Coco-llectors by tanis
https://youtu.be/xfyvhO45pKk
There's a tribe living on a remote island in the Indian Ocean that loves collecting "coco de mer", some weird fruits. Nobody knows where they come from, but the inhabitants of that island have become addicted to collecting them.
Build up your piles of "coco de mer" to score points. Try to beat your opponent in a 3 minutes match!
WASD or arrow keys to play.

Ratings
| Overall | 88th | 3.484⭐ | 33🧑⚖️ |
| Fun | 35th | 3.71⭐ | 33🧑⚖️ |
| Innovation | 63th | 3.565⭐ | 33🧑⚖️ |
| Theme | 78th | 3.758⭐ | 33🧑⚖️ |
| Graphics | 137th | 3.21⭐ | 33🧑⚖️ |
| Audio | 107th | 3.161⭐ | 33🧑⚖️ |
| Humor | 44th | 3.484⭐ | 33🧑⚖️ |
| Mood | 112th | 3.25⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 41🗨️ |
I have cramps in my arm trying to frantically collect those coco de mer. I was really into it!
my notes:
- Both players are a bit too close in terms of colors.
- the controls are a bit hard (slippery ?) I don't know, but it felt weird moving around. Maybe the grid is a bit too rigid, or we only move on tick (or the music made me move on tick).
- The swapping with the piles on the end is a nice feature, a bit clunky sometimes.
- It's hard to know when the pile is high enough. Is there a combo to bring two 6 piles, rather than getting the point at height 7 (if I understood)
- I like that they hold the coco de mer on their head when there is only one.
- The AI is good, I felt it was good pressure. But at the same time, it could have destroyed me if it had been a bit smarter in stealing my piles
@arkicade thanks so much! In my original plan there were also bombs that would drop in random places and clear out the cocos around them and eventually kill the player if in range. The idea of different cocos with bigger values didn't really come to my mind. I agree it would make things more interesting if those started dropping near the last minute.
@adjo thanks for the honest feedback! The AI is pretty basic, it's just looking for cocos and trying to find a place to drop them on. There is no real logic to go towards a pile. That was in the plan but, as it happens quite frequently to me during jams, I had to sacrifice that and other features to get an art and sound pass done.
@cogcomp thanks for the feedback! yes, the controls would need some more love indeed
It was fun. Stealing give it a bit more depth, than I originally thought it would have based on the thumbnail picture.
But to be fair, I didn't get the rules of the game clearly. Even after winning I don't know: how high the stack should be to score, what are scoring rules, how to crush the opponent, whether movement is sometimes choppy on purpose or not. So some explanation would be great if I were to chase the score.
But overall, very fun game :heart: Well done!
Very nice entry and the idea has a lot of potential. The AI was very easy to beat, he seemingly was walking around almost randomly. Great entry!
fun game, nice work!
The oipponent AI seemed to get stuck at some point. After it freed itself, pushing one pile somehow pushed nonadjacent piles also.
Before those issue, it played well. The AI played well enough to force learniing the gmae quickly which for something like a ludum dare review session is probably good.