lots of potential. The point is you got something done, it works, and it's enjoyable for sure!
02FC
Oct 06th · 20:09 UTC
The game reminds me of the old (1981?) title “Egg” or its soviet spin “Ну, погоди!”. Like the concept. Don't see a strong connection with the theme, but overall it's a working prototype. Would like to see a full game.
Artificer
Oct 06th · 20:13 UTC
I like dodging the serpents but I just send the boats back with no consequences so it's a loop of me doing the same thing 3 times then reloading. Cute little art style, glad you submitted!
LDJam user 148539
Oct 06th · 20:31 UTC
Simple but fun
wolderado
Oct 06th · 20:47 UTC
Pretty chill! I wish there was a way to increase tension and the stakes (maybe a timer?)
MaxineY
Oct 06th · 21:46 UTC
A very concise and clear game concept, highly playable and interesting!
GeorgeBurg
Oct 07th · 09:10 UTC
I was surprised that someone could think of such a concept! It would be great to see how the creator would make the final version of the game. Good job.
ellaris
Oct 07th · 10:20 UTC
Simple yet charming, I liked the ghosts art, though sometimes there were too much shadow and the slower ones were pretty annoying, but it was very satisfying to get by then by a hair's length.
hugohil
Oct 07th · 10:36 UTC
i mean it in the best way possible, but this is surprisingly very fun! you start with one lane, and then you understand you can work on others while its sliding across the screen, then there's a lot of projectile...
a little polish and a more defined art direction, and you have a great game i could play for hours.
great work!
zidan-banan
Oct 07th · 12:06 UTC
The gameplay is simple, but very addictive!
The difficulty balance is good. The fact that you have to manage three boats that test your micromanagement skills is super!
Thank you for making the character collider smaller, so you can sometimes slip through shadows.

There's a slightly missing goal. For example, accumulating a certain amount. Or completing it within the allotted time.

You could also punish the player a little for losing a soul, since it's currently not a threat.

Thanks for playing, I've accumulated a hundred.
![2025-10-07_14-55-35.png](///raw/cc3/66/z/6e949.png)
pres2300
Oct 07th · 13:00 UTC
Pretty interesting take on the Frogger concept. It definitely complicates things when you have to watch 3 different lanes at once. I enjoyed the challenge. Nice work!
Avhatar
Oct 08th · 07:49 UTC
Simple, but it gets the job done. I felt it was missing a bit of challenge — I wanted some kind of punishment for losing a passenger. Maybe a bit of gameplay acceleration as the game goes on — like ghosts grumbling about delays and crowding on the pier, bumping each other off so I’d lose points for being too slow. But overall, it’s a consistent piece of work, and I genuinely enjoyed ferrying the ghosts.
Baluj
Oct 08th · 11:50 UTC
It's a simple game that I've spent more time on than I'm willing to admit. Very nice game!
Benjamin Gare
Oct 08th · 17:26 UTC
Definitely felt like frogger. Happy to see a different take on it.
CataclysmicKnight
Oct 12th · 18:03 UTC
This is really neat. It was really an interesting twist on the classic, where you bounce the boats back and forth if caught in the middle and try to have all three running at the same time so you can be more efficient.

I think a timer or like a goal per "level" or something would be cool, to encourage people to keep playing, but this is a great foundation!
LDJam user 378081
Oct 20th · 23:15 UTC
Needs lots of APM =) that's nice!
A timer of some sort (refreshing when someone crosses) could make it quite addictive :)