Grand Collector by Alex Mulkerrin
An adventure game where you collect things for the king. How fast can you gain the title of Grand Collector?

| Link | https://alexmulkerrin.itch.io/ludum-dare-58 |
| Link | https://alexmulkerrin.itch.io/ludum-dare-58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/grand-collector |
Ratings
| Overall | 139th | 3.202⭐ | 49🧑⚖️ |
| Fun | 120th | 3.223⭐ | 49🧑⚖️ |
| Innovation | 171th | 2.798⭐ | 49🧑⚖️ |
| Theme | 68th | 3.798⭐ | 49🧑⚖️ |
| Graphics | 123th | 3.34⭐ | 49🧑⚖️ |
| Audio | 137th | 2.837⭐ | 48🧑⚖️ |
| Humor | 68th | 3.25⭐ | 46🧑⚖️ |
| Mood | 131th | 3.111⭐ | 47🧑⚖️ |
| Given | 52🗳️ | 61🗨️ |

@benjamin-gare Thank you, I felt like a timer would add a bit of challenge to it, I'm interested to see what the average time is and how fast it can be completed.
@zubspace Thanks, I enjoyed doing all the dialog. It's the first game I've done a game with npcs in it. I'm glad you found it relaxing. Good time, I wonder if anyone will get faster than that :)
@madr I'm glad you found it nostalgic as I was aiming for something you'd see on a retro console. Thanks.
You did a lot with 16x16 tiles. Looks great. Had fun getting all the things and discovering the land.
6 min 52s. I'll take the "slow deforester" achievement.
Deforestation eh? The king won't like that :P
@mdotedot MSX is a new console for me, I'll have to look into it :)
@ehtd I didn't do anything special for getting multiple keypresses for a held down button so that is probably why it feels weird. It would have been better if I had kept track of keys down independently.
Also thank you for taking the time to look at the source code. I always appreciate constructive criticism like that. Yes it was getting to the size where splitting into different files would have made sense. I kind of have classes already due to using prototypes but I can see the reasoning about using the explicit syntax.
If you have any ideas for improving the conditional logic I'm all ears. I knew it looked gnarly when I wrote it but I couldn't think of a better way to implement checking for various conditions.
Again thanks for the helpful feedback! :D
Thank you for enjoying the character writing as it was a new thing for me to do. I usually make procedural things so to have a fixed world was a new experience too. Part of me wants to make it so you get a new map each time you play... Thanks for the feedback!
@rhewid I'm glad you enjoyed it. Not having another button to interact was a nice coincidence in terms of not getting around to adding extra input methods. I can see you were an avid collector going off of that full inventory.
@tim-eriksen Thank you. The boat was something of a last minute addition which I'm pleased at getting working the way I wanted. If only I had given the map more water to explore.
@pres2300 Thank you, I'm glad people are liking the dialog as I hadn't done any before. Some music would have been nice but a bit beyond my abilities. Someday I'll go back to working out how to play more complex melodies using pure JavaScript.
@vikfx Ah right an array would be good if you populated it as flags are set. I'll have a look for machine state, thanks. Perhaps I should have called the flag hasBeenGivenAxe but you're right at the moment it is a duplicate. Thanks again for this feedback :)
@jose-bonilla Thank you very much! I was going for a simple artstyle and ease of use. I can see myself adding lots of other vehicles to use.
@noodlestorm Yes having the ability to hold down the walk keys would be a good edition, especially if I make a larger map, thanks.
@nekowei Thanks :) I was going for a nostalgic feeling and it was the first time I experimented with quest chains.
@thejackimonster I'm glad you found it intuitive as I didn't want to make an entry too complicated to understand. I do like bips and beeps. Thanks!
@robert18 Thanks, a true grand collector would indeed collect every log in the realm :)
@baluj I'm glad people can enjoy a little game like this, thanks.
@liquid Thank you, simplicity is a good reason for keeping things minimal. At one point everything was just coloured squares but I thought that would be too simple.

Beat it in 2:50, by the way.
@jscommander Thank you. It's something a bit new for me in a Ludum Dare to make something without mouse controls.
Actually we started by looting everything so once we started the quests, we unlocked everything immediately !
Maybe it would have been nice to lock away more ressources, so we had to put more efforts into looking for them instead of stacking them ?
But anyway I loved the writing and the humor, fun game !


I dunno why, but your game feels so good even if it's so simple. Just reminded me of some old text quest. Nice ^_^
@lunardust Thanks, I'm just glad I managed to make something even if it was simple