La kolektanto by island-jam-2-group-3

[raw]
made by island-jam-2-group-3 for Ludum Dare 58 (COMPO)

screenshot.png

Collect and sell as many items as you can before the time runs out!

Play online on itch.io (playable on mobile. Also includes downloads for Linux and Windows)

Ratings

Overall 162th 3.087⭐ 25🧑‍⚖️
Fun 170th 2.891⭐ 25🧑‍⚖️
Innovation 178th 2.739⭐ 25🧑‍⚖️
Theme 155th 3.304⭐ 25🧑‍⚖️
Graphics 189th 2.652⭐ 25🧑‍⚖️
Audio 162th 2.386⭐ 24🧑‍⚖️
Humor 161th 2.125⭐ 22🧑‍⚖️
Mood 195th 2.478⭐ 25🧑‍⚖️
Given 17🗳️ 24🗨️

Feedback

Benjamin Gare
Oct 06th · 16:54 UTC
722 points. I like the combination of collecting and selling before the currency swaps.
LDJam user 336676
Oct 06th · 20:08 UTC
a nice twist having to sell before you can't, and the game speeding up really added some pressure
02FC
Oct 06th · 20:25 UTC
Like the twist on arcanoid-like game mechanics. Wish to see things like upgrades or any other form of progression
cogcomp
Oct 07th · 19:39 UTC
I agree with @benjamin-gare. Nice collecting game put with an added twist. I think I would like to have a "preview" window like in tetris, showing the next item, or the ability to stash a collection to continue with it later but with certain limitation like only for a limited time or something.
Tim Eriksen
Oct 07th · 22:04 UTC
Nice little game! I like that you added mobile support as well.
Avhatar
Oct 08th · 17:45 UTC
I didn’t quite understand why I shouldn’t just collect items of a single type and sell them for the highest multiplier. But in the end, the gameplay works just fine.
Wallted
Oct 09th · 22:30 UTC
Haha, the twist was interesting enough so I played for a while and tried to maximize what I could :) I think this idea of a game could stand a solid ground for some market stock themed game :D

![la_kolektanto.PNG](///raw/ff1/46/z/6f236.png)
VikFX
Oct 10th · 14:02 UTC
I didn’t realize at first that I had to collect with the paddle and tried clicking on the collectibles without understanding why it didn’t work, but I got it after a few seconds. An original take on Arkanoid that fits the theme perfectly. Well done!
Melomaner
Oct 11th · 23:26 UTC
Pretty fun, but there aren’t many upgrades. It would be more interesting if there were items that took away money when collected! Or you could add an incremental aspect — letting players buy and upgrade the falling items!
José Bonilla
Oct 12th · 02:50 UTC
Fun base loop, needs more development and depth, but could be expanded into a quite addictive little game. Good job submitting for Compo.
mramaizng
Oct 12th · 05:29 UTC
I enjoyed it. It took me a few seconds but I did find it kind of addicting.
Frau Blut-Kranz
Oct 13th · 09:22 UTC
​This is neat. It had me rushing to sell things before the next item dropped down. liked the graphics and simple mechanics. Getting the bonus items were cool too. Nice job.
wisstopher
Oct 15th · 21:10 UTC
The gameplay loop here really keeps you going, its snappy and responsive. Would have liked to see a bit of juice in there to push it a bit further, but what you have is a solid base. Great entry :smile:
darianifakina
Oct 23rd · 16:50 UTC
Nice work!!
treenut
Oct 23rd · 23:06 UTC
interesting idea, I like that you have to sell them before taking the other one or you lose everything. I think this is a solid foundation that you could build on.