Menagerie Collector by Eeden
You are an LD-58 exobiology autonomous menagerie collector. You will be dropped onto an alien world to collect a menagerie. You will be graded on the quality of the collection.
Ratings
| Given | 7🗳️ | 1🗨️ |
You are an LD-58 exobiology autonomous menagerie collector. You will be dropped onto an alien world to collect a menagerie. You will be graded on the quality of the collection.
| Given | 7🗳️ | 1🗨️ |
I noticed sometimes when I pressed a movement key, the player didn't move. But if I held it down it always moved. In other engines it might be something to do with listening to inputs on the physics loop instead of the main loop, or something like that - but I'm not familiar with Love.
I encountered a thrown error right at the finish on my 2nd playthrough, it says:
Error
main.lua:315: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
main.lua:315: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
The controls do feel a bit indirect... I think part of it is from up/down/left/right being at an angle relative to the grid, and partially because of some of the input delay/inconsistency. It also seems like a good strategy is to sweep across the map while holding the spacebar, since fast precision control is slower than just covering more ground. Maybe having the terrain be more of a limit could help with this, also perhaps something with expanding the playable area over time ("you have 30 sec to get back to home base before your oxygen runs out, upgrade based on points, etc.").
Also reminds me of Disco Zoo from nimblebit in some ways! Overall nice work, thanks for sharing :-)