Echoes of Vorrune by bentglasstube
A puzzle game that was so riddled with bugs almost the entire thing got scrapped.
Use wasd or arrows to move the cursor. Hold space and use the same keys to rotate the row or column of symbols. A row/column full of the same glyph will clear off the board and things will collapse downward and to the left. The goal is to match the pattern shown awkwardly on the bottom right. Tab will reset the puzzle if you get stuck (which is intentional).
There was a whole story and exploration and indeed even collection aspect to it but I had a lot of things come up that stopped me from finishing those so this is just the core puzzle mechanic :(
Probably my most frustrating LD but at least I still made something <3
Ratings
| Overall | 126th | 3.313⭐ | 26🧑⚖️ |
| Fun | 118th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 52th | 3.708⭐ | 26🧑⚖️ |
| Theme | 206th | 2.457⭐ | 25🧑⚖️ |
| Graphics | 99th | 3.542⭐ | 26🧑⚖️ |
| Audio | 110th | 3.152⭐ | 25🧑⚖️ |
| Humor | 136th | 2.447⭐ | 21🧑⚖️ |
| Mood | 61th | 3.646⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
I personally enjoy puzzle games a lot and what you created was entertaining. I got stuck at some point because I couldn't solve the puzzle, but it was nice nonetheless!
Only critique point I might have is that the music sounds like a sci-fi raygun charging up :sob:
But I know the stuggle of making music for compo games. So although I don't like it that much, I still respect that you made music at all and didn't leave the game silent!
I liked the art, reminds me Meteos (NDS).
I missed having better feedback, sometimes the results just pop up.
The music fits the game really well, but unfortunately, it did give me a headache after a few rounds.
Nice entry!
( You might want to hear how the web version sounds, in a chromium-based browser :D I would have suggested a workaround to this, but it seems the source code archive is incomplete (e.g I see refs to "screen.h", "game.h" which dont't seem to be included in the archive))
One great improvement/polish would be to make a small animation when destroying a row/column and collapsing the others (kind of like candy crush I reckon) because sometimes it is a bit hard to follow what happens when you unintentinally make more moves than what you wanted.
Also I think I had a bug on this level, don't know why it didn't validate

As far as the completeness of the source archive, the missing things are in my LD game library: https://git.sr.ht/~bentglasstube/gam which is included as a git submodule in the game repo as well. I guess the source archive doesn't capture that well, sorry.
@petitlu The problem is that since I didn't mean to show you the solution directly, I didn't really design the UI for that and so the pattern has run off the screen and there is a fourth symbol (probably ^) to the right that you cannot see. This ruins the Omen stage unfortunately and more or less make the game unbeatable :(
I recognize the audio issue because I had the same with my web builds (C++ + SDL2 + Emscripten), when running inside Chrome (no issues with Firefox). What I'm hearing is output buffer overrun, meaning that the sound callback gets called, but the audio buffer hasn't been completely filled yet. This is highly dependent on the browser, especially, the audio buffer size : the bigger the buffer is, the less likely you are to experience underruns (but the more latency you will have).
To this day, the only workaround I know is to manually increase the audio buffer size when opening the SDL audio device. 4096 bytes should be enough.
If you're interested, I can post a recording done with a mic, so you can hear what some of us are hearing.

@bluedandelion The general strategy is to count the glyphs and make sure you don't get yourself into an impossible situation. I'll put a detailed explanation for the puzzle you shared in a spoiler (but they are randomly generated so you aren't likely to see it again)
!> You have 4 moons so you need to be careful with those. The only way to get down to the exactly one that you need for the solution is to eliminate three of them. Since the pattern is four tall, you'll have to eliminate a row of three. The same applies to the mountain glyph. With two rows eliminated, the height will be exactly four, so the rest of the clears will have to be columns. Continuing the counting, there are eight tree glyphs (all extra), six extra sun glyphs, and 12 extra water glyphs. So, you will have to clear a column of suns and two columns of water to start. Then clear the two aforementioned rows. This will leave you with a three by four grid with the glyphs you want and the trees. The trick is to be careful to not chain any row clears with the trees when doing this since you need all four rows for the solution.
@xlambein Sorry, the first puzzle wants you to clear the board entirely, so there is nothing shown for the solution on that one. Hopefully that is what you meant.
Everyone else, thank you for the very kind comments. It's easy to feel disappointed when you don't make the game you wanted to make and not realize that what you did make is still something folks will enjoy. I do plan to finish the rest of the game at some point :smile:
One thing that would be nice is a rewind or undo button. It's hard to keep track of where everything's aligned, so it's easy to accidentally remove more rows than you planned to. Granted, rewind features aren't necessarily straightforward to implement in a crunch.
Finished all the puzzles (last one was pretty challenging!):

My only complaints are that the music's droning bass gave me anxiety, and Omen betrayed me.
I'm sorry to hear about the issues that got in your way, but I'm really glad you published this, it's very good.
I do hope you finish it at some point!