Loaded Dice by Phoenix Fireflower

Attack opponents with dices... while using your collection of cards to give yourself an edge. Make your own dices worth more, the opponent's less or add new rules to the game.
| Link | https://github.com/lommers001/loaded-dice |
| Link | https://phoenix-fireflower.itch.io/loaded-dice |
| Original URL | https://ldjam.com/events/ludum-dare/58/loaded-dice |
Ratings
| Overall | 40th | 3.813⭐ | 42🧑⚖️ |
| Fun | 24th | 3.813⭐ | 42🧑⚖️ |
| Innovation | 55th | 3.65⭐ | 42🧑⚖️ |
| Theme | 184th | 2.988⭐ | 42🧑⚖️ |
| Graphics | 114th | 3.388⭐ | 42🧑⚖️ |
| Audio | 62th | 3.538⭐ | 42🧑⚖️ |
| Humor | 80th | 3.128⭐ | 41🧑⚖️ |
| Mood | 76th | 3.525⭐ | 42🧑⚖️ |
| Given | 25🗳️ | 61🗨️ |
In terms of gameplay and strategy, the amount of variety here is great- lots of cards, unique enemies, and all of it bug free in my playthough. The tutorial was greatly appreciated, too. I am very impressed with the amount going on here, especially the shop implementation.The push and pull of sacrificing cards for HP VS saving them to get more back later felt good. And, the little "bonus round" for getting money was a nice "cool down" for the fight and incentivizes thinking ahead and not just spamming right click.
It took me several tries, but I did finally beat the boss. I really liked the boss theme, and it's that there's a victory theme as well. It made the game feel really complete!
As for the art, I really like the regal color pallet- adds a lot to the sort of "enhanced sword and sorcery" vibe going on. The enemy designs are fun as well, and make a lot of sense with the mechanics of the enemies. (The siren is very funny game design.) Great work all around!
Misc: I liked how big combos had the sound go up, up, up! I also noticed I needed to zoom in and out my browser a bit at first to make sure everything fit on screen. Eventually it worked without issue, but may be worth checking out.
There’s a lot of variety in the gameplay.The tutorial is helpful, and I especially liked how the shop system works.
Winning felt really rewarding.
There are some really cool card combos you can do. The ability to see your “dice queue” is great for planning ahead.
Sometimes it was a bit tricky to see when an active effect was triggered. Maybe a bit more visual polish could make all interactions clearer. I was occasionally left wondering if the active effect even worked at all.
But overall, this is a solid package for a Compo entry!
A lot of replayability for a jam game!
know :)
Congratulations !
Nice entry!