Clue Collector by look_for_happiness

[raw]
made by look_for_happiness for Ludum Dare 58 (COMPO)

I originally intended to create a game that involves collecting clues and simple reasoning, inspired by "Hyouka" and "SHOSHIMIN: How to become Ordinary". But due to the limited experience, I'm unable to make a good puzzle in the normal school life, but I still focused on some point to make puzzles, though the progress is a bit linear, I hope you can still get some special moment in it!

ps: English text is translated from Chinese by ai due to the limited time, sorry for that T_T

Ratings

Overall 167th 3.048⭐ 23🧑‍⚖️
Fun 186th 2.714⭐ 23🧑‍⚖️
Innovation 51th 3.714⭐ 23🧑‍⚖️
Theme 204th 2.548⭐ 23🧑‍⚖️
Graphics 199th 2.475⭐ 22🧑‍⚖️
Humor 129th 2.571⭐ 23🧑‍⚖️
Mood 130th 3.119⭐ 23🧑‍⚖️
Given 26🗳️ 3🗨️

Feedback

jojocanard
Oct 06th · 11:43 UTC
I was really wondering what would happen next but I quickly got stuck there :
![clue_collector.png](///raw/a85/2/z/6d4e5.png)
Clicking on the boxes didn't help.
PetitLu
Oct 06th · 11:59 UTC
Got to the end, it is an interesting way to tell a story, I wish I could have zoomed out a bit to see the whole path I took to get to the end.
For @jojocanard and others who got stuck, you have to click these boxes multiple times in a row.
🎤 look_for_happiness
Oct 06th · 12:48 UTC
@petitlu , Thanks for playing! Zoom to see the whole story structure is indeed a good idea, sorry for not realizing it during the development, I will pay attention to this later :)

@jojocanard , Thanks for playing! For the normal narrative part you can unlock the next box with one click, and for the observing or thinking part, you have to click multiple times to unlock the next box as @petitlu mentioned above, which is designed to make a feeling of thinking and collecting clues
NekoBones
Oct 08th · 04:27 UTC
挺有意思的小品,让我想起文字密室逃脱;视效和音效配合得很好;“大脑宕机”的“宕”显示不出来;如果有一点点分支谜题什么的就更好了!
🎤 look_for_happiness
Oct 08th · 05:04 UTC
@nekobones , 收到🫡, 感谢游玩!
John Gabriel
Oct 09th · 20:43 UTC
This is an interesting concept! I can imagine something like this working well as part of an investigation game - it would be quite satisfying to see all the various strands of logic retracting back into the center once the mystery was solved. Nice work!
LDJam user 417758
Oct 10th · 13:50 UTC
cool
Geckoo1337
Oct 14th · 15:33 UTC
Interesting twist of the theme with a clever execution. The way the player manages the interface is really well done - smooth and organized. Clicking on the clues, I had fun investigating. An interesting concept - an interesting entry. Thank you for this experience in memory. I wish you the best ++
daniel
Oct 19th · 02:41 UTC
Interesting and surprisingly engaging way to read through a character's thoughts. The clue collecting didn't feel too interactive in terms of just gameplay, but just as a way of delivering a story I really liked it. The machine translated English seemed good to me.
LDJam user 378081
Oct 20th · 22:57 UTC
Interesting to see the dialog options appear one by one... It's like an internal RPG dialog :-)
Palerus7
Oct 23rd · 17:41 UTC
Pretty cool story and an intersteing idea, love it! ^^
YellowKamel
Oct 24th · 17:30 UTC
Interesting (and innovative) way to present the dialogue "tree". I played it on my stream, liked it.
Heres the VOD in case you are interested (I start playing your game at roughly 32min32s into the video):

https://youtu.be/xb6qFs9kJPE?si=dk8AEmTpL2De65lM&t=1943
EagleZ
Oct 24th · 19:04 UTC
I've been wondering how the could would look, good writing and narrative!
🎤 look_for_happiness
Oct 25th · 02:10 UTC
Thank everyone for playing, I will make better game next time!