Sugar Crash Clair by epb9000

[raw]
made by epb9000 for Ludum Dare 58 (COMPO)

Claire has a need. A need for speed! In this autorunner collect-a-thon, grab the candy, avoid the veggies, and smash your way through the rocks to try to maximize your top speed! (Yes for the theme I had the harebrained idea to collect SPEED ITSELF)

Display Languages: English + Spanish (machine translated)

Note: Main non-tutorial mode is randomized. If you want a different level click "Start New Game" instead of "Retry" upon dying.

Controls:

  • Keyboard: Space to Jump, Right Arrow to Dash
  • Mouse: Left click to Jump, Right Click to Dash
  • Controller: Bottom Action Button to Jump, Right Action Button to Dash
  • Touch (untested): Tap in general area to jump, Tap the dash touchscreen button to dash

Screenshot From 2025-10-05 13-34-16.png

Ratings

Overall 116th 3.35⭐ 22🧑‍⚖️
Fun 89th 3.429⭐ 23🧑‍⚖️
Innovation 129th 3.119⭐ 23🧑‍⚖️
Theme 127th 3.429⭐ 23🧑‍⚖️
Graphics 70th 3.762⭐ 23🧑‍⚖️
Audio 48th 3.65⭐ 22🧑‍⚖️
Given 12🗳️ 30🗨️

Feedback

CamComDuck
Oct 06th · 02:20 UTC
I love the graphics and sound! I found a small bug where I could infinitely fly by quickly alternating spacebar/right key, just to let you know. I like the idea of collecting speed!
belosha
Oct 07th · 12:47 UTC
It was fun!! Took me a couple of tries to reach the end, but I would say that's my skill issue :D Graphics and sound are really cute ^^
Alex Mulkerrin
Oct 07th · 12:59 UTC
Love the papercraft aesthetic and the music was well done. It is a simple game idea executed well and collecting speed is a great interpretation of the theme.
🎤 epb9000
Oct 13th · 01:59 UTC
@camcomduck Thanks for the catch! I will have to take a look later, I'm assuming from how the event setup was created.

@belosha I get overconfident and miss jumps all the time. :laughing:

@alex-mulkerrin Thanks! Almost every element is a polygon that I drew in-engine with a texture and modulation applied to save me the time of drawing for realsies. I actually had the music done before I even coded the jumps properly.
SergS Workshop
Oct 13th · 07:31 UTC
Cute papercraft visuals and a nice background soundtrack. The falling sequence could be a bit shorter, though.
BlueDandelion
Oct 13th · 07:48 UTC
Very cute game, the short tutorial at the start is very useful. I also think the falling sequence could be slightly shorter. I'm not sure if this is true but the levels seem to be auto-generated, which adds a lot of replayability. Though I'm not sure people were able to realize this, lol.
🎤 epb9000
Oct 13th · 13:17 UTC
@sergs-workshop By falling sequence, do you mean the length of time the death animation itself plays, or how long of a fall is needed to trigger it?

@bluedandelion Indeed, the main level is fully randomly generated. I quickly found that Claire was too fast for me to be individually building levels (it would take me too long to make long-enough ones to be engaging) so instead they are randomized platforms that follow specific rules. I made it so clicking retry would use the same randomization seed and that start new would generate a new seed, but I didn't think of communicating this fact. Good callout. I feel like new messaging would be a 'new feature' so I've added a note to the game description.
SergS Workshop
Oct 13th · 13:40 UTC
@epb9000 mmm... both, I think. It's more like the time between your understanding that you failed and the beginning of the new run
ChuChuGeralt
Oct 13th · 19:51 UTC
Really nice game! I particularly liked the design of the UI and the character itself!
🎤 epb9000
Oct 14th · 02:50 UTC
@sergs-workshop Thanks, I'll keep that in mind if I expand it. I cut it down a bit before release (believe it or not) but apparently not enough.
Blazerker
Oct 14th · 05:04 UTC
Cool concept - bit difficult to play :)
chi_ink
Oct 14th · 16:14 UTC
This is a really fun game!
The sounds are really cute.
The moral of the story is: eat more vegetables! :)
YibiRabbit007
Oct 16th · 13:45 UTC
Do I have no way to avoid the obstacles? Once the speed exceeds 300, the screen moves very fast, making it a bit difficult to see what's ahead. But you used gray to indicate that it's dangerous, alright! A small little game!
bentglasstube
Oct 16th · 17:54 UTC
This was a very fun game. I enjoyed that the candies made it hard as you got faster. My only complaint is that when you fall it takes a long time for the game to end. Great work on the art and music.
🎤 epb9000
Oct 16th · 18:35 UTC
@yibirabbit007 The grey ones can be smashed through with the dash button, which elevates Claire's mood and makes her go _even faster_.

This game was somewhat loosely inspired by Koa and the Five Pirates of Mara. https://store.steampowered.com/app/1819450/Koa_and_the_Five_Pirates_of_Mara/
Praccen
Oct 17th · 13:26 UTC
Cool that you had time to create a working tutorial, was very helpful! Nice job!
Shoalmuse
Oct 22nd · 08:46 UTC
Love a good runner. I enjoyed it though I had a bit of trouble coordinating the dashes with jumps.
oller125
Oct 24th · 19:13 UTC
Quite fun and appropriate for the season. I liked the music and how getting rewards made the game more difficult.